I now know why everyone hates Metal Gear Solid: 2

Recommended Videos

ZippyDSMlee

New member
Sep 1, 2007
3,958
0
0
I hated the music and hate the music in the GC remake of MGS 1 ;_; It threw me off the series......
 

Gone Rampant

New member
Feb 12, 2012
422
0
0
It's what I call "Invisible War" syndrome. The critics and newbies to the franchise loved it, but the fans hated it with a passion. For IW, it was because it had to live up to the original Deus Ex, but in the case of MGS2, it's because the fans hate Raidan more the Big Bad.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Perhaps my problem was that MGS 2 was the first (and only) game in the series that I played, but the reason I didn't like it (other than thinking Raiden was a complete tool) was that - despite being told how the game tries to be more realistic with it's science fiction, offering actual explinations for things like what's her face having "bulletproof luck" actually being shielding technology - the game just didn't make any sense to me at the end. You defeat Vamp by knocking him into that hyper-oxygenated water (or whatever) which basically means that if you fall in, you're going straight to the bottom and it will most assuredly lead to your death. Sooooo how did Vamp come back later on? And if the entire game is real - and not as I had assumed due to the ending, a combat simulator that Raiden was plugged into - then how the hell does Snake have an actual Infinite Ammo Bandana?

Edit: I will say this, though, MGS 2 let me pull off on of the funniest things I've ever done in a videogame to this day. It was at the part where you have to dress up like a terrorist. I had gotten an alarm and had the search team called in. With absolutely NOWHERE to go, I did the only thing I could: hopped into a locker. Sure enough, they search the lockers 1 by 1, finding me standing there in the last one wearing my terrorist outfit and.....then they called off the search and went away. As though it's perfectly normal to find one of their comrades just chilling out inside of a locker. :p
 

IanBrazen

New member
Oct 17, 2008
726
0
0
chimeracreator said:
I haven't played the MGS series, but given the fact that his original post complained about the game's story being delivered poorly saying that he failed to understand it doesn't have an bearing on his criticism. In literature and most multimedia the rule is SHOW don't TELL. This means that you should SHOW character traits or relationships through their actions rather than delivering it via exposition because the result will always be more powerful.

In video games we get to add an extra dimension to this called DO don't SHOW. Where we can further increase the power of a plot point's delivery by reinforcing it through a player's actions or the game's mechanics. Be it in God of War where you press the buttons causing Kratos brutalize enemies or Deus Ex where as your character progresses through the game you become more than human thus delivering through mechanics the argument for transhumanism.

To use horror as an example this is what the three look like:

Tell: "I am very scared right now, a monster is trying to eat me."

Show: "Oh god oh god oh god... where is it? I can't see it... all I can hear is the scuttling."

Do: "Oh crap... it's behind me... where's the door! WHY CAN'T I OPEN THE DOOR I KEEP PRESSING E! Nooooooooo!"
That's extremely well put.MGS3 actually makes you pull the trigger that kills the boss in the end of the game, I cannot think of a better example besides the one's you already listed.
Gone Rampant said:
It's what I call "Invisible War" syndrome. The critics and newbies to the franchise loved it, but the fans hated it with a passion. For IW, it was because it had to live up to the original Deus Ex, but in the case of MGS2, it's because the fans hate Raidan more the Big Bad.
You are completely missing my point. I like Raiden. I like the game play. I like just about everything about it except the way the story is told.
I will sit through the most heavy handed drivel, and I even watch bad movies for fun. BUT when the fake Colonel Campbell is telling Raiden his evil plan for at least 10-20 mins and the only way I can entertain myself is constantly zooming in on the character portraits then the story teller has failed.
Because that is what its supposed to be about, entertainment.
This isn't the story that will change the face of the world, its supposed to be fun and engaging.
Period.
 

Thomas Hardy

New member
Aug 24, 2010
31
0
0
One of the things I find funny is that "The Legend of Zelda 2" and "Mario 2" here in the west were essentially games from other franchises who were repackaged into the brand to make them sell better. Hence the utterly different mechanics and style.

The first 2 Shadow Hearts games were connected to a PS1 game called "Koudekella" (s/p?) whose title character makes a cameo in SH1. (Her son happens to be a playable character too). Essentailly, either these three games simply share a continuity or the actual "Shadow Hearts Trilogy" begins with a game without "Shadow Hearts" in the title. The worst thing with New World (for me) was they totally disregarded many aspects of the Setting (in the full literary sense) laid down in previous games. Its like King Arthur pulling out an Uzi instead of Excalibur in the middle of an otherwise failthful re-telling of Arthurian legend.


