If you designed an FPS, what would it be like?

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SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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Heavily stealth focused and very realistic to punish you for being seen by the enemy.
 

SpAc3man

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Jul 26, 2009
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Well seeing as I want to make a lot of moneys it would most likely follow this mindset:
 

JoshuaMadoc

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Sep 3, 2008
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You're a space janitor paid to do cleanup work in settlements, large and small. But unlike most janitors, you're specifically tasked to clean up dead, destroyed or slaughtered settlements. You will be heading into one of many of these dead settlements to begin another routine cleanup job. But while your machines do most of your physical labors, and you're organizing what little is left of the dead's belongings, there's still one other thing you're required and paid to do: You must use your necromantic powers to read and salvage the imprinted memories left behind by the corpses.

Unlike what the rumors, tell you, however, the settlement you're currently tasked to clean up, in actuality, isn't involved in a catastrophic event involving a bio-weapon or a portal to Hell or even an alien invasion. The settlement was really the unfortunate victim of a natural disaster that caused the surviving colonists to kill each other off as they become progressively more mentally unstable due to being deprived of any means to communicate or escape. You can tell, because the smell of lingering regret, pain, anguish, sorrow and hatred still remains. You feel obligated to put these former living to rest with your necromantic powers, even if it means using it to project the smell into an ethereal manifestation for you to destroy out of mercy using necromantic projected beams.

There are no zombies. There are no demons. There are no aliens. There's only you.

You, the nigh-pitch-blackness and silence of outer space, and the weeping ghosts of a single dead settlement. Accompanied by sad ambient music, of course.
 

JoesshittyOs

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Aug 10, 2011
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A more recent dinosaur hunting simulator. You go out in the wild, co op or not, and you hunt for dinosaurs. Perhaps in a ruined "Jurassic Park" type city/forest area.

I'd want to add a sort of barricade system for when a Velociraptor pack tries to attack you.

That, or a full on infection type MMO where you play as a survivor in an over run city of some sort of zombie like infection, except more of the game is focused around the survival aspect of teaming up with friends and looting places rather than fighting off hordes of infected things. The way I'm envisioning it is that people can sort of set up their own little survival cities and trading posts around as they game naturally progresses. Not focused entirely on gun play, though that certainly would be a big element.

If everything went how I'd imagine it in my mind, it would become more of a social experiment between everybody playing. Having a big penalty if you die which sort of helps you make the judgement of forming alliances with friends.
 

Chairman Miaow

CBA to change avatar
Nov 18, 2009
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It would basically be Oddworld: Stranger's Wrath. That game does EVERYTHING right. It needs more loving.
 

Enslave_All_Elves

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Mar 31, 2011
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not so much exactly what i would do overall, but some things I'd find interesting to see done...

- when you get shot and don't die, you're wounded. healing takes longer, requires a medic, and you will bleed out if you don't get help.

- Guts. I can fuck alien women in Mass Effect but I can't get gray matter splatter and some intestines falling out? Fuck the parents. If they were concerned about their kids they wouldn't be letting ones who are too young play violent stuff online with people who shout racial slurs all day. War should be shown for what it is i.e. disgusting.

- close combat that isn't relegated to a fucking knife animation (or if you're playing Call of Doody, a super 5 ft long ninja knife that kills with a wimpy slash). Why can't I just enter a room and jab someone in the throat with my gun barrel or something?

- More realistic locations. Furthermore, guns need to be unwieldy if they are too big for a hallway. There's a reason cops and military always want compact designs for indoors and it isn't to save space on their person for a bag of Sour Patch Kids.

- Stop making me jump over fucking everything. The average FPS character jumps more than half the NBA combined. While we're talking about more fluid movement, developers should just set a standard for how ladders function. Why is going down a ladder such a pain all the time? I can only assume that developers all suffer from a weird syndrome where attempting to go down a ladder results in leaping to their death inexplicably. Similarly why are hills I could easily climb also difficult to maneuver?

- Shotguns are always too weak these days. Sure armor will protect you from a round reasonably well but you're still going to be knocked on your ass.

- How does one aim while being shot? Please explain game developers. Battlefield 3 particularly pisses me off with this. I constantly put bursts into people only to have them turn and kill me. Recap: 3-6 bullets enter your body, you turn, aim, and kill the attacker. Sure. Ok. Stop rewarding dipshits who don't pay attention.

If I could choose any particular game concept though, I have an idea that incorporate tactical planning, stealth, and survival. A game where you are a partisan during World War 2 fighting Nazis. Build equipment, secure air drops from the OSS/SAS, smuggle people in/out, secure intelligence, plan ambushes, carry out assassinations, sabotage railroads and crash trains. It would be open world of course. The fighting would involve both outdoors forest/country type locations and urban warfare. Your attacks will result in civilians being killed in Nazi reprisals (in reality there was no saving them, but you should be able to for gameplay purposes). Flush double agents and moles out of your partisan group. Co-Op? Oh of course. You can't do this alone (probably). Add some skills to upgrade such as bomb making, or improved marksmanship etc. to create a better fascist hunter. It could be done.
 

chuckdm

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Apr 10, 2012
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Kalezian said:
also, there would be a mandatory dance mechanic.
I love this idea. I mean, for any multilayer FPS at all, whether it be MMO-sized or just MW3-sized, the idea of everyone's character doing an involuntary dance emote every 15 minutes sounds like it would be both awesome, and a genuinely good idea as well. People get really tense over these games sometimes and it would be helpful to have this break up the dead-seriousness every once in a while. Besides, as long as this is only a 3rd-person animation then it's not like it would effect gameplay (i.e. not first person because that would throw off everyone's aim...) Activision should add this to their servers ASAP. Seriously.
 

