Acrisius said:Also, there's a difference between "dumbing down" and "streamlining". Be honest now guys, a lot of what you think is awesome about Morrowind are things that would be considered horrible and outdated these days. Trust me, a lot of what you say was so damn fantastic is nostalgia talking. That doesn't mean that you can't be right about Skyrim, for example. It's just something I think you should considerAlan Landry said:Yep more or less, i think thats why we burn through games so quickly these days, man i remember the first time i beat morrowind i felt like a boss, it's funny that you mentioned those 2 quests btw. often use them as a point of reference as to why morrowind was so awesome.Shirastro said:Well yes but why, why are games being dumbed down so much?
I guess it's the price to pay for becoming a more mainstream form of entertainment :/![]()
For the record, I finally got a copy of Morrowind this past Summer, and I was heavily impressed by the way quest directions worked -- I thought it was really cool, and it's the only game in the series that used that system. Daggerfall and Arena both had fast travel systems that would have made the heaviest defender of the one from Oblivion blush, and quests that involved dungeon crawls allowed (borderline required, actually) you to fast travel directly to the location of the dungeon; of course, even the randomly generated dungeons in those games were so ridiculously huge that there was still a huge element of searching needed to find the quest item. City based quests were a bit different; usually your target was in another town, and in a house that wasn't marked on the map. You had to ask around for the location until you found someone who actually knew where mr. so and so's house was.
Point being, it's not just nostalgia speaking, but a lot of the mechanics that people loved in Morrowind were unique to that game, and removing them in Oblivion really just reset the status quo. Not all of them, just some of the better ones.