If you designed an FPS, what would it be like?

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Skoldpadda

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Jan 13, 2010
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You'd hold a gun and shoot foreign people. And I'm Belgian, so that's a lot of foreign people to choose from for me. Aliens are also acceptable. But no zombies. Or rabbits.
 

Samantha Burt

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Jan 30, 2012
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bullet_sandw1ch said:
RJ 17 said:
I'd just end up making AvP 2 for the PC because that game fucking rocked. :p
if you could like comments, there would probably be around 3 or 4 billion from me for this. bless you, sir.
I second this notion. I played sooooo much AvP2 multiplayer with my dad.

Captcha: make haste (yes please)
 

Gypsybob

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Jan 21, 2012
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If I made one it would be set during WWI. The protagonists would be a French soldier who fights the Germans on the French border, a Scotsman of the British Army fighting the Ottomans across the Middle East and a Russian soldier just to put the Eastern Front into this.

Maybe have special bonus missions for each of the characters, the Russian taking part in the 1917 revolution, the British Soldier putting down the Easter Rising and other interesting events in the time period.

Of course if I was creating such an FPS it would be completely historically accurate bar the names of the individual soldiers. Only battles which actually happened involving the forces in question. Would have a slowed health regeneration (about 3 mins from near death to full health)to encourage more tactical and careful play. Possibly a one-off dogfight mission in the bi-planes they had back then and maybe a mini-section where you control a few artillery pieces.

We could do with a game set in WWI because it just hasn't been done really. Considering how shit conditions were for the soldiers it could really be shaped into a game highlighting the horrors of war and be a good piece of anti-war media.
 

Suicidal_Ferret

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Aug 9, 2010
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All I can really think of is Bad Company 2 with the Frostbite 2 engine. Harvest Day with Javelins in the mountain? Awesome.


I mean, if I could make any game I wanted, I wouldn't make an FPS. Maybe a 3rd person shooter or something kind of like Killzone Liberation for the PSP. Heck, I probably wouldn't even make that.


I know what I'd like to see story-wise in an FPS though. A story of a platoon of men, fighting a valiant rear guard effort in a losing war...where one by one everyone dies...except for one squad that's incredibly lucky+skilled. That squad is sent on a series of secret missions where stealth and accuracy are key. While on these missions, they uncover a conspiracy of sorts where they find out that their platoon is one of many and that they were intentionally given the shitty missions to whittle them down. But, now they're winning the war because of strategically important missions. So now you the player are left with the choice to continue fighting or to go AWOL and now you're wanted.

The first half of the game would be a lot of large scale combat, a la World at War. You get standard issue weapons and a standard issue kit and no special abilities or cool gadgets. Also, the first half is more like...idk, CoD MW2. No helicopters beyond being scared shitless by one and then watching it get blown out of the air by [insert Deux Ex Machina]. You gain a lot of experience points for doing cool stuff but you never get to spend it. Here, you deal with the strife of losing your friends. Lots of interesting characters that get killed off one by one. I'm thinking Kat from Halo:Reach and Ghost from MW2. Those deaths were sudden and unexpected and personally, had the most effect precisely BECAUSE it was unexpected.

Until the second half, where it gets a lot closer and personal. Here you spend those points on special abilities and weapons. Instead of a 4 standard kits for an average guy, you have 4 classes with unique kits. At this point, I'm thinking Delta Squad from Raccoon City. Add in the aggro mechanics from Army of Two and I think you'd have an awesome game. Lots of sniping and stealth kills. In this half, you deal with the betrayal of your platoon by the government. Like General whatever his name is from MW2 except on a larger scale.


PS- Hmmm...also, I kind of want the player to be able to customize his platoon. Kind of like the different battalions in EndWar. Let the player pick which battalion and which company he's in. And banners. I want there to be company and platoon banners that the players get extra points for defending/capturing.


The setting for this? Could be modern day. Could be near future or sci-fi. Could even be WW1! Vietnam! This story is pretty genre neutral. Open to modding, even on consoles. Sort of like the Indie section on XBLA.


Interesting, it seems I came up with an FPS I'd like after all...

PPS- OH and multiplayer. Your standard Conquest game but I'd include something from Crossfire (probably the only good thing about that game too); Ghost mode. Fucking LOVE Ghost mode and I'd have that in it too. Dino mode maybe (I like the idea!). In Dino mode, you have to defend a compound from the dinosaurs...call in Artillery on that herd of Ankylosaurs! Pterodactlys in the sky? Call it in for the F-16s! Essentially Horde mode with dinosuars and on a bigger, chaotic scale. Infection mode but on a bigger scale too. 22 humans and 2 zombies. Low lights, lots of shadows and the best defensive position is at the very end of a medium sized map. Lots of little well defended locations that all have some hard to defend/see location for the zeds to get into. Multiplayer is where it gets funky.

