On the subject of leveling in Transformers Devastation, that game really needed a more efficient means of weapon synthesis. I enjoyed the combat, but the weapon synthesis sucked up so much time and so much of my patience. If it let you synthesize more than one weapon at a time, it might have been more bearable. At times, I'd skip doing it when I had the chance to, just because I knew it was going to be such a snorefest. I think I agree with Cage, that the RPG elements only hurt the game by forcing weapon grinding into it. I preferred the Devil May Cry/Bayonetta method of rewarding you with new skills and weapons, rather than just adding some numbers to your damage.CoCage said:I respectfully disagree with you sir or madam. While do admit that Devastation has its flaws, it is not Platinum's low point; TMNT: Mutants in Manhattan fills that space. In this game, enemies and bosses especially, have a huge amount of life with no little strategy or thought. Most of the time you'll be button mashing and constantly switching between each turtle (if you are not doing co-op). Not to mention you have to do bullshit requirements just to fight a few hidden bosses that aren't worth it.Nuuu said:Transformers: Devastation
I love Platinum Games and their combat, but this was a low point for me. Having already played Bayonetta 2, the system was nothing really new to me.
- While the weapon drop/weapon levelling system was neat, its not very satisfying for such an intense fighting game to be limited by RPG elements.
- The enemies were small in number and not very unique. There were only a handful of enemy types in the game, not including bosses. Enemies rarely did anything too unique either.
- The combat system just felt like pressing buttons and waiting for the blue flash to press shift. I didn't feel a need for advanced combos or interesting techniques. Dodge, hit buttons, hit shift.
- The bosses were just massive bullet sponges. A good run on the first boss takes 7-10 minutes of the same 6 attack patterns. The triple insectoid boss fight was kinda fun, but most of them were pretty bare.
At least Devastation had fun combat that was Bayonetta lite. Enemies in that game became a lot less damage spongy when you properly leveled up all of the Autobots. I am more so talking about when you play on Magnus and Prime difficulty (a player should at least be lv. 50) If you're at least lv. 30 or more, the bad guys health bars go down quickly if you're playing on Warrior or Commander. Getting A, S, or SS Rank weapons can whittle bad guys to nothing if you level those up right too. If you play Mutants in Manhattan, Transformers: Devastation will seem like a huge step in comparison. Honestly, I blame Activision and hope Platinum will not have to waste time with them ever again.
Anarchy Reigns I wanted to love, but the single-player was lacking and the multiplayer was just not that fun. You can't find anybody online now, unless you got a few friends who are heavily invested in the game. As spiritual successor to Mad World it failed, and Mad World has aged better in comparison.
I know what you mean, I like the idea of endless games but I tend to get to a point where I think things are fine then I just can't think of anything else to do. In skyrim it was winning for the empire, in minecraft its when I finish making my log cabin on top of a mountain. I get to that point and then go play something else.the silence said:And then ... many endless games. Minecraft for example. Or Hearts of Iron. Or Mount&Blade. Anything that does not give you a task. I just can't motivate myself to create one for myself.Saelune said:Kotor 1. Fuck Taris. I played and beat 2, but everytime I go back to one...Taris.
For those who don't know, Taris is the first planet of the damn game.
Was just about to say, any semblance of story was put on life support with Revelations and taken out back to be shot with AC3.Dalisclock said:If it makes you feel any better, the plot that used to bind them together hasn't really mattered for a couple games now. That was wrapped up in AC3 and everything since then has been Ubisoft killing time. So you can pretty much jump in at this point without missing much as far as plot goes(and the games tend to be fairly self contained).Hawki said:-Assassin's Creed (Series is just so huge now that trying to get into it feels like a lost cause)
I entered this thread ready to say "the first Witcher", it's funny that you're the last answer I see.Kyrian007 said:I'd say The Witcher. I bought 1 and 2 on a really good gog sale, installed them, played maybe a couple of hours worth of the first one. And just wasn't interested in going on. Every time I say "hey, I'll start Witcher 2" I won't. Gotta play 1 first and the thought of playing through that first couple of hours again (to find out what I was supposed to be doing) makes me turn away to something else.
Yeah, I beat the Witcher recently. It suffers from one of the worst cases of "Shitty opening, but it gets better" syndrome I've seen in a long time. Once I got to Vizima, the world building starts kicking in but the prologue is tedious as hell with some terrible combat(and a rather difficult boss to boot). Which is really too bad because the whole plot starts coming together nicely later in the game. You just have to get through all the early game crap to actually see it.Kyrian007 said:I'd say The Witcher. I bought 1 and 2 on a really good gog sale, installed them, played maybe a couple of hours worth of the first one. And just wasn't interested in going on. Every time I say "hey, I'll start Witcher 2" I won't. Gotta play 1 first and the thought of playing through that first couple of hours again (to find out what I was supposed to be doing) makes me turn away to something else.
