If one of the defining qualities of the game is "linear", then it's a bad quality. If I (and I think most other people) call a game "linear", they usually mean "game is quite obviously set on a fixed path with no variation".Vigormortis said:Both styles of game-design are valid. So I still don't see why anyone would consider either 'bad'.
Games like the original Half-Life were linear for sure, but they didn't give the strong feeling of linearity that other games do, due to the fact there were areas to explore, and the areas felt "complete". All I remember of Doom 3 is diving through corridors with no real variation or places to get lost in, looking for the one other door that opens.
Other thing that really killed it for me is that I guessed when things were going to spawn on me 90% of the time. Seems like the other people who weren't as good as guessing had a better time with the game. For a game that relies heavily on jump scares, if you find the spawns predictable, it just isn't a whole bunch of fun.
Sooo... even if Doom 4 does come to light, it's definitely not a day one purchase for me.