id Software Semi-Denies Doom 4 Screens

Xan Krieger

Completely insane
Feb 11, 2009
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JoesshittyOs said:
I guess "Good" is the response, because that looks nothing like Doom. Looks like Fear.
http://cloud.steampowered.com/ugc/469737224418773501/D75D75DE40DF72330A8636AEFEA6BCCC5C0960D2/
Yep, without the mech but for all we know that could be in the finished game anyway.

That aside I am really looking forward to Doom 4, I'll happily play through those levels, especially if it reminds me of Doom 2.
 

legendp

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Jul 9, 2010
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Zer_ said:
Ralphfromdk said:
SupahGamuh said:
Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).

Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.

To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.

It's easy to see why the human race is going to bork things up in the future <.<
Never really got people who complained about the flashlight issue. Had they not included the flashlight at all (and added a few more lights in key areas to compensate) no one would've said jack shit.
Didn't you ever hear of the duck tape mod for doom 3 released back in 2005 that stuck a flashlight to you machine gun and shotgun. Personally I thought doom 3 was alright, it's good to play for like 30 minutes but it's not epic or even scary

you can download the latest duck tape mod (just google "doom 3 ducktape")
 

Nouw

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Mar 18, 2009
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I wouldn't mind if those were the official ones. Looks like Doom II with better graphics and frankly I'm not complaining.
 

m72_ar

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Oct 27, 2010
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Zer_ said:
Waaghpowa said:
Andy Chalk said:
"Fans will be happy"
I'll be happy if they can release the game and not have another driver debacle like what happened with RAGE. As long as they do that, there's very little that will disappoint me.
I doubt that will happen again. Besides the driver debacle was honestly not id's fault. Blame the GPU manufacturers for neglecting to update OpenGL to the latest standards. During QA id had working builds of the drivers, and they had already made the necessary arrangements with the GPU manufacturers prior to the game's release.
It is their fault because they test the game on a driver that they wrote themselves Instead of testing the damn thing on something that the consumers actually have
 

Zer_

Rocket Scientist
Feb 7, 2008
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legendp said:
Zer_ said:
Ralphfromdk said:
SupahGamuh said:
Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).

Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.

To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.

It's easy to see why the human race is going to bork things up in the future <.<
Never really got people who complained about the flashlight issue. Had they not included the flashlight at all (and added a few more lights in key areas to compensate) no one would've said jack shit.
Didn't you ever hear of the duck tape mod for doom 3 released back in 2005 that stuck a flashlight to you machine gun and shotgun. Personally I thought doom 3 was alright, it's good to play for like 30 minutes but it's not epic or even scary

you can download the latest duck tape mod (just google "doom 3 ducktape")
Yeah I remember the mod, I thought it was rather silly. You are right, Doom 3 wasn't scary but it had its moments. Doom 3 was a solid shooter with some nice attention to detail that rewarded exploration. The only significant gripe I had with Doom 3 was the Cyberdemon boss battle.

m72_ar said:
It is their fault because they test the game on a driver that they wrote themselves Instead of testing the damn thing on something that the consumers actually have
When a developer works on a new engine of any kind, they have to work with GPU manufacturers. GPU Manufacturers and Software Developers will trade code in an attempt to ensure the driver is debugged and optimized for the game engine. These things happened months before the game's release.

At the time of release nVidia already had their beta drivers out. AMD released a hotfix later that same day. That alone tells us that id Software already sent whatever modifications were needed to the GPU manufacturers prior to RAGE's release date. Both AMD and nVidia (mostly AMD) are notorious for having poor OpenGL support. It's easy to see why, though. The market for OpenGL games is much smaller than that of DirectX. That's not because DirectX is better (In fact DirectX 9 was pretty bad compared to OpenGL 3.x). Around the time DirectX 6,7, and 8 came out, Microsoft had a very aggressive marketing campaign touting how DirectX was THE superior choice (at the time, it really wasn't). OpenGL isn't some big corporation, it's an open API. Basically, it's Software Engineers from around the world (including Carmack) that contribute to OpenGL on a volunteer basis.

Although id Software hasn't made any official statements concerning Doom 4's use of DirectX or OpenGL, it is worth noting that Carmack did go deep into learning DirectX 10/11 in the later parts of RAGE development. He stated that DirectX 10's API was much cleaner, and much much more efficient than what was found in DirectX 9. Microsoft got their act together with DirectX 10+. The API is completely revamped, hence why Carmack is planning on developing with it. With that knowledge I'd say it's pretty safe to assume Carmack will develop Doom 4 using a DirectX variant of the Tech 5 engine.