On Transformers : Devastation, while I've enjoyed the game immensely. The inventory management really is a badly implemented mess in it that kills the pace. I never particularly noticed much effect to any of the mess of stats and perks beyond raw damage either, so it seemed like a lot of busy work for something that just regular leveling could've easily covered.sageoftruth said:On the subject of leveling in Transformers Devastation, that game really needed a more efficient means of weapon synthesis. I enjoyed the combat, but the weapon synthesis sucked up so much time and so much of my patience. If it let you synthesize more than one weapon at a time, it might have been more bearable. At times, I'd skip doing it when I had the chance to, just because I knew it was going to be such a snorefest. I think I agree with Cage, that the RPG elements only hurt the game by forcing weapon grinding into it. I preferred the Devil May Cry/Bayonetta method of rewarding you with new skills and weapons, rather than just adding some numbers to your damage.CoCage said:I respectfully disagree with you sir or madam. While do admit that Devastation has its flaws, it is not Platinum's low point; TMNT: Mutants in Manhattan fills that space. In this game, enemies and bosses especially, have a huge amount of life with no little strategy or thought. Most of the time you'll be button mashing and constantly switching between each turtle (if you are not doing co-op). Not to mention you have to do bullshit requirements just to fight a few hidden bosses that aren't worth it.Nuuu said:Transformers: Devastation
I love Platinum Games and their combat, but this was a low point for me. Having already played Bayonetta 2, the system was nothing really new to me.
- While the weapon drop/weapon levelling system was neat, its not very satisfying for such an intense fighting game to be limited by RPG elements.
- The enemies were small in number and not very unique. There were only a handful of enemy types in the game, not including bosses. Enemies rarely did anything too unique either.
- The combat system just felt like pressing buttons and waiting for the blue flash to press shift. I didn't feel a need for advanced combos or interesting techniques. Dodge, hit buttons, hit shift.
- The bosses were just massive bullet sponges. A good run on the first boss takes 7-10 minutes of the same 6 attack patterns. The triple insectoid boss fight was kinda fun, but most of them were pretty bare.
At least Devastation had fun combat that was Bayonetta lite. Enemies in that game became a lot less damage spongy when you properly leveled up all of the Autobots. I am more so talking about when you play on Magnus and Prime difficulty (a player should at least be lv. 50) If you're at least lv. 30 or more, the bad guys health bars go down quickly if you're playing on Warrior or Commander. Getting A, S, or SS Rank weapons can whittle bad guys to nothing if you level those up right too. If you play Mutants in Manhattan, Transformers: Devastation will seem like a huge step in comparison. Honestly, I blame Activision and hope Platinum will not have to waste time with them ever again.
Anarchy Reigns I wanted to love, but the single-player was lacking and the multiplayer was just not that fun. You can't find anybody online now, unless you got a few friends who are heavily invested in the game. As spiritual successor to Mad World it failed, and Mad World has aged better in comparison.
There are no hidden options in the menus, what you see is what you get. Windowed Mode at the top, Film Grain at the bottom.Scarim Coral said:Mass Effect on the PC.
Ok first problem was the screen resolution didn't match my so I had to played it at the highest it got which was bad. It was only when weeks later I read somewhere it turn out there were more options that were hidden well it was offscreen and you just have to keep scrolling down! Bad display design!
I've always said that the opening on the Normandy and the first mission on Eden Prime is the entire game in miniature. If you don't like it by the end of that, then the odds are high that you are not going to like the rest of the game.Scarim Coral said:Second problem, I just find it so dull at the start just trying to get into it and I was not fully adjusted to the control like I keep forgetting to sprint.
If you ever do go back and play, leave Liara to last. It's actually a really funny scene as she's gone a little mad and thinks you are a figment of her imagination.Scarim Coral said:Third problem (the last straw). When the quests did open up, it was kinda too much for me well I felt like I choose the wrong one as in they were higher level to do? Anyway I stoped playing when I got back to the main quest to find that blue alien chick first but I keep dying halfway through the level and it ALWAYS take me back to the start of the level! Also my recent saved files was at the start of it and the others were back at the beginning so yeah, I called it quit!
Great response, thank you! I will be giving Grim Dawn a shot ASAP. I just watched the trailer at steam and it looks terrific, even better than Torchlight 2.shrekfan246 said:Grim Dawn, by contrast, is very similar to Diablo (and is primarily made by people who did Titan Quest), so enemies will be back every time you reload the game and they'll all have a maximum level based on which area of the game they're in and which difficulty you're playing on. Kingdoms of Amalur, meanwhile, is very MMO-styled, so it also has respawning enemies which have specific level ranges (they might need a reload to respawn as well, or you just being far enough away from the area, I can't remember perfectly anymore).
Most JRPGs that I know do have specific level ranges for enemies, too. Xenoblade Chronicles, Persona, Final Fantasy, Pokemon, Tales of, Drakengard, Resonance of Fate, Fire Emblem, etc.
And then there are games which have level scaling but don't make it too noticeable usually because you're not revisiting old locations very much, like Dragon Age: Origins, Mass Effect, and Deus Ex: Human Revolution. Honestly, the only games I can really think of that have had an egregious level of obvious scaling would be Bethesda's RPGs.