Where things REALLY tend to go wrong is something every teacher on the planet SHOULD be taught before they set foot in the classroom but few learn:

"Keeping things a little different each time you give a lesson keeps things fresh and interesting. Vary the presentation a little, vary the tools, vary the challenges. Never EVER deliberately sabotage your students by testing them on material they were not prepared for or deliberately use "trick" questions because at that point you are simply making the challenge difficult without adding anything to your instruction. Simply prune away any unneccessary elements and you will be astounded by the ingenuity of your students."


--Mr. Kojima.

Please put the pencil down. Attempting at every turn to subvert a player's expectations and add unneccessary - and LENGTHY - plot twists in every installment of your games is a violation of the above rule. You may think you are being clever by subverting the scripts a player learns through gameplay to try to elevate the dramatic plot twists. Don't. Stop. Stop Immediately! Such subversions are why people hate Raiden and will continue to hate him. You programmed into MGS:2 that Raiden is NOT Solid Snake (the protagonist of your series) NOR is the Player. Your escalating use of cutscene and excessive monologue/dialaogue at the expense of action and play is not helping your games it is HURTING your games. No matter how much you may want it to be, the player is not another nameless, faceless part of the support staff and trying to deliberately seaparate the player from the actions of Solid Snake induces resentment. It would be much the same as a Chef asking restaraunt patrons not to touch the food he prepared. Removing all the familiar elements while simultanously forcing a hundred unwanted elements on us is NOT FUN. We buy your games hoping that THIS time you have finally come to your senses and STOPPED. One by one we are losing faith. Stop being clever and START being GOOD!

--Signed, a fan who stopped buying your games after the NES era.
 

Baneat

New member
Jul 18, 2008
2,757
0
0
Zenn3k said:
Everyone hates MGS2 because you play as Raiden for 90% of it.

Everyone liked Snake in MGS1, so they were expecting more Snake.
.
But that's wrong. MGS2 had far too little gameplay content and far, far too much soppy and unintelligent drivel in the form of cutscenes and codec. It wasn't cause we liked MGS1's Snake, it was that Snake was in the preview of the game as they only released the tanker mission. They appeared to have baited and switched. People acting like it's been solid snake the entire time through all the prior games? At this early stage there really was no character loyalty.

In MGS2 Raiden's fine. Apart from his stupid bishy hair he's fairly likeable and I get to stare at his package and bum an awful lot so yeah. Raiden becomes insufferable in MGS4 though.

The biggest flaw by far was the cutscene ad nauseum not Raiden's inclusion.
 

Simonoly

New member
Oct 17, 2011
352
0
0
The only thing I can remember about MGS2 is that part during the ending where Snake suddenly appears out of nowhere after an exciting action sequence to lecture Raiden on the meaning of reality (and bacon) with accompanying stock footage of.......stuff. I remember laughing my arse off at that. Sure, it had some interesting ideas, but at the time I just found it fucking ludicrous.
 

TehCookie

Elite Member
Sep 16, 2008
3,922
0
41
Xiado said:
TehCookie said:
Not to mention a bishounen, for some reason guys seem to hate those characters.
I'd imagine some guys don't like those characters for the same reason a girl might be uncomfortable playing Lollipop Chainsaw or Bayonetta. It's a bit annoying to have the character representing you be a stereotype of what the other gender is supposed to find attractive, and an idiotic stereotype at that. Also, Raiden being a prettyboy wouldn't matter as much if not for the fact that he's inferior to Snake in every way.
I'm not one of the girls who has issues playing as female characters like that, which is probably why I don't understand why men hate it. The majority of the characters are idealized for men I would think they wouldn't care if they had to play on the other side of the fence for a game or two.
 

Zenn3k

New member
Feb 2, 2009
1,322
0
0
Baneat said:
Zenn3k said:
Everyone hates MGS2 because you play as Raiden for 90% of it.

Everyone liked Snake in MGS1, so they were expecting more Snake.
.
But that's wrong. MGS2 had far too little gameplay content and far, far too much soppy and unintelligent drivel in the form of cutscenes and codec. It wasn't cause we liked MGS1's Snake, it was that Snake was in the preview of the game as they only released the tanker mission. They appeared to have baited and switched. People acting like it's been solid snake the entire time through all the prior games? At this early stage there really was no character loyalty.

