If you designed an FPS, what would it be like?

vrbtny

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Sep 16, 2009
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zehydra said:
vrbtny said:
zehydra said:
I'd probably make it like TF2, except with more permanent construction.

So like a team based, class-based war game which requires intensive base-building, but still has FPSing as the core gameplay mechanic.

So... more or less Savage 2.

lol.

If you haven't played Savage 2, go play it. It's awesome.
It sounds like your describing Nuclear Dawn.... Have you played that? It's what you want.
No I have not, I will go check it out!
It's built on the source engine, and it's really quite fun. I got it during a Steam sale, hit up Youtube for some gameplay footage.

It has one player as the team commander building a base, turrets, armouries. The others running around as soldier, heavy, engie or spy, capturing resource nodes which the commander uses to build structures.

I play it loads, ping me if you get into it.
 

WanderingFool

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Apr 9, 2009
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Well, my game would basically consist of:

-Brinks movement and art style
-Blacklights weapon customization
-Borderlands (and other games) in terms of large world that you can explore, with no linear corridor setpeice design like COD or BF3's campaigns.
-Maybe a kind of lot system like borderlands, with your various gun pieceshaving values and such.
-Segmented health like in Far Cry 2
-A MMO styled MP mode. The multiplayer would just be your Singleplayer, but with the ability of playing with friends online, or if you have your lobby open, random players could join in.

Im also thinking of some kind of RPG elements and leveling, but Im not sure if theres a way to have those in there without having them just suck.
 

AT God

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Dec 24, 2008
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Add a shit load of guns. Most FPS games have the core weapons that everyone uses, so put those guns in the game, and then add a crap load of other guns that aren't better then them. This prevents the whole weapon balancing issue because the other guns are basically weapons used to taunt people instead of successfully fight. And make achievements for beating the game with these shitty guns, beat the game with a PPSh and a derringer. If it fires bullets, put it in the game. Also, the reloads must be accurate, and by accurate I mean extra round if reloaded from a full mag, having to manually add rounds to mags after a battle or if you reload with some bullets still in a mag, etc.

Also, there need to be different gameplay modes with completely different AI's. Having a crap load of guns would be great for a game mode where you get bumrushed by bad guys, mowing down hundreds of them with a Maxim gun. So lots of enemies with dumb AI.

Conversely, have another game mode where there is some smart AI, AI that does all the S.W.A.T. stuff, cover each other, move in groups, never says "Did you hear something? Go check it out, I'll wait here."

And the final game mode/enemy; something that just eats bullets. Some huge beast where your only tactic is to run and shoot, basically the boulder scene from Indiana Jones but with lots of guns.

Also, what this guy said

Kytseo said:
It'd be a combination of Doom (secrets, no health regen, general fast-paced...well..pace, overall the stuff that made classic FPSes classic) and Bulletstorm (skillshots for RPG elements, charges, something like the leash, the Duke Nukem-esque Mighty Foot, the boneduster, etc.)
 

HellbirdIV

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May 21, 2009
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Horror game disguised as a modern military shooter. You start out shooting "the terrorists" in "Quracistan" and slowly begin to fall into horror territory with glimpses of the unnatural and eventually going into full-blown Aliens territory with monsters grabbing soldiers off the streets and pulling them away screaming while you're helpless to assist.
 

Freechoice

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I'd want the camera to frequently pull back to reveal the player character so that things like platforming, cover and dodge rolls become much easier as well as giving additional periphery. This would occur during 99.99% of gameplay.

Everything else is optional.
 

kingthrall

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I forgot to mention there was this game I played when I was like ten id like to see a remake from a freeware cd. Basicly you were the only survivor left on earth either enlsaved or killed by none other than Barney the dinosaur. You exit the sewers with the last human survivors and the streets are empty till your hear the voices and then filling from the alleys with Barneys singing I love you songs. You shoot them with your guns, pick up better ones kind of like a zombie game but a more ridiculous version.

Oh and if barney caught you, he would basicly eat you, bite your leg or arm, making you move slower. Also ammunition is low in the game because barney brainwashed humans to destroy guns when there were still humans on the surface.

