The idea wound hinge on your monster pawns having tactical advantages or disadvantages in some situations...
So, maybe there are leaping monsters that walk on walls which will be more effective in large rooms. Or maybe there are dudes who swing giant maces very slowly, and they are best positioned right around the corner, in in dark nooks/crannies.
Also, 1v1 sounds slightly boring to me. 1v4 or 1v5 sounds a lot more interesting. Especially if you did it where the group of players running through the labyrinth could choose between a number of different classes with different strengths and weaknesses.
I do really like the idea of the dungeon master type person being able to inhabit the body of a select monster. Might make for some interesting boss battles.
So, maybe there are leaping monsters that walk on walls which will be more effective in large rooms. Or maybe there are dudes who swing giant maces very slowly, and they are best positioned right around the corner, in in dark nooks/crannies.
Also, 1v1 sounds slightly boring to me. 1v4 or 1v5 sounds a lot more interesting. Especially if you did it where the group of players running through the labyrinth could choose between a number of different classes with different strengths and weaknesses.
I do really like the idea of the dungeon master type person being able to inhabit the body of a select monster. Might make for some interesting boss battles.