If you designed an FPS, what would it be like?

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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You play a pop/Hip Hop musician armed with nothing but an autotune box forced to wade through levels filled with Youtube commenters.

Baby Mode: Adele
Easy Mode: Kid Cudi
Normal Mode: Nicki Minaj
Hard: Ke$ha
Impossible: Skrillex
 

Nouw

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Mar 18, 2009
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RJ 17 said:
Nouw said:
As a Pred/Xeno player, I hated the exosuits. But good god do I miss that game. I can't tell you how many hours I spent stalking prey in that game. Verloc was always my favorite map, followed by the two Fate maps (predaliens can quite literally fly on those two maps :3)
Since I didn't play it when the servers were up, I can only imagine how fun it must have been :p. Flying predaliens xD?
 

loch belthadd

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Aug 20, 2010
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Zombie survival, with emphasis on survival.
Player is stuck in the edge of a city/ suburb area.
Zombies are like Dead Island. Not extremely abundant and moderately difficult to kill. Rare special zombies that are faster or stronger. No crazy types (Unless someone actually makes them that way, such as bolting knives to their arms or something.)
Going into the city proper is suicide. Going to far the other way gets you a precision airstrike/sniped by the military, who have sealed the contaminated area. Finding food and clean water is important. Finding a safe place to sleep is important. Guns aren't extremely difficult to find, but they are loud and will almost certainly attract undead or other survivors, who might not be very friendly.
If anyone has played Rogue Survivor it would be kinda like that, but FPS.
 

Professor James

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Aug 5, 2010
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I also have an idea of an Fps where you don't usually use guns but deal with enemies with these powers.

http://powerlisting.wikia.com/wiki/Darkness_Manipulation
 

WhiteFangofWhoa

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Jan 11, 2008
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A polished Space Western with the Metroid Prime scanning system integrated into your monocle along with ammo, HUD and shield energy (health). Other things:

-An energy conversion module that allows you to turn shield energy into energy for your futuristic guns whenever you want, and vice versa.

-Conversely, there is no regenerating health. You only regain your energy (for both weapons and shields) at checkpoints. This prevents 'But I Might Need It Later' syndrome for your big guns, and leaves no excuse not to throw armies of brutal alien monsters at you in every single leg of the game.

-Your opponents are a group of infamous bandits (including cyborgs and aliens) with Metal Gear-esque quirks, powers and backgrounds. When you're in the final stretch leading up to them, they will be taunting you as well as revealing their backstory instead of in cutscenes like MGS.

-Your own characters monologue is also delivered while in action like in Prince of Persia.

-Possibly open world with hovercraft provided for travel across the swathe of desert dividing the major locations. You have your choice of being the driver or the gunner, which is important when the desert beasts start to chase your craft (becoming more and more powerful/aggressive as the game progresses).

Could be more innovative sure, but I'd rather just see a new really well-executed single-player focused FPS than anything revolutionary, and after seeing the Unskippable for Starhawk that's what I imagined the game to be like.
 

Midnight Crossroads

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Jul 17, 2010
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You are a giant space robot who crashes onto a planet. You has a single, all purpose weapon which evolves based on the player's need. It can be a fist or a rocket launcher or a flame thrower or a rocket launcher that shoots flaming fists. There are natives. They are organic. Your logic processors have come to one conclusion: exterminate.

80's style future aesthetics like those in Terminator or Alien.
Swarming enemies like in Dynasty Warrior
Unlimited Ammunition
Weapon evolution is similar to the system in magicka
You heal yourself by ripping the armor off of vehicles and welding it to your body.
You have rockets on your feet.
Environments are destructible and can be manipulated.
 

Xarathox

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Feb 12, 2013
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I'd make an open world sandbox FPS. Gameplay/Story-wise... it'd probably be as close to Rambo as possible.