id Software Semi-Denies Doom 4 Screens

Zer_

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ThePS1Fan said:
I kinda liked Doom 3, it might have strayed away from the original format a little to much but I like it based on it's own merits. I've been looking forward too Doom 4 for a while now and really at this point I hope they don't spend too much time making the game look good and not be as fun as it should be like RAGE.
RAGE was really fun for me. I've never seen such good kinetic feedback on weapons. The simple act of shooting enemies with any weapon is fun as hell. It's great being able to shoot someone in the leg, only to have them stagger forward smacking their heads into a wall.

The story was pretty cliche, but whatever; I never considered id Software games to be strong on storyline, and I don't expect them to.

My biggest gripe on RAGE is the total lack of decent Multiplayer. The car combat got old real fast.
 

Ralphfromdk

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SupahGamuh said:
Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).

Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.

To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.

It's easy to see why the human race is going to bork things up in the future <.<
 

Zer_

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Ralphfromdk said:
SupahGamuh said:
Well, I can't say I hated Doom 3, because for what it's worth, it wasn't that bad, but I just can't regard it as a memorable experience either, it's mods on the other hand, make owning the game entirely worthwile (freaking Thief with modern graphics!!!).

Also, yeah, after seeing those screenshots, I entirely hope those are not representative of the final product, I kinda get a feeling of "been there, done that". Speaking of Doom 3, I hope they keep their promise of not making too many dark areas again.
They can make all the dark areas the want to, as long as I finally get some future-space-duct-tape so I can put my damn flashlight on my gun of choice.

To this day, that is still my biggest gripe with Doom 3. No one thought of having as much as a tiny tactical flashlight on your hand gun.

It's easy to see why the human race is going to bork things up in the future <.<
Never really got people who complained about the flashlight issue. Had they not included the flashlight at all (and added a few more lights in key areas to compensate) no one would've said jack shit.
 

Tiamat666

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evilneko said:
"Fans will be happy," he added.
After Doom 3, I am skeptical.
I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.

id Software has never disappointed me except once. I thought Quake 3 Arena was kinda suckish, but probably only because I played Unreal Tournament first, which did make Q3 look old.

Other than that, they have my full confidence and I will gladly throw my hard earned cash towards anything they create. Yes, RAGE was great too.
 

evilneko

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Tiamat666 said:
evilneko said:
"Fans will be happy," he added.
After Doom 3, I am skeptical.
I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.
Right. Fine. I'll bite.

It's just not DOOM. It's a lazy knock-off of System Shock and not even as good. The best thing to be said about "Doom" 3 is that someone made a mod painstakingly re-creating the first episode of DOOM.

I actually reinstalled just to try that mod and it is amazing. Look it up--it's well worth it. It's called Classic Doom 3.
 

Some_weirdGuy

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I was an original doom 1 and 2 fan when I was younger, and I thoroughly enjoyed Doom 3. I don't get why so many people whine about it...

people complain about the darkness, and whinge about not being able to just have their torch and gun at the same time.

Sometimes it feels like i'm the only one who understands: the reason you can't have a touch out and gun out at the same time is cause that defeats the whole point of the darkness!
No body seems to think about what the darkness was meant to achieve.

It's dark to make you vulnerable, (you have to choose between seeing off into the darkness where the enemies might be hiding, or having your gun instantly at the ready so you can blast whatever jumps out to scare the willies out of you). Being vulnerable causes fear, horror games are based on fear and the excitement that comes with it.

If you're always just this glowing juggernaut of muscles and gunfire it just becomes a mindless shooting gallery, and would quickly get boring.
They needed to make the player vulnerable in some way to make the experience more exciting, but they didn't want to nerf the guns power itself cause that spoils the fun, nor did they want to resort to a cheap tactic like making you have very low health/ the bad guys do ridiculous damage.

So instead they tried to find other ways to do it. Darkness was one of those ways. (As was the way things jump out at you, catching the player off guard is another way of making them feel vulnerable)
Personally I could swap between my flashlight and gun just fine, and if I was particularly worried I'd just keep my gun at the ready and slink my way through the darkness without a light. You don't really need to see what you're blasting, you can worry about that once it's dead XD.
 

CardinalPiggles

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As long as it doesn't get too modernised, like having slow arse animations and such, then I'll keep an open mind.

I don't mind regenerating health or 2-4 weapon slots, but sticky controls and slow animations really bug me.
 

MeatMachine

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I just hope the final game is as colorful as Doom II was.
Grey, brown, red, and neon blue will not suffice this time.
 

The Rogue Wolf

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Tiamat666 said:
evilneko said:
"Fans will be happy," he added.
After Doom 3, I am skeptical.
I will never understand how anyone could not find Doom 3 to be the awesome hellishly creepy, demonass-kicking game that it is.
I liked Doom 3 (heck, I made a Mod for it) but let's be honest... 70% of the game was jump scares, 20% was the Hell levels, and the last 10% was legitimately creepy and suspenseful (primarily Delta Labs).
 

Waaghpowa

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Zer_ said:
Waaghpowa said:
Andy Chalk said:
"Fans will be happy"
I'll be happy if they can release the game and not have another driver debacle like what happened with RAGE. As long as they do that, there's very little that will disappoint me.
I doubt that will happen again. Besides the driver debacle was honestly not id's fault. Blame the GPU manufacturers for neglecting to update OpenGL to the latest standards. During QA id had working builds of the drivers, and they had already made the necessary arrangements with the GPU manufacturers prior to the game's release.

nVidia had their beta drivers out by that point, which had improved support for RAGE's OpenGL. AMD was a bit behind. The initial hotfix driver release for AMD came later the same evening if I'm not mistaken. After installing the hotfix I had absolutely no issues with RAGE performance, or texture pop-ins.

