Ground breaking idea here: Duel Weilding! Like Skyrim!
I guess I'm not very imaginative but if they take anything from Skryim to put in Fallout 4 it should be that. I'd like to finally be a cowboy samari with a revolver in one hand and a katanna in the other
For the record, I thought fallout 3 had a tone that I could take a little more seriously than New Vegas so I hope for a mesh between the 2 games in that respect. There's a lot of gameplay elements from New Vegas that I hope (and probably will) carry over to fallout 4 like New Vegas's followers being both helpful and interesting. I think repair should be improved. No more "repair my sledge hammer with parts from another sledge hammer". And New Vegas's biggest failing from my perspective were the speech checks. Fucking everything was a speech check in that game and having high speech was sometimes the only way to get good endings to quests. It was too op. And I'd like to see something done with lock picking to make the skill do more than just pick locks.
For the environment itself, I like to see better animations in the creatures and a little more to make the enemies harder rather than more health/more damage. Kinda like what they did with skyrim. The cazadors in New Vegas are a good example because they flew around so fast and their creepy wings and stuff were terrifying
Edit: forgot, about classes. I'd like to play as other races like ghouls, androids, and maybe those vampire mutants from fallout 3 (wishful thinking)
I guess I'm not very imaginative but if they take anything from Skryim to put in Fallout 4 it should be that. I'd like to finally be a cowboy samari with a revolver in one hand and a katanna in the other
For the record, I thought fallout 3 had a tone that I could take a little more seriously than New Vegas so I hope for a mesh between the 2 games in that respect. There's a lot of gameplay elements from New Vegas that I hope (and probably will) carry over to fallout 4 like New Vegas's followers being both helpful and interesting. I think repair should be improved. No more "repair my sledge hammer with parts from another sledge hammer". And New Vegas's biggest failing from my perspective were the speech checks. Fucking everything was a speech check in that game and having high speech was sometimes the only way to get good endings to quests. It was too op. And I'd like to see something done with lock picking to make the skill do more than just pick locks.
For the environment itself, I like to see better animations in the creatures and a little more to make the enemies harder rather than more health/more damage. Kinda like what they did with skyrim. The cazadors in New Vegas are a good example because they flew around so fast and their creepy wings and stuff were terrifying
Edit: forgot, about classes. I'd like to play as other races like ghouls, androids, and maybe those vampire mutants from fallout 3 (wishful thinking)