In MGS2 Raiden's fine. Apart from his stupid bishy hair he's fairly likeable and I get to stare at his package and bum an awful lot so yeah. Raiden becomes insufferable in MGS4 though.

The biggest flaw by far was the cutscene ad nauseum not Raiden's inclusion.
Forget about Metal Gear on the NES.

For many gamers, MSG was their first game in the series, it was certainly mine. I had an NES and all, but Metal Gear wasn't a game I played.

I played the shit out of the demo tanker mission as I was 17 when it dropped and working at my first job...gamestop (wasn't actually a gamestop when I got employed, they bought us).

I got the game on release day...played that tanker section again, this time for "real"...then Raiden showed up. I didn't even finish MSG2 on my first attempt. I got so annoyed with Raiden and as you said, the boring long dialog codec moments and just shut the game off.

But most of all, I really though Snake was a badass in MSG1, I liked the character, many others did as well. So that "bait and switch" really turned off a lot of players, myself included.

I do think MSG3 is the best in the series though. Best stealth, best action, cool and interesting boss fights (the sniper duel is the best). Can't top MSG3.

Never played MSG4, don't own a PS3.
 

Austin Howe

New member
Dec 5, 2010
946
0
0
Suki_ said:
Austin Howe said:
Syntax Error said:
There's a TvTropes entry for MGS2's ENDING. It concluded that MGS2 established Kojima as a Troll/Magnificent Bastard, and the fans love him for it.
I linked the essay by James Clinton Howell that linked to. I doubt people are reading it, unfortunately.
I started reading it. I stopped when I realised all he was doing was complaining that it wasnt MGS1.
That is not at all the case. The point of the essay is that every moment you expect the game to essentially fanservice you by giving you the "new and improved" version of MGS1 it absolutely refuses for very specific thematic reasons.
 

FolkLikePanda

New member
Apr 15, 2009
1,709
0
0
Don't really have a favourite but I will say that GTA: Liberty City Stories for me is the worst one of the series, its okay and isn't as good as the others in the series (including the first one), its just the cutscenes aren't good and the controls feel weird and it there feels as if nothings new, its just a butchered GTA 3. Vice City Stories is great though.
 

DioWallachia

New member
Sep 9, 2011
1,546
0
0
Lovely Mixture said:
DioWallachia said:
Lovely Mixture said:
MGS2 was my introduction to the series, and I liked it. However I agree that the original concept was much better, the game we got lacks some oomph to it.

And goddamn I am so happy, so happy to see that people are critical of MGS4. That game was awful on all accounts that I don't see how people can all MGS4 a good game and still call MGS2 bad.
It was a bad game on purpose. Kojima didn't want to make more MGS games after 2 but the death threats and the pressure made him do it.

http://metagearsolid.org/reports_mgs4.html
Yes I was looking for that, and I do like that interpretation. Though I don't know how many people will buy it.
Why would it be hard to buy? what evidence do THEY have of the contrary?

Come to think of it, i wonder if this is STILL Kojima's fault? If his vision really was THAT important to him, then he could at least refuse to the very end to give up to the death threats and the nutjobs will just give up because, if he dies, then there is no one else that can do the games he does.
 

Baneat

New member
Jul 18, 2008
2,757
0
0
Zenn3k said:
Baneat said:
Zenn3k said:
Everyone hates MGS2 because you play as Raiden for 90% of it.

Everyone liked Snake in MGS1, so they were expecting more Snake.
.
But that's wrong. MGS2 had far too little gameplay content and far, far too much soppy and unintelligent drivel in the form of cutscenes and codec. It wasn't cause we liked MGS1's Snake, it was that Snake was in the preview of the game as they only released the tanker mission. They appeared to have baited and switched. People acting like it's been solid snake the entire time through all the prior games? At this early stage there really was no character loyalty.

In MGS2 Raiden's fine. Apart from his stupid bishy hair he's fairly likeable and I get to stare at his package and bum an awful lot so yeah. Raiden becomes insufferable in MGS4 though.

The biggest flaw by far was the cutscene ad nauseum not Raiden's inclusion.
Forget about Metal Gear on the NES.

For many gamers, MSG was their first game in the series, it was certainly mine. I had an NES and all, but Metal Gear wasn't a game I played.

