Oh, and while I'm thinking about it, this hybrid-concept is exactly what turned me off of the game we're currently whoring around here: Rift.
I played for a couple of weeks in the open beta. On several occasions, I'd be doing the standard MUMORPUGER thing of "kill 10 of these, collect 42 of those" only to come back to town and find it severely over-run with hostile NPCs, usually many many levels above me. All my quest NPCs were dead, I couldn't do a damn thing about it. The absolute nadir of the whole experience was when the NPCs started spawn camping. The enemy AI was literally standing in the graveyard insta-gibbing everyone as they tried to rez and flee for their pitiful lives. It all felt, as Yahtzee would say, like "a legitimized form of griefing." It feels like all the worst things about multiplayer are being forced into even the non-multi-player aspects of the game.
The part that bothered me the most, the game already HAS multiplayer. "World of Warcraft had a dual faction system, therefore everyone else has to." And lo Yahtzee's clairvoyance is truth, and thus Rift has a dual faction system. Admittedly I really didn't get deep enough into the game to know if the battlegrounds were any good (or if Rift had even bothered to change the name) but the presence of 2 factions along with servers marked "PvP" was a pretty good indication that if someone wants to get teabagged while they level, it's an option. And if they don't... HAHA TOO FUCKING BAD.
I played for a couple of weeks in the open beta. On several occasions, I'd be doing the standard MUMORPUGER thing of "kill 10 of these, collect 42 of those" only to come back to town and find it severely over-run with hostile NPCs, usually many many levels above me. All my quest NPCs were dead, I couldn't do a damn thing about it. The absolute nadir of the whole experience was when the NPCs started spawn camping. The enemy AI was literally standing in the graveyard insta-gibbing everyone as they tried to rez and flee for their pitiful lives. It all felt, as Yahtzee would say, like "a legitimized form of griefing." It feels like all the worst things about multiplayer are being forced into even the non-multi-player aspects of the game.
The part that bothered me the most, the game already HAS multiplayer. "World of Warcraft had a dual faction system, therefore everyone else has to." And lo Yahtzee's clairvoyance is truth, and thus Rift has a dual faction system. Admittedly I really didn't get deep enough into the game to know if the battlegrounds were any good (or if Rift had even bothered to change the name) but the presence of 2 factions along with servers marked "PvP" was a pretty good indication that if someone wants to get teabagged while they level, it's an option. And if they don't... HAHA TOO FUCKING BAD.