Carmack was right to choose OpenGL for RAGE. DirectX 9 is a mess to work with. OpenGL was much more intuitive, and it was an API that Carmack was very used to (he contributed to the OpenGL API, after all). After looking at DX10 and DX11, Carmack came to the conclusion that DirectX 10's complete overhaul of the DX API made it much more efficient and intuitive.

id Tech 5 is an OpenGL game, but that doesn't mean it won't be ported over or recoded to work with the DirectX 11 API.
I'm aware that the driver problem wasn't necessarily Id's fault, it was literally the only time where the problems with the drivers were that bad.

I personally think it would be great if all devs focused a little more on OpenGL rather than directX, or at least use DX11 for PC games. DX9 almost always runs like crap for me compared to DX11. The only reason I still use windows is because I need to use directx for everything I play. If it weren't for that, I'd be all over a unix based OS like Ubuntu or fedora.

Edit: I should say "It was the only time where the driver problems were that bad for me
 

Grey Day for Elcia

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DVS BSTrD said:
I suppose we'll just have to tune back in...
<spoiler=... at eleven><youtube=N16G0Bx2auA>
Bahahahahahahaha. *wipes tears from her eyes* I don't know if it was the look on his face while saying that, or just the comment on a whole, but that was damn hilarious.

OT: I don't think Doom is really relevant anymore. Seems to me that there is a gaggle of games that do what Doom once did, but much better.
 

Signa

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Grey Day for Elcia said:
OT: I don't think Doom is really relevant anymore. Seems to me that there is a gaggle of games that do what Doom once did, but much better.
Then tell me why I, my roommate, and Jim Sterling all feel inclined to play Doom about once a month? Don't say nostalgia, because I only played through Doom and Doom 2 4 years ago.

Doom was pure, simple, fun. The thought that iD is even capable of making a game now as flawless as they did then is laughable. Modern shooters are the only thing that sells these days, but the modern shooter is almost another genre from what the original Doom was. There's no way Doom 4 will be as satisfying as Doom 2 was.
 

Grey Day for Elcia

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Signa said:
Grey Day for Elcia said:
OT: I don't think Doom is really relevant anymore. Seems to me that there is a gaggle of games that do what Doom once did, but much better.
Then tell me why I, my roommate, and Jim Sterling all feel inclined to play Doom about once a month? Don't say nostalgia, because I only played through Doom and Doom 2 4 years ago.

Doom was pure, simple, fun. The thought that iD is even capable of making a game now as flawless as they did then is laughable. Modern shooters are the only thing that sells these days, but the modern shooter is almost another genre from what the original Doom was. There's no way Doom 4 will be as satisfying as Doom 2 was.
Tis why I said "to me".

To each their own and the such.
 

mooncalf

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Putting the Hell on Earth where it belongs! Enough screwing around in space, that's quake's game! I'm looking forward to some dimension-melting horror.
 

Darks63

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god I hope they scrap the whole raptor tactics(one enemy in front of you while another teleports in from behind) that made Doom 3 boring, annoying, and predictable.
 

Dfskelleton

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As long as they can bring the fun and open feel of the original Doom games to the new generation without too much sacrifice, I'll be happy.
 

Lord_Gremlin

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Open spaces are important - because real Doom should be like Doom 1 and 2. Running faster with a train, blasting huge hordes of enemies. And realism may go to hell (considering hell comes to Earth in Doom 4). Or they can tell you that main character has cyber legs.

Doom 1 and 2 are still relevant. Thing is, there are not many games like this. Up to date it's Doom, Doom 2, Painkiller... that's it.
Doom 3... Wasn't a proper Doom. Although it wasn't bad.

My concern is... Feels like iD can't make good games anymore. Only technology, and even that is questionable. Look at Rage. Well, maybe it's not all bad - eventually every company releases something shitty. Bioware released Dragon Age 2 for example.
 

Zer_

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Lord_Gremlin said:
Open spaces are important - because real Doom should be like Doom 1 and 2. Running faster with a train, blasting huge hordes of enemies. And realism may go to hell (considering hell comes to Earth in Doom 4). Or they can tell you that main character has cyber legs.

Doom 1 and 2 are still relevant. Thing is, there are not many games like this. Up to date it's Doom, Doom 2, Painkiller... that's it.
Doom 3... Wasn't a proper Doom. Although it wasn't bad.

My concern is... Feels like iD can't make good games anymore. Only technology, and even that is questionable. Look at Rage. Well, maybe it's not all bad - eventually every company releases something shitty. Bioware released Dragon Age 2 for example.
The technology behind RAGE is quite sound. The unfortunate part about it is that it was greatly marred by poor OpenGL support on modern video cards and how large the game is.

The current game is roughly ~22GB. RAGE's large scale use of non-tiled textures contributes a huge amount to that. They could easily push 50GB+ using a less aggressive form of texture compression. Let's get real here, though. Who would download a 60GB game? That's massive. Carmack said they may release a high-res texture pack, and I have yet to see it. I doubt that would happen though. It's a real shame.

I still want my damn map editor though.