leet_x1337 said:
I bought Fallout 3 a while ago on Steam, and I figured it would be a decent waste of time. However, even playing on the lowest difficulty (I'm not a WRPG person, since I grew up with Pokemon rather than Oblivion) I simply couldn't figure out what to do after leaving Vault 101. Specifically, how I should go about obtaining caps and such.
I'd really love to finish this game, but I simply don't see any reason to keep trying if it's so confusing to obtain basic things like money.
P.S. I'm trying to play as a 'neutral' character.
Edit: Changed the title to make it more representative of what I actually feel.
Well, Fallout 3 is what you call a "Sandbox" game. It has a central storyline that might be linear (though sometimes it's not) but leaves you with the abillity to go anywhere and do anything the mechanics allow, the whole world is pretty much open from the beginning and you don't need to be sent someplace to go there.
This kind of thing can be very intimidating to casual players, who are used to being taken by the hand and lead clearly from place to place, with any deviations from the path being clearly marked as "side quests". This is one of the reasons why a lot of developers are having issues with "Sandbox" games, as they are harder to design and involve a lot more work (tons of content not related to specific storylines being one factor) and the freedom also scares casual players. Your not alone in feeling "option shock".
In Fallout 3 you start out very weak, and your only real guidance is a pointer to the first community (Megaton) however before following up on any leads you need to become substantially more powerful. There are a few quests if you have the right skills in Megaton. Disarming the bomb, a delivery mission for Lucy West to Arafu (which starts a substantial plotted side quest that requires a bit of exploration), and leads to both Three Dogs and a notation that there is much bigger community a ways accross the wasteland called "Rivet city".
Depending on your skills you might want to do side quests immediatly, rob houses in Megaton if you have decent stealth and lockpicking (and some patience with saving and reloading), or head out into the wasteland in search of loot and experience. There is a ruined town called Springvale very close to Megaton that has a schoolhouse full of raiders to kill and loot.
It takes trial, error, and exploration, however the best starting "moves" with my play style are typically to enter Megaton, do a bit of saving and reloading to beat the speech challenges with the sheriff, wear a vault jumpsuit into Craterside supplies (which will cause Moira to give you an armored vault suit... an unmarked side thing) and the part of the "Wasteland Survival guide" to head for the Super Duper Mart, head to Moriarty's bar and pass the speech challenges there, picking up the letter to deliver from Lucy West. Then I typically rob the Sheriff's house and grab the permanant +1 strength bobblehead. Then I typically head out to the Super-Duper mart, saving on the hill behind it when it first comes into view. One thing I learned is there is a random encounter spot right in front of it, and one minor "exploit" is to headdown the hill and see what events spawn, and wait until you get a decent one right off the bat as opposed to just a bit of scene dressing or some monsters. Then I head inside, loot the place while killing the raiders (who are weak), then I made a trip back to Moira to complete the quest (you can keep what you found) and get the food purifier which reduces the rads you absorb when eating. I typically also combine the raider armor (repair) to increase it's quality as much as I can and haul it all back to sell,along with any other valuable junk in the mart for more money. (repair it yourself, you don'tneed to fully fix it, don't pay anyone for this).
Typically my next move since I've now got some okay armor (having replaced the vault suit with raider armor if it got too bad), some ammo, and some healing items (and the abillity to reduce my level of Rads from eating to heal if I have to) I hit the school in Springvale, and pretty much waste everything in the joint, grabbing the stealth skill book in the basement, and hauling back the junky loot tos sell (hey it's the beginning of the game).
By this point I typically have obtained my own Mentats and a skill up, I do whatever is nessicary to raise my skill (even temporary) to disarm the bomb in Megaton so I can get the house there. I like this option better than working for Burke because I think that house is more conveinent to enter to drop stuff off than the penthouse he winds up giving you. Besides if you destroy Megaton before finishing all the sidequests you lose out, and I don't like to wait that long before having a house. The house is a place you can furnish (and the furnishings you purchuse do things) and comes with a robot that can purify water for you every few days. Ask for water 2-3 times every 48-72 hours, this is healing food that has NO rads at all, and which can also be traded to certain dehydrated beggers for positive karma if you have a mind. You also get a bed to sleep here (right off the bat) and storage lockers to dump loot in. As time goes on I wind up with enough garbage in storage to invade a third world eastern european country single handedly, you become VERY rich and powerful as the game comes on.
From this point I typically head to Arefu, and break into the house of their sheriff (the guy who meets you on the bridge) tosteal the permanant +10 to repair bobblehead, and do that quest. No spoilers, but this one involves a search that sends you to a few little areas looking for a hideout, it's not THAT hard to find, and you'll pick up some loot. What's more with patience the entire quest portion can be solved with dialogue (even with low speech and saving/reloading), just be careful of traps on the ground.
From that point, go running around and loot more stuff and raise levels, or head out to find Three Dogs or head for Rivet city (which can bypass the Three Dogs section, though nobody tells you that, you can meet the person Three Dogs refers you to before he sends you to them. One secret is that if you talk to Three Dogs, get his quest, don't do the quest immediatly, go to Rivet City, and then meet the person there, he gives you a better reward in the form of access to a hidden cache with a permanant + to guns skill book among other things when you finally do go back and do his quest. Truthfully though, even if getting to Three Dogs can be a pain on a lot of levels, it's worth it just for the super-mutant plot event since that gets you a fat man launcher and some mini-nukes early on).
I tried to avoid TOO many spoilers, but that's the benefits of my experience on how to get started. There is a LOT more to this game (even in the areas I mentioned visiting), but if you head in the directions I mentioned you should get a feel for what your doing, and come up with your own ideas on how to proceed.
There is a whole wasteland full of permanant skill up books, unique weapons, crazy easter eggs, and wierd encounters out there.