I played the shit out of the demo tanker mission as I was 17 when it dropped and working at my first job...gamestop (wasn't actually a gamestop when I got employed, they bought us).

I got the game on release day...played that tanker section again, this time for "real"...then Raiden showed up. I didn't even finish MSG2 on my first attempt. I got so annoyed with Raiden and as you said, the boring long dialog codec moments and just shut the game off.

But most of all, I really though Snake was a badass in MSG1, I liked the character, many others did as well. So that "bait and switch" really turned off a lot of players, myself included.

I do think MSG3 is the best in the series though. Best stealth, best action, cool and interesting boss fights (the sniper duel is the best). Can't top MSG3.

Never played MSG4, don't own a PS3.
Okay usually I won't call out on errors but did you know you've been calling it Monosodium Glutamate the entire time? :D

I don't really like Solid Snake at all, especially in MGS1 and I'm not the only one I know that feels that he's a bit bland. Big Boss is the more interesting character by far.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Matthew94 said:
From what I have heard he was a failed movie director before he moved into games.

*looks it up*

From wikipedia

In his fourth year in university, Kojima surprised colleagues by announcing his intentions to join the video game industry, despite initially having ambitions of becoming a film director.
You mean. the exact thing I'm referencing?
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
DioWallachia said:
Lovely Mixture said:
MGS2 was my introduction to the series, and I liked it. However I agree that the original concept was much better, the game we got lacks some oomph to it.

And goddamn I am so happy, so happy to see that people are critical of MGS4. That game was awful on all accounts that I don't see how people can all MGS4 a good game and still call MGS2 bad.
It was a bad game on purpose. Kojima didn't want to make more MGS games after 2 but the death threats and the pressure made him do it.

http://metagearsolid.org/reports_mgs4.html
Of course, that was the story about 2, before people started to analyse its "brilliance" and insist that it was done to subvert players' expectations and as an artistic mind-screw.

Honestly, I wouldn't be surprised if this was the excuse offered for any bad Kojima game. If he created a new IP, it would suck intentionally because he was forced to blah blah blah.
 

Baron_Rouge

New member
Oct 30, 2009
511
0
0
I liked Metal Gear Solid: 2...however, besides a bit of Peace Walker, it is the only Metal Gear Solid game I've played, so maybe I'm not the best judge. The black sheep of my favourite gaming series is probably Dynasty Warriors 6. I appreciate that they were trying to do something new, but I think we can all agree it was a big misstep to change the combat like that. Dynasty Warriors 7, on the other hand, had exactly the right amount of new features while still retaining the classic gameplay and aesthetic :)
 

IanBrazen

New member
Oct 17, 2008
726
0
0
Xiado said:
TehCookie said:
Not to mention a bishounen, for some reason guys seem to hate those characters.
I'd imagine some guys don't like those characters for the same reason a girl might be uncomfortable playing Lollipop Chainsaw or Bayonetta. It's a bit annoying to have the character representing you be a stereotype of what the other gender is supposed to find attractive, and an idiotic stereotype at that. Also, Raiden being a prettyboy wouldn't matter as much if not for the fact that he's inferior to Snake in every way.
I really think that people would have warmed up to Raiden if he had been properly introduced.
If they introduced him properly, showing that he would be the rookie that would be equal to or surpass Solid Snake, and people knew that I think MGS2 would have been better received.
 

Lovely Mixture

New member
Jul 12, 2011
1,474
0
0
IanBrazen said:
Xiado said:
TehCookie said:
Not to mention a bishounen, for some reason guys seem to hate those characters.
I'd imagine some guys don't like those characters for the same reason a girl might be uncomfortable playing Lollipop Chainsaw or Bayonetta. It's a bit annoying to have the character representing you be a stereotype of what the other gender is supposed to find attractive, and an idiotic stereotype at that. Also, Raiden being a prettyboy wouldn't matter as much if not for the fact that he's inferior to Snake in every way.
I really think that people would have warmed up to Raiden if he had been properly introduced.
If they introduced him properly, showing that he would be the rookie that would be equal to or surpass Solid Snake, and people knew that I think MGS2 would have been better received.
Raiden was introduced because a female fan wrote that she "didn't want to play as some old man." I wish I was making that up.

I don't hate Raiden, they worked his place into the story very well, despite his odd introduction to the series.
 

lapan

New member
Jan 23, 2009
1,455
1
0
Haven't played MGS2 myself yet, but watched others play parts of it. The codec slowly turing insane seemed hilarious.