THAT IS ONE OF MY DREAM GAMES ALSO LOL
 

columbianbacon

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Dec 6, 2009
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Well, I don't feel so grand saying this, but merging the open world and freedom of travel of, say, Prototype, with an FPS. So I myself can explore the city's nooks and rooftops, set up sniper camps I frequent, using unexpected angles to blast a tank with an RPG. That kind of thing. As for story? Maybe something along the lines of Shadowrun, I guess. I like gritty, future distopia run by the corporations. But honestly, I'd rather a game for once where it is YOUR job to make the distopia. Not because you are 'evulz', but because your character honestly believes that the pristine, low crime, long lifespan society that has infected his city is the byproduct of the corporations owning everything, and that is not right. LIke, a Well Intentioned Extremest, who is ultimately probably wrong, as the player finds out through their eyes.
 

beefprophet

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Feb 10, 2012
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Don't shoot me for this, but wouoldn't it be awesome if you could take a third-person adventure game - like prototype or spiderman or whatever - only the superheroes were hurt by guns?

Think a third-person shooter, like Splinter Cell Conviction, Ghost Recon or Mass Effect, with taking cover and aiming mechanics.

In addition, each hero would have around 3 or 4 powers to complement their hero - think Mass Effect in terms of abilities.

Using that, you could choose an assortment of heroes and play the game your way.

You wanna run across rooftops and blast people at 50mph? You can do that.

You wanna hide behind cover, wait till a guy comes running across the rooftop and take him/her out with a quick snipe? You can do that too.

You wanna be an ultrapowerful killing machine that stomps through cover and squashes other players like the bugs they are? You can do that.

Now add in a freeroaming city environment ala Grand Theft Auto and the aforementioned Prototype and Spiderman and that would be my dream game.
 

annoyinglizardvoice

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Apr 29, 2009
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I'd make a game where the player controls an amazon mercenary who has been hired to fight against an invading army. Mostly bronze through to dark-age stuff with a bit of fantasy.
Weapons limited to a longbow, a shortbow (faster to use than the longbow and can be fired on the move more easily, but not as strong or long-range), a scalping-knife and a labrys for close-combat (labrys is slower and noisier but hits a lot harder and has a bit more reach) and possibly a repeating crossbow or some form of magic relic later on, but specialised arrows (grappling arrows for climbing, whistling arrows for distraction and the usual assortment of damage types) could be acquired.
Gameplay focussed around stealth and creativity over direct confrontation, with opportunities to set traps, create distractions and generally use the environment to your advantage. It would have distinct levels for the missions, but they can be explored and the tasks attempted in any way the player can manage. I was thinking something a little bit Thief-like, with elements of FarCry and Hexen. Possibly a few chariot-mounted rail-shooter levels for when the protagonist travels from one level to the next.
 

Nouw

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RJ 17 said:
Nice to see there's others out there who appreciate the classics. If I hadn't lost my CD key ages ago, I'd likely still be playing it online (if it's even still up and running online :p).
I believe there are still fan servers up :p.
 

Zeh Don

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Jul 27, 2008
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The FPS I'd like to design is basically impossible with today's technology, but screw it - I think it would be awesome.

It's basically an Open World Survival FPS set in a vast metropolitan City. There'd be no friendly NPCs, just yourself against the invading Demon hordes. It would also support Co-Op.

Each day, a new enemy type would be introducted. Initially, just Zombies. Day 2, sprinting Zombies. Day 3, Imp Demons. Day 4, Spider Demons. And so on. As the days go on, more of Hell invades and the City starts to transform.
At the start of each day, you'd also "Level Up" and be able to increase one of a small number of skills - like "Running", "Pistols", "Barricade" (to move objects), etc.

And that's it.
The object is to survive for as long as possible. Every building can be entered, even object can be moved. Cars and such can be driven, but no planes or boats.
 

Dragonpit

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Nov 10, 2010
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telocaster said:
After replaying through the nostalgia trip of Halo Anniversary, it made me think about if I was a game designer what kind of FPS would I design.

Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.

