I see a lot of people mentioning "Zombie Master" or even "Empires" as excellent examples of Multiplayer hybrids. But they all suffered from one fatal flaw...
The players. You get a bad commander in Empires (or an uncooperative team as the commander) or a 10 year old Zombie Master - the game would get very unfun very fast. But then again, that is the fundamental flaw with multiplayer these days: it's full of a bunch of foul-mouthed, tea-bagging, smacktards with no sense of sportsmanship.
The original Natural Selection (Classicmode, not combat mode) also had a commander in it as well. The game included other RTS elements in it's FPS which included the taking of resource points. But again, it depended heavily on the commander and it's marine team working together and being competent. Something you just can't find in the common pug of smacktards.
But, it's not to say the games didn't have their merits. You get a good bunch of players in any of the above, and they were truly memorable experiances. The hybrids can be done, but they just depend too heavily on people you can't trust to make them worthwhile.
The players. You get a bad commander in Empires (or an uncooperative team as the commander) or a 10 year old Zombie Master - the game would get very unfun very fast. But then again, that is the fundamental flaw with multiplayer these days: it's full of a bunch of foul-mouthed, tea-bagging, smacktards with no sense of sportsmanship.
The original Natural Selection (Classicmode, not combat mode) also had a commander in it as well. The game included other RTS elements in it's FPS which included the taking of resource points. But again, it depended heavily on the commander and it's marine team working together and being competent. Something you just can't find in the common pug of smacktards.
But, it's not to say the games didn't have their merits. You get a good bunch of players in any of the above, and they were truly memorable experiances. The hybrids can be done, but they just depend too heavily on people you can't trust to make them worthwhile.