http://cloud.steampowered.com/ugc/469737224418773501/D75D75DE40DF72330A8636AEFEA6BCCC5C0960D2/JoesshittyOs said:I guess "Good" is the response, because that looks nothing like Doom. Looks like Fear.
Didn't you ever hear of the duck tape mod for doom 3 released back in 2005 that stuck a flashlight to you machine gun and shotgun. Personally I thought doom 3 was alright, it's good to play for like 30 minutes but it's not epic or even scaryZer_ said:Never really got people who complained about the flashlight issue. Had they not included the flashlight at all (and added a few more lights in key areas to compensate) no one would've said jack shit.Ralphfromdk said:They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.SupahGamuh said:Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).
Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.
It's easy to see why the human race is going to bork things up in the future <.<
It is their fault because they test the game on a driver that they wrote themselves Instead of testing the damn thing on something that the consumers actually haveZer_ said:I doubt that will happen again. Besides the driver debacle was honestly not id's fault. Blame the GPU manufacturers for neglecting to update OpenGL to the latest standards. During QA id had working builds of the drivers, and they had already made the necessary arrangements with the GPU manufacturers prior to the game's release.Waaghpowa said:I'll be happy if they can release the game and not have another driver debacle like what happened with RAGE. As long as they do that, there's very little that will disappoint me.Andy Chalk said:"Fans will be happy"
Yeah I remember the mod, I thought it was rather silly. You are right, Doom 3 wasn't scary but it had its moments. Doom 3 was a solid shooter with some nice attention to detail that rewarded exploration. The only significant gripe I had with Doom 3 was the Cyberdemon boss battle.legendp said:Didn't you ever hear of the duck tape mod for doom 3 released back in 2005 that stuck a flashlight to you machine gun and shotgun. Personally I thought doom 3 was alright, it's good to play for like 30 minutes but it's not epic or even scaryZer_ said:Never really got people who complained about the flashlight issue. Had they not included the flashlight at all (and added a few more lights in key areas to compensate) no one would've said jack shit.Ralphfromdk said:They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.SupahGamuh said:Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).
Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.
It's easy to see why the human race is going to bork things up in the future <.<
you can download the latest duck tape mod (just google "doom 3 ducktape")
When a developer works on a new engine of any kind, they have to work with GPU manufacturers. GPU Manufacturers and Software Developers will trade code in an attempt to ensure the driver is debugged and optimized for the game engine. These things happened months before the game's release.m72_ar said:It is their fault because they test the game on a driver that they wrote themselves Instead of testing the damn thing on something that the consumers actually have
Disclaimer: no hyperlatives were harmed in the making of this post.vrbtny said:....Dude! I think you just owned this thread!!.... actually, scratch that, you just owned this entire gorram website..... actually, scratch that, you just owned The Entire Internet!!!!!DVS BSTrD said:I suppose we'll just have to tune back in...
<spoiler=... at eleven><youtube=N16G0Bx2auA>
Hopefully it's not going to be like Duke Nukem Forever.Andy Chalk said:"Fans will be happy,"
I don't agree with the System Shock knock-off. Doom3 is obviously an action, not a puzzle game. And while it was much maligned in the press, I actually enjoyed the parallel plot with the PDA messages.evilneko said:It's just not DOOM. It's a lazy knock-off of System Shock and not even as good. The best thing to be said about "Doom" 3 is that someone made a mod painstakingly re-creating the first episode of DOOM.
I actually reinstalled just to try that mod and it is amazing. Look it up--it's well worth it. It's called Classic Doom 3.
Yeah, the monster-in-a-closet mechanic was a little overused perhaps. But at the same time, that made it more appealing to blow that suckers head off with a shotgun blast.The Rogue Wolf said:I liked Doom 3 (heck, I made a Mod for it) but let's be honest... 70% of the game was jump scares, 20% was the Hell levels, and the last 10% was legitimately creepy and suspenseful (primarily Delta Labs).Tiamat666 said:I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.evilneko said:After Doom 3, I am skeptical."Fans will be happy," he added.
I remember seeing some weapons under a spotlight. And I was like "Damnit! I know demons are coming out when I pick it up." So was that weapon worth it? Who knows?Tiamat666 said:Yeah, the monster-in-a-closet mechanic was a little overused perhaps. But at the same time, that made it more appealing to blow that suckers head off with a shotgun blast.The Rogue Wolf said:I liked Doom 3 (heck, I made a Mod for it) but let's be honest... 70% of the game was jump scares, 20% was the Hell levels, and the last 10% was legitimately creepy and suspenseful (primarily Delta Labs).Tiamat666 said:I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.evilneko said:After Doom 3, I am skeptical."Fans will be happy," he added.
And I think the hell levels are great. Some of the best sequences in the game. I would play a whole game in hell levels!
Randomized scares is actually a good idea. It's something that is not too difficult to achieve either.Sansha said:I don't know what you guys are on about, I fucking love Doom3.
I'm definitely looking forward to Doom4 as long as they do GAMEPLAY right. Visuals I'm not fussed about.
I enjoyed the PDA stories in Doom3, as well as the non-linear level design, the character dynamics (seriously) and the combat.
What I didn't like is how every single enemy spawns at the exact same spot, making predictability easy, and the jump-out-of-the-closet 'scares'. When you come to expect them, they stop being startling.
What I'd like is the enemies jumping at you from every direction, not just in front of you, and random noises that sound like enemies jumping at you. Panels breaking open, pipes hissing, windows breaking, that sort of thing, but made completely random.
Keeps you the living fuck on edge.
I was speaking of PS3 version (and 360 too). I'm done with PC gaming when it comes to AAA titles. Point is valid - they focused on consoles, fixed hardware, no problem.. And still screwed up. Maybe that's cause they made PC version great? Nooooope.Zer_ said:The technology behind RAGE is quite sound. The unfortunate part about it is that it was greatly marred by poor OpenGL support on modern video cards and how large the game is.
The current game is roughly ~22GB. RAGE's large scale use of non-tiled textures contributes a huge amount to that. They could easily push 50GB+ using a less aggressive form of texture compression. Let's get real here, though. Who would download a 60GB game? That's massive. Carmack said they may release a high-res texture pack, and I have yet to see it. I doubt that would happen though. It's a real shame.
I still want my damn map editor though.