Gameplay:
- no cover mechanics
- no iron sight aiming
- gameplay consists of two primary styles to keep thing interesting
-running and gunning as the leader of the resistance and the penguin would be dual wield pistols (just go with it) and be used like the imp from The Darkness 2
-stealth sections about gathering intel or assassinating important bad guysin unique areas like monasteries, office buildings, military buildings, and a beach resort
- One rail shooter section in a hovercraft

If you designed an fps, what would it be like?
Uh huh...Personally, I'd refine that plot of yours a bit more. I'm not saying, "Make it more serious." It's just, I find that you can't stick random things together and expect it to be entertaining.

That said, let's back on topic. In my mind, cover mechanics can only make sense, simply because it's basic in using guns to shoot from behind cover, and iron sights are useful for long distance fights. I mean LONG distance. Almost sniper level. That said, if you're going to go for no cover, allow me to suggest the ability to target specific body parts. Shoot legs for reduced mobility, arms to reduce combat ability, groin for utter humiliation, and so on.

Two gameplay styles? You're going to have to better define that for me.

Guns and stealth do not get along unless you're shooting from another building, and even then. That said, I cannot think that FPS and stealth could work that well. Then again, I've been playing a lot of Batman: Arkham City lately. That said, throwing in stealth in there like that can only strike me as inconsistent.

Rail shooting? If you're going to include that, include it more than once. Otherwise, it's just in there for the sake of being there and nothing more, in which case, it's better to remove it. For me, to have a section like this actually seem meaningful, it would have to be in there at least three times.

For me, if it had to be an FPS, I would include a variety of guns. Sure, I'd have a shotgun in there, a rifle, maybe a couple of pistols, but I wouldn't stop there. A staple gun which I could pin enemies to walls, if I wasn't supposed to kill them or had to make them sit still for a little while. An air cannon for blasting back crowds. Maybe a gun that shoots swords or boxing gloves filled with bricks simply because why not make things interesting with some variety? Add some quick-change control for those weapons to make usage in battle easy. Throw in regenerating shields, but not health. You can even run if things get too hectic or you run low on ammo, allow the ability to hide in some cases (more environmental than anything else). Maybe I'd add some melee capability for the just-in-case eventuality. Nothing in-depth (it is a shooter, after all), just enough to give any player a chance in any situation, such as the ability to throw things, the ability to punch and kick, though I'd make the guns more effective than anything else in terms of damage.

Enemies would vary from stupid cannon fodder to truly intelligent fighters with varying capabilities. The fodder would swarm or use basic, weak guns, but they'd having excessive numbers. The more robust the opponent, the fewer they are. Bosses would of course be the creme of the crop, capable of summoning help and requiring inventive ways of using your weapons and surroundings to surmount them. One would have to be surprised for an opening, another would be overwhelming in terms of power and would have to be stunned or knocked down first. another would summon nothing but fodder to blast you back while a count down ticks towards the end.

Locations would have to vary. Inside an office building, an amusement park, a beach front, a shopping center...It would be difficult to tie all these into a story; that's kind of important, but with the right plot, it could be doable. (I haven't thought of one yet, but still...)

And while the guns would be varied and fun, the game wouldn't be just shooting stuff. Objectives would indeed vary and what you had to use would as well, but I wouldn't want to completely detract from the enjoyment factor of completely ruining enemies. So there could be escort missions (I'd allow you to literally pin down your escort target to a wall if you wanted while fighting, or allow them to fight as well, or even just have them hide or run through like an asylum inhabitant), collecting missions, 'no killing' missions, defeat certain enemies in a certain way...maybe I'll include a few vehicles as well, but I wouldn't put weapons on them; they, instead, would BE the weapons...

In any case, those are my thoughts. Looking back, I guess I opted for the no cover thing, but I don't regret it.
 

RJ 17

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Nov 27, 2011
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Nouw said:
I believe there are still fan servers up :p.
Then I wish I hadn't lost my CD Key, because I'd definitely still be playing it to this day. I mean the game's just fucking awesome...with the exception of the Grenade Launcher and Smart Gun for the humans and the shoulder cannon for the Preds, it was probably the most well-balanced AvP game I've played.

And the single player gave us a story that we could actually be proud of as AvP fans. None of this "Enemy of my enemy" BS. It was deep (I especially like the little apendix pages and such at the beginning of each level) and all the campaigns were very nicely tied together, creating a solid time-line that can actually be followed. :p I've always said they should stop dicking around with these sub-par AvP movies and just make that game into a movie...I bet it'd be pretty sweet.