PPS- Another MP mode I wanna try out. Predator mode. In predator mode, you have 1 Predator. He's invisible standing still, semi-visible moving, and you can hear him breathing. He has a 4 shot sniper rifle. When he shoots, he's instantly visible for a couple seconds and there's a contrail to his position. Other than the 4 shot rifle, he has melee. The Predator's objective is to eliminate all opposing team within a certain time. The opposing team just has to survive. Bonus points to the Predator if he wins in a set time (30 mins overall, +100 in 10, +50 in 20, +25 for winning period). Bonus points to the other team for living. Last man standing gets +100 and down from there (2nd to last gets +95 or something, I haven't done the math). The points received in multiplayer can be used in singleplayer.
 

Bostur

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Mar 14, 2011
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More open ended maps, and less fighting. Probably a little bit like System Shock 2 without the RPG mechanics. The reason I would put in less fighting, is because fights get more intense when they are rarer. Oh and with save checkpoints that can be manually activated.

Another approach would be a completely open world game, like Skyrim but without the stats, gear, crafting and other RPG bloat.
 

Lt._nefarious

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Apr 11, 2012
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It'd be a punishing survival horror with exploration and sanity mechanics. It would involve making your own tools and weapons and keeping your sanity, thirst, stamina and warmth under control. It would be story driven with no specific route and a plethora of side missions and multiple endings. The combat would involve mainly around a hit and run mechanic with direct combat discouraged. It would have very few firearms and most enemies would be a lot stronger than your character. It would have a collision mechanic meaning running into objects would cause you to react by stumbling, falling, etc.
 

hobohazard

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Apr 2, 2011
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Extract destructible environments from battlefield, a class system from team fortress, and a si-fi setting from halo. Add a 3 sided war system with 3 different races (humans and 2 alien races) and there you have it. I have some ideas on how to use a 3 team system to make some cool multi-player game modes. Like one where team A has to hold a compound or something of the like, team B has to try and take said compound in a full scale frontal assault, and team C has to try and capture it from the rear with stealth and precis hon. Whenever a team takes the compound, the switch places with the team that was holding it. Whatever team holds the compound at the end of a set time limit wins.
 

BeerTent

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May 8, 2011
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There are so many games with wasted potential I wanted to expand on...

People here have some good ideas as well...

If I had total control, and it HAD to be an FPS, I'd aim to include the following features.


  • *RPG Elements in a cyberpunk world, including inventory management, currency, and implant management.

    *The ability to do parkour and free movement. Brink's SMART is an excellent example.

    *Stylized graphics. I'm tired of the uncanny valley.

    *Some scripted cut-scenes and events.

    *A silent protagonist, that still screams. Dead Space's Issac had some gravity on me because of this. You'll communicate to your teammates through a GUI.

    *Physics on the main character. Holy shit, this is an amazing idea, Jeffers. Monsters, objects and vehicles will shift the camera. If something knocks you to your feet, you'll see the damage and hear the damage.

    *Cover mechanics, but none of this "snap-too" bullshit. Iron Sights are a must.

    *No Rail-shooting, but defense situations are a must.

    *No regenerative health.

    *Multi-player consisting of attack/defend objectives. Possibly missions similar to All Points Bulletin or TF2.

    *AI Teammates with the capacity to understand strategies when you call them out. Through a GUI or via Voice if we're capable of getting consistent results. In SP, you'll be able to choose what teammate gets what, and if they're in a safe zone, they'll act on their own. (Take a drink, have a smoke... De-stress.)

    *Possibly an Open world. I dunno how much freedom I'd get.

    *Vibrant environments. Down with brown! Also, only a little bit of Bloom when needed... Down with Bloom too!!

    *An excellent soundtrack you don't want to Mute. (Kudos to Brink again)

    *An enjoyable multi-player that encourages team-play, and dissuades aggressive players.

That's all I can think of in the span of 5 minutes.
 

Luca72

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Dec 6, 2011
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I want to see a game where you play as a ninja, but using real life physics. I know some people have problems with stealth and free running in first person, but I think it works great for both because when you're missing information like exact enemy placement almost every action you take becomes an adrenaline rush.

You can customize your loadout between missions, but your ammo is extremely limited, and more weight means less agility. Your character is in peak physical condition, but not superhuman. So you can jump only about a meter, run at around 24 mph once you get up to speed, and you're reasonably quick with a sword.

