I would argue, as I think many would, that Skyrim is a perfect example of an RPG where "beauty is only skin deep." It's an absolutely gorgeous, and ambitious game, that is just boring as sin. Many of the "blank slate, giant world" games suffer from the same thing; without a character driven story you have to rely on the world to create drama, and it is very difficult to create drama out of trees and mountains.Terminate421 said:![]()
Old RPG's, while well made and carefully crafted, are in the process of the conversion to higher powers. In other words, THE DEVELOPERS ARE DOING THEIR BEST TO BRING THEM TO LIGHT WHERE THEY ARE APPEALING.
Take Fallout, It was definitly great, timeless and enjoyable. Then after the whole problem with interplay, Bethesda brought a stimpak to the franchise and brought it to life with Fallout 3, an Oblivion styled world while STILL keeping the traditional formula; huge world, story, V.A.T.S., dark-witty humor (Though not as much as new vegas).
There wasn't much for character, but its pretty damned difficult to write diverse characters when there is the entire world one must focus on first.
If there is one complaint I hate more in most RPG's is that we should take a step back to this:
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Or this:
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Thats not roleplaying, thats just following a path and using what weapons/powers you want, wait, that sounds like a- Typical Expectation from a First Person Shooter.
People always bring up the old days, as much as nostalgia is great and we should learn from the past, we should NOT be using it as the main way to the future. We wa-NO, NEED, games to advance in order to make them better: RPG's, FPS's, JRPG's whatever the genre.
So complain all you wish, I don't have anything against you. You have your opinions and I have mine, but take a look at what we have now to what we have then:
2012:
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2003:
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Notice a difference? And before you drop the "No, they're both horribly written games that are bugged to hell" line, THINK about what we have. There is more than meets the eye.
Without the human/humanoid aspect of your character, you lose so much in terms of story telling. Think of your favorite books, movies, comics....the best stories are those that deal with character developement. You lose that in the "blank slate, giant world" games.