TLDR: It's rarely viable for a game developer to test a new engine on current drivers. They use current drivers as a framework, but they'll often use tweaks and coding tricks that would require some effort on the GPU manufacturers part to ensure the game engine runs smoothly. (Just read the whole post...)
 

wildpeaks

S.T.A.L.K.E.R.
Dec 25, 2008
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vrbtny said:
DVS BSTrD said:
I suppose we'll just have to tune back in...
<spoiler=... at eleven><youtube=N16G0Bx2auA>
....Dude! I think you just owned this thread!!.... actually, scratch that, you just owned this entire gorram website..... actually, scratch that, you just owned The Entire Internet!!!!!
Disclaimer: no hyperlatives were harmed in the making of this post.
 

Gunner 51

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Jun 21, 2009
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I quite like the look of these screenshots. Though it doesn't scream 'futuristic Earth' for me. But for me alone, the Doom Formula was as follows...

Gameplay: Stick in a metric ton of and wide variety of monsters who don't even have to be very intelligent, a hammerspace inventory for lots of gunplay and [/i]no regenerating health.[/i] This doesn't need changing - though on higher difficulty settings, health should carry over to the next level, IMO.

Level design: I do remember Doom and Doom 2 having a lot of corridors with a few wide open arena style outdoors. But some areas should concentrate on run and gun fun, while other areas should concentrate on instilling a feeling of dread. This shouldn't be changed in the new game.

Sound: Another important aspect of Doom, while most of it was guitar shredding metal MIDI mayhem - I don't think the new game can get away with it. Perhaps the new game can have the guitar shredding on the more fun levels and have it fade out and replaced with dark ambience on later and more hellish levels?

Aesthetics: Have the fun levels brightly lit and looking like they were built by futuristic humans. Gradually through the game, darken the level, fade out the guitars and make the place look like you truly are descending into a cavernous Hellish dimension. (Doom 3 did this well.)
 

Axyun

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Oct 31, 2011
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I actually enjoyed the first few levels of Doom 3. I liked that they toned down the run and gun and made it actually scary-ish. Problem was, a third into the game it completely lost all atmosphere and the level design sank 20 years into the past with rocket-wielding demons on tiny platforms. I also disliked how most of the end-game monsters were just some variation of explosion-firing demon. It ceased being scary and just became silly.

And the flashlight. Oh the flashlight. I liked the idea of reduced visibility but not in the annoying way it was implemented. The duct tape mod helps but the game was not designed with it in mind so it doesn't work for the atmosphere.

All in all, Dead Space is a better modern-day Doom.
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
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evilneko said:
It's just not DOOM. It's a lazy knock-off of System Shock and not even as good. The best thing to be said about "Doom" 3 is that someone made a mod painstakingly re-creating the first episode of DOOM.

I actually reinstalled just to try that mod and it is amazing. Look it up--it's well worth it. It's called Classic Doom 3.
I don't agree with the System Shock knock-off. Doom3 is obviously an action, not a puzzle game. And while it was much maligned in the press, I actually enjoyed the parallel plot with the PDA messages.

Thanks for the mod tip. For some reason I never looked into Doom3 mods.
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
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The Rogue Wolf said:
Tiamat666 said:
evilneko said:
"Fans will be happy," he added.
After Doom 3, I am skeptical.
I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.
I liked Doom 3 (heck, I made a Mod for it) but let's be honest... 70% of the game was jump scares, 20% was the Hell levels, and the last 10% was legitimately creepy and suspenseful (primarily Delta Labs).
Yeah, the monster-in-a-closet mechanic was a little overused perhaps. But at the same time, that made it more appealing to blow that suckers head off with a shotgun blast.
And I think the hell levels are great. Some of the best sequences in the game. I would play a whole game in hell levels!
 

Zer_

Rocket Scientist
Feb 7, 2008
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Tiamat666 said:
The Rogue Wolf said:
Tiamat666 said:
evilneko said:
"Fans will be happy," he added.
After Doom 3, I am skeptical.
I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.
I liked Doom 3 (heck, I made a Mod for it) but let's be honest... 70% of the game was jump scares, 20% was the Hell levels, and the last 10% was legitimately creepy and suspenseful (primarily Delta Labs).
Yeah, the monster-in-a-closet mechanic was a little overused perhaps. But at the same time, that made it more appealing to blow that suckers head off with a shotgun blast.
And I think the hell levels are great. Some of the best sequences in the game. I would play a whole game in hell levels!
I remember seeing some weapons under a spotlight. And I was like "Damnit! I know demons are coming out when I pick it up." So was that weapon worth it? Who knows?