Proto325

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Mar 19, 2012
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The story-bit-that-you-don't-really-care-about (The important bits are in bold):

You play a scientist testing out a device (maybe a machine, maybe some kind of hat) of your own invention, designed to give you telekinesis (nobody else is stupid enough to let you mess about with their brain, and that Nobel Prize won't win itself). The process is suddenly interrupted when [villains] storm the lab, but they don't notice you (either because you're inside the machine, or you're just hiding somewhere). During your daring escape (aka the first level) you discover that the experiment was a success, but since it was interrupted it only works on very small objects. It's up to you to discover the extent of your powers, foil the [villains], and save the world.

The gameplay (or at least the main gimmick): You don't ever use guns. Instead, you use your newfound powers to fling any small projectiles you can find (including nails, metal spikes and beakers of acid, but not oil barrels, tanks or great danes) at you foes at high speed, and you have different ways of launching them them, ranging in rate of fire and power, so basically stand in for conventional weapons. The emphasis is on ammo rather than weapons; you can use any ammo with any 'weapon', but some combinations are more effective than others - metal spikes work better in sniper style than, for example, tennis balls, and those caltrops would be better used in shotgun mode than pistol.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Nouw said:
As a Pred/Xeno player, I hated the exosuits. But good god do I miss that game. I can't tell you how many hours I spent stalking prey in that game. Verloc was always my favorite map, followed by the two Fate maps (predaliens can quite literally fly on those two maps :3)
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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You play a pop/Hip Hop musician armed with nothing but an autotune box forced to wade through levels filled with Youtube commenters.

Baby Mode: Adele
Easy Mode: Kid Cudi
Normal Mode: Nicki Minaj
Hard: Ke$ha
Impossible: Skrillex
 

Nouw

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Mar 18, 2009
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RJ 17 said:
Nouw said:
As a Pred/Xeno player, I hated the exosuits. But good god do I miss that game. I can't tell you how many hours I spent stalking prey in that game. Verloc was always my favorite map, followed by the two Fate maps (predaliens can quite literally fly on those two maps :3)
Since I didn't play it when the servers were up, I can only imagine how fun it must have been :p. Flying predaliens xD?
 

loch belthadd

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Aug 20, 2010
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Zombie survival, with emphasis on survival.
Player is stuck in the edge of a city/ suburb area.
Zombies are like Dead Island. Not extremely abundant and moderately difficult to kill. Rare special zombies that are faster or stronger. No crazy types (Unless someone actually makes them that way, such as bolting knives to their arms or something.)
Going into the city proper is suicide. Going to far the other way gets you a precision airstrike/sniped by the military, who have sealed the contaminated area. Finding food and clean water is important. Finding a safe place to sleep is important. Guns aren't extremely difficult to find, but they are loud and will almost certainly attract undead or other survivors, who might not be very friendly.
If anyone has played Rogue Survivor it would be kinda like that, but FPS.
 

Professor James

Elite Member
Aug 5, 2010
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I also have an idea of an Fps where you don't usually use guns but deal with enemies with these powers.

http://powerlisting.wikia.com/wiki/Darkness_Manipulation
 

WhiteFangofWhoa

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Jan 11, 2008
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A polished Space Western with the Metroid Prime scanning system integrated into your monocle along with ammo, HUD and shield energy (health). Other things:

-An energy conversion module that allows you to turn shield energy into energy for your futuristic guns whenever you want, and vice versa.

-Conversely, there is no regenerating health. You only regain your energy (for both weapons and shields) at checkpoints. This prevents 'But I Might Need It Later' syndrome for your big guns, and leaves no excuse not to throw armies of brutal alien monsters at you in every single leg of the game.

-Your opponents are a group of infamous bandits (including cyborgs and aliens) with Metal Gear-esque quirks, powers and backgrounds. When you're in the final stretch leading up to them, they will be taunting you as well as revealing their backstory instead of in cutscenes like MGS.

-Your own characters monologue is also delivered while in action like in Prince of Persia.

-Possibly open world with hovercraft provided for travel across the swathe of desert dividing the major locations. You have your choice of being the driver or the gunner, which is important when the desert beasts start to chase your craft (becoming more and more powerful/aggressive as the game progresses).

Could be more innovative sure, but I'd rather just see a new really well-executed single-player focused FPS than anything revolutionary, and after seeing the Unskippable for Starhawk that's what I imagined the game to be like.
 

Midnight Crossroads

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Jul 17, 2010
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You are a giant space robot who crashes onto a planet. You has a single, all purpose weapon which evolves based on the player's need. It can be a fist or a rocket launcher or a flame thrower or a rocket launcher that shoots flaming fists. There are natives. They are organic. Your logic processors have come to one conclusion: exterminate.

80's style future aesthetics like those in Terminator or Alien.
Swarming enemies like in Dynasty Warrior
Unlimited Ammunition
Weapon evolution is similar to the system in magicka
You heal yourself by ripping the armor off of vehicles and welding it to your body.
You have rockets on your feet.
Environments are destructible and can be manipulated.