I try to come into every game I play with an open mind. I seldom write off a game entirely before I get the chance to play it myself. I even gave Dragon Age 2 had a fair 'chance' to impress me, despite the immediate concerns I had.
So, off the top of my head:
[HEADING=2]DmC - Devil May Cry[/HEADING]
Oh yes, THAT game again.
I have a lot of thoughts about this game, but I'll preface them by saying this: Yes, I did want to like this game. I really, really did.
So yeah, i REALLY wanted to like this game. But I can only leave it in complete disappointment. It has so many problems, so many failures, and what's actually there that has any merit of quality - is middling and tepid. As far as spectacle fighters go, this is a forgettable one.
So, off the top of my head:
[HEADING=2]DmC - Devil May Cry[/HEADING]
Oh yes, THAT game again.
I have a lot of thoughts about this game, but I'll preface them by saying this: Yes, I did want to like this game. I really, really did.
Perhaps the most recent example of going into a game I wanted to like with as little pre-existing bias as possible. Yes, I'm a fan of the franchise before this game, but I didn't let that stop me from attempting to enjoy this one. I was looking to what this game had to offer on it's own, and it's merits as an hack n slash spectacle fighter. I wanted to consider this game good on it's own.
The demo left me with a fairly positive impression. It wasn't great, but I saw potential. I thought the full game would be able to deliver on what I thought the demo was missing. So I got the game, and went into it with an open mind and expecting goodness.
Good was perhaps the only expectation I had going into the game. Which I don't think is an unreasonable expectation.
Sadly, the game was not good. On it's own, without comparing it to any other DMC game or any other spectacle fighter, this game has a lot of gameplay problems.
The game, was simply way too fucking easy. (Yes, on ALL difficulty levels. Including DMD and Hell and Hell.) Personally, this is a HUGE problem.
Enemies were sluggish and unresponsive.
Guns were almost completely worthless.
Red/Blue enemy types are heavy handed and boring, and become more frequent on higher difficulties.
Almost every single enemy in the game is a pushover.
The focus on aerial combat trivializes nearly every enemy in the game. So much so that I call the combat BROKEN.
Bosses are handled terribly. All of them require only a single strategy, and oddly become easier on higher difficulties (Due to the fact that the strategies don't change between difficulties) You just need to do the same thing you did before, and you'll beat them every time. Simply put, bosses in this game are not tests of skill.
Thats about all the major complaints I can think of, which sadly permeates every level of it's gameplay from beginning to end on all difficulties.
And that's not even TOUCHING the story in this game. I don't even have the energy to delve into it, but to sum it up: Boring. All of it. Every character, every aspect, every theme, every villain, every development, every single line of dialogue. It would've been favorable if new Dante was at least an entertaining character, but all he managed was to be slightly less boring than Vergil.
The demo left me with a fairly positive impression. It wasn't great, but I saw potential. I thought the full game would be able to deliver on what I thought the demo was missing. So I got the game, and went into it with an open mind and expecting goodness.
Good was perhaps the only expectation I had going into the game. Which I don't think is an unreasonable expectation.
Sadly, the game was not good. On it's own, without comparing it to any other DMC game or any other spectacle fighter, this game has a lot of gameplay problems.
The game, was simply way too fucking easy. (Yes, on ALL difficulty levels. Including DMD and Hell and Hell.) Personally, this is a HUGE problem.
Enemies were sluggish and unresponsive.
Guns were almost completely worthless.
Red/Blue enemy types are heavy handed and boring, and become more frequent on higher difficulties.
Almost every single enemy in the game is a pushover.
The focus on aerial combat trivializes nearly every enemy in the game. So much so that I call the combat BROKEN.
Bosses are handled terribly. All of them require only a single strategy, and oddly become easier on higher difficulties (Due to the fact that the strategies don't change between difficulties) You just need to do the same thing you did before, and you'll beat them every time. Simply put, bosses in this game are not tests of skill.
Thats about all the major complaints I can think of, which sadly permeates every level of it's gameplay from beginning to end on all difficulties.
And that's not even TOUCHING the story in this game. I don't even have the energy to delve into it, but to sum it up: Boring. All of it. Every character, every aspect, every theme, every villain, every development, every single line of dialogue. It would've been favorable if new Dante was at least an entertaining character, but all he managed was to be slightly less boring than Vergil.
So yeah, i REALLY wanted to like this game. But I can only leave it in complete disappointment. It has so many problems, so many failures, and what's actually there that has any merit of quality - is middling and tepid. As far as spectacle fighters go, this is a forgettable one.