They messed with your head a little. They presented an obvious ambush point, and nothing happens... Then BLAM unexpected!

Jump scares are cheesy, though.
 

Sansha

There's a principle in business
Nov 16, 2008
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I don't know what you guys are on about, I fucking love Doom3.

I'm definitely looking forward to Doom4 as long as they do GAMEPLAY right. Visuals I'm not fussed about.

I enjoyed the PDA stories in Doom3, as well as the non-linear level design, the character dynamics (seriously) and the combat.

What I didn't like is how every single enemy spawns at the exact same spot, making predictability easy, and the jump-out-of-the-closet 'scares'. When you come to expect them, they stop being startling.
What I'd like is the enemies jumping at you from every direction, not just in front of you, and random noises that sound like enemies jumping at you. Panels breaking open, pipes hissing, windows breaking, that sort of thing, but made completely random.
Keeps you the living fuck on edge.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Sansha said:
I don't know what you guys are on about, I fucking love Doom3.

I'm definitely looking forward to Doom4 as long as they do GAMEPLAY right. Visuals I'm not fussed about.

I enjoyed the PDA stories in Doom3, as well as the non-linear level design, the character dynamics (seriously) and the combat.

What I didn't like is how every single enemy spawns at the exact same spot, making predictability easy, and the jump-out-of-the-closet 'scares'. When you come to expect them, they stop being startling.
What I'd like is the enemies jumping at you from every direction, not just in front of you, and random noises that sound like enemies jumping at you. Panels breaking open, pipes hissing, windows breaking, that sort of thing, but made completely random.
Keeps you the living fuck on edge.
Randomized scares is actually a good idea. It's something that is not too difficult to achieve either.
 

SonOfVoorhees

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Aug 3, 2011
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Please let them be on earth, would be awesome. Can still be dark and scary if they set some of the levels in buildings. But huge demon bosses in streets the size of buildings would be cool.
 

Lord_Gremlin

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Apr 10, 2009
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Zer_ said:
The technology behind RAGE is quite sound. The unfortunate part about it is that it was greatly marred by poor OpenGL support on modern video cards and how large the game is.

The current game is roughly ~22GB. RAGE's large scale use of non-tiled textures contributes a huge amount to that. They could easily push 50GB+ using a less aggressive form of texture compression. Let's get real here, though. Who would download a 60GB game? That's massive. Carmack said they may release a high-res texture pack, and I have yet to see it. I doubt that would happen though. It's a real shame.

I still want my damn map editor though.
I was speaking of PS3 version (and 360 too). I'm done with PC gaming when it comes to AAA titles. Point is valid - they focused on consoles, fixed hardware, no problem.. And still screwed up. Maybe that's cause they made PC version great? Nooooope.
Say what you will, in modern days iD are a dinosaur destined to die. Years ago they created Doom, it was awesome. They ported it to PS1, and it was equally awesome there. Now they deliver a screw-up on every platform they approach...
 

ascorbius

Numberwanger
Nov 18, 2009
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I actually liked Doom3, yeah the jump scares got annoying and predictable, but it was an impressive game none the less. Just a bit slow (only recently do I have a PC to run it properly - iD is Crytek's Daddy)

Looking at the screenshots I note a couple of things:

Firstly, the mega texture - each surface is individually painted. Awesome - but it will eat your hard drive.
and secondly, a Half-Live vibe ( esp screens 6-9 ) - I guess Valve did earth invasion better than anyone right?

This let me to a conclusion: iD are making HL3 for Valve...
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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There's some nonsense written in this thread, such as Doom 3 being panned by critics and media (87 on metacritic if you're sceptical) whilst completely forgetting that the game really pushed graphical boundaries at the time. In fairness to these people they only seem to be echoing recent popular opinion regarding Doom3 and id software in general. I guess it's similar to how a growing number of people are calling Half Life 2 sub-par, ugly and boring.

As much as I like id and enjoyed Rage (whilst marvelling at idtech5), I can't see id ever being accepted by modern gamers. The old will decry anything as "it's not Doom!", the new will yell "It's not COD", id are royally fucked unless they can convince and educate the fickle masses.