Probably the best kill I ever had in that game was blowing up an exosuit that was high-jumping around with my last remote bomb. Between having to lead the moving target, timing the jump, compensating for the bomb's trajectory always flying to the left, and the fact that the bomb detonates in mid-air if you don't have anything left, it was probably the luckiest kill ever. Sure enough I chucked my bomb and right as the exosuit reached to top of one of it's high jumps, the bomb auto-detonated right on top of it, blowing it to bits. Edit: I should say "right in front of it", as it wasn't a direct-impact explosion. :p
 

Nouw

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RJ 17 said:
Nouw said:
I believe there are still fan servers up :p.
Then I wish I hadn't lost my CD Key, because I'd definitely still be playing it to this day. I mean the game's just fucking awesome...with the exception of the Grenade Launcher and Smart Gun for the humans and the shoulder cannon for the Preds, it was probably the most well-balanced AvP game I've played.

And the single player gave us a story that we could actually be proud of as AvP fans. None of this "Enemy of my enemy" BS. It was deep (I especially like the little apendix pages and such at the beginning of each level) and all the campaigns were very nicely tied together, creating a solid time-line that can actually be followed. :p I've always said they should stop dicking around with these sub-par AvP movies and just make that game into a movie...I bet it'd be pretty sweet.

Probably the best kill I ever had in that game was blowing up an exosuit that was high-jumping around with my last remote bomb. Between having to lead the moving target, timing the jump, compensating for the bomb's trajectory always flying to the left, and the fact that the bomb detonates in mid-air if you don't have anything left, it was probably the luckiest kill ever. Sure enough I chucked my bomb and right as the exosuit reached to top of one of it's high jumps, the bomb auto-detonated right on top of it, blowing it to bits. Edit: I should say "right in front of it", as it wasn't a direct-impact explosion. :p
While it's been a while, I absolutely adored the campaign. It was scary as hell and fun to play. They were really long too! All good in their own way. I suppose the Predator is sort of a middle ground character. You can be stealthy-melee or not-so-stealthy-but-still-a-little-stealthy-shooter :p. I wish there was a good AVP film but I suppose it'd be a little hard at first since they're quite different in style. Action b-movie vs a sci-fi horror.

Sounds like quite a kill. Exo-suits were incredible in that game. The last mission for the Marine is like a dream come true.
 

MASTACHIEFPWN

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Mar 27, 2010
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(Taken from the FPS i'm making)
-No over time healing. You need a medic or a med kit to heal.
-You don't die in 4 shots.
-Players are urged to work together, exploiting limits in everyone's playstyle, that can be bridged by avidly mixing play styles with others
-Large, open maps. Every playstyle has an equal chance on every map.
-Iron Sight/scope mechanics are very realistic, the first few bullets land DEAD ON to the signal in the center, Also, in a game that to an extent encourages speed, they severly slow you down (By about 80%, and moving still takes accuracy away), limits awarness, ect.
-In match buy systems, everyone starts out with the same amount of points, you have to buy weapons every new life, and points are given for eliminating enemies, completing objectives, and saving teammates. Weapon Add-ons are also purchased through this pool.

Captcha: Hard Cheese
Yes, plox.
 

Frostbyte

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Jan 1, 2012
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ThePS1Fan said:
TF2+L4D

Literally the TF2 teams in L4D.
Yes. This. I don't really like L4D much, but I'd still play it anyway. Heavy, medic, solider, and pyro against the horde would be the best thing ever. Could someone make this a mod? Is it already a thing? If so, anyone got info?
 

York_Beckett

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Sep 23, 2010
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The Duke Nukem Forever Yahtzee described in his joke review. You can't honestly say you wouldn't want to play that.
 

Folji

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Jul 21, 2010
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It'd likely be a fast-paced adrenaline shooter that rewards you for taking risks and keeping on the move (i.e. don't dive for cover), set in a modern city with parkour as the main way of getting around.

So basically Mirror's Edge with more guns, or Brink with better manoeuvrability and a proper singleplayer campaign instead of a multiplayer with bots.