Projectile weapons have drop off and are only really damaging at close range. The game would feature a "climb" mechanic like in Mirrors Edge or Deus Ex: Invisible War, where holding spacebar lets you shimmy up an object within range. You can similarly use crouch to fit yourself into tight spaces, and your flexibility means you can make yourself pretty inconspicuous.

Combat is meant to be avoided. You can take and do damage to different parts of the body, and one or two hits to most areas will kill you (one hit to vital areas will do the same - headshots, jugular, groin, etc.). The idea is to get in and out undetected, as one loud sound or alarm will put the entire level into "Alert" mode, and most enemies won't return an unprepared state at all. However, continuously spooking enemies without showing yourself can cause some of them to lose it completely, making them use quick, panicked attacks rather than killing blows, and also secluding them from their partners. Blood is a permanent decal when spilled, and alerts enemies to your presence - it can also trail from you if wounded.

You're deadly up close though. If you get an opponents back, you can judo throw them, and kill them on the ground. I'm trying to think of a way to do stealth kills, like slitting a throat or pulling someone into the shadows, without using a cutscene. I was thinking something along the lines of the throw system from Oni, which was context/direction sensitive. I think this could be used for unarmed combat too.

Also, any object in the game can be picked up and has weight, noise, and a breaking point. That way, anything can be used as a distraction, but could also cause accidental detection.
 

ThePenguinKnight

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Mar 30, 2012
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telocaster said:
Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.
I will be that Penguin.


Plot - Trapped on a continent which houses a small independent country cut off from the rest of the world you must face various other dimensional horrors while attempting to escape to safety.

-Open World.
-Leveling & Talent System.
-Guard (Fighter), Engineer (Craftsmen), Courier (Scout), and Medic Classes (Healer/Support).
-Single Player, Couch Co-op, and Online play.
-PvP Arena.
-Melee and Ranged Weapons.
-Melee Weapons Have Durability and Ranged Weapons Can Jam.
-Light Cover Mechanics.
-Endurance Mechanics.
-Driving Mechanics.
-You would have to eat, drink, and sleep or face increasingly large stat debuffs until death.
-Enemies can be dismembered, but never die.

The game would be very difficult and unforgiving since ammunition would be difficult to find and death would be permanent unless a Medic is nearby with the right equipment.
 

Electrogecko

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Apr 15, 2010
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It would be as far from an FPS as I could get. It'd be like HL2 (meaning physics puzzles, platforming, hidden areas, permanent weapon acquirement) if HL2 were a completely open world and each weapon had unique uses outside of combat.....it's not too hard to imagine what the crossbow's function would be, for example.

No regenerating health and possibly even no health found in the field. There would be designated areas where the game would both save and bring the player back to full health.

I may have a cover mechanic but it wouldn't allow the player to see anything that's outside of their avatar's line of sight....it would only be a tool so that the player would not need to constantly worry about ensuring that not a sliver of their body is exposed. All shooting games have a cover mechanic whether you think they do or not....might as well try to make it more natural.

It would have the Zelda/Metroid/Castlevania element of being restricted from certain areas until you have the tool required to progress....or, at the very least, make certain areas an incredible challenge unless you are properly prepared.
 

jdogtwodolla

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Feb 12, 2009
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If I were to design an FPS, It would probably be Timesplitters aesthetics with arena shooter mechanics. The multiplayer would be huge. It would have every FPS game type ever made with options customizing your battles into every variation of those types. Matches could be customized further by placing spawn points and weapons wherever you chose on the map (not during matches). Big to tiny maps and a player limit around 80 or so.Custom mapmaker with the ability to create your own single player campaign like in Timsplitters.

That's just my fantasy though.
 

vrbtny

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Sep 16, 2009
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zehydra said:
I'd probably make it like TF2, except with more permanent construction.

So like a team based, class-based war game which requires intensive base-building, but still has FPSing as the core gameplay mechanic.

So... more or less Savage 2.

lol.

If you haven't played Savage 2, go play it. It's awesome.
It sounds like your describing Nuclear Dawn.... Have you played that? It's what you want.
 

zehydra

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Oct 25, 2009
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vrbtny said:
zehydra said:
I'd probably make it like TF2, except with more permanent construction.

So like a team based, class-based war game which requires intensive base-building, but still has FPSing as the core gameplay mechanic.

So... more or less Savage 2.

lol.

If you haven't played Savage 2, go play it. It's awesome.
It sounds like your describing Nuclear Dawn.... Have you played that? It's what you want.
No I have not, I will go check it out!