If YOU were an RTS army...

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ShotgunZombie

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Dec 20, 2009
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My army would be designed to one thing only and do it well. Grind everything in it's way to dust.

Main Infantry: The Remnants; the immortal skeletal warriors that represent the main bulk of the Armada. They were soldiers who were left to die in the battlefield and have been pulled from untold numbers of cultures, eras, and wars. They can never truly be killed or stopped, only delayed momentarily, and assimilate those they defeat into their ranks. To stand against The Remnants is to feed the undead war machine, as they know no fear, no pain, no mortality, no mercy and have never been defeated.

Vehicles: Damned Dreadnought; mechanized siege engine mechas. Armed with both short range assault weaponry as well as long range artillery the Dreadnoughts, as they have been affectionately dubbed by the Remnants that pilot them, were designed to be able to lay waste to entire cities without aid from the rest of the Armada. Some say that each Dreadnought is modeled after its "captain" and that the Remnants have no means with which to create more of them, so any Dreadnought that is destroyed in battle becomes a permanent loss for the Armada. Though as the armies that have fallen to them can attest to, doing the deed is easier said than done.

Air: The Warbird's Cage; massive flying fortresses. Protected by hundreds of large caliber guns, cannons, and heavy artillery on all sides, it is all but impossible to get close enough to a Cage to properly describe it let alone take it down. However, despite their intimidating amount of destructive power the Cages are mainly used as housing for Remnant battalions, Dreadnought squadrons, and the substantially weaker but much more versatile "Warbird" aerial units mostly due to the their extremely limited speed and mobility. Make no mistake though, to come in contact with one of these cursed palaces is to resign your soul to the Armada.

Uber: The Star of Judgement; orbital war palace. The Armada's ultimate weapon and their last resort. The Star is the true home of the Remnants, is used to transport them across vast distances in order to continue their conquest, and does not discriminate between soldier and vehicle. But the true power of The Star lies in its "Cleansing" weapon's system which has been rumored to be able to level entire regions, though if these same rumors are be believed then the Star is also the Armada's greatest weakness because it is what tethers the Armada to this world and it can most certainly be destroyed as long as it is attacked from the inside out. Lamentably, while many have been able to infiltrate the Star using its own teleporting system none have been able to completely destroy it or escape it.

Hero(?): The Laughing God; The Star's champion and the only authority that the Remnants recognize. Almost nothing is known about the Laughing God except that he is responsible for the creation of the Remnants and the Armada. Believed to be both ancient and immortal, the Laughing God increases the strength of any pieces of the Armada near him and can withstand ridiculous amounts of trauma and injury up to and including the destruction of entire planets. Despite all his power though, the Laughing God is a flawed being as he cannot be removed from the Star, cannot fight himself, and can still be killed, albeit exclusively, in battle or by destroying the Star itself.
 

The Bum

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Mar 14, 2010
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Theme: Napoleonic

Infantry: British Napoleonic line infantry, supported by Green Jackets.

Vehicle: The Horse, of course

Air: Men on the top-gallants of Naval ships with telescopes (closest one can get, considering the era)

Uber: Horse Artillery

Hero: The Duke of Wellington.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Kitsuna10060 said:
BOOM headshot65 said:
Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You're the kinda guy who'd kill a fly with a shotgun, aren't you?
 

The Code

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Mar 9, 2010
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Infantry: Necrons.

Vehicle: Angry Silt Striders.

Air: TurboKats.

Uber: Ninjas.

Hero: Hod, norse god of cold and shadow.
 

Lunar Templar

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Sep 20, 2009
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canadamus_prime said:
Kitsuna10060 said:
BOOM headshot65 said:
Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You're the kinda guy who'd kill a fly with a shotgun, aren't you?
god no ...

I'D, use an RPG :D one can never be to sure ya know
 

Lunar Templar

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Sep 20, 2009
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Fijiman said:
Kitsuna10060 said:
'i need to reload'.
In an ideal world, this is something one should never half to say.
:( i know, but such is the way of things *sighs*
when will we get the important invention of infinite ammo, WHEN!! *shakes fist at sky*
 

BOOM headshot65

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Jul 7, 2011
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Kitsuna10060 said:
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You got me there. One of my mottos is "Overkill>Underkill" and As I said, any reason why I wouldnt use Heavyarms Custom is purely mobility related, NOT firepower related.
 

Meshakhad_v1legacy

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Feb 20, 2008
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Snipers (Infantry): Stealthy, capable of headshotting enemy infantry from a good ways away.

Manticore (Vehicle): Fast-moving hovercraft that fire salvoes of missiles. They survive by either wiping out the enemy quickly, or by bugging the hell out when things get too hot.

Thunderbird (Air): Air-superiority craft. Fires lightning bolts; effective against ground and air targets alike. Not so good at destroying hardened ground defenses, but they can deliver a special power surge to temporarily knock out the power.

Kari Byron (Hero): Armed with a shotgun, a wide range of mechanical skills, and a shitload of C4.

Aurora Gunship (Uber Air): Fast-moving gunship. Armed with multiple heavy rapid-fire railguns (think Stargate). Also boasts some heavy shields, so it can actually take a pounding. If more than four show up, you're screwed.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
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Kitsuna10060 said:
Fijiman said:
Kitsuna10060 said:
'i need to reload'.
In an ideal world, this is something one should never half to say.
:( i know, but such is the way of things *sighs*
when will we get the important invention of infinite ammo, WHEN!! *shakes fist at sky*
If not infinite ammo, then at least bottomless clip.
 

Stravant

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May 14, 2011
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The Engineer + Attack Dog combo from Red Alert 2.

You don't need an army with that, they're so overpowered.

You can win a match in about 1-2 minutes with them.
 

LittleMountain

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Oct 10, 2011
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Infantry: WH40K: Dawn of War: Dark Crusade's Tau Riflemen. Ludicrous range and power, crap in melee. Nobody lives to get in melee.

Vehicle: SupComm 2's UEF Light Artillery. Who needs tank when you can rain death from afar?

Air: Red Alert 2's Kirov Airship. Massive health, Massive power. Bit on the slow side, but Red Alert 3's Kirovs with speed boost ability are just too frail.

Uber: Armored Core: For Answer's Spirit of Motherwill. Because RTS needs more island-sized spider-tank fortresses.

Hero: While we're at it, Joshua o'Brien from Armored Core 4, in his AC, White Glint.

So yeah. Death from afar.
 

MartianWarMachine

Neon-pink cyber-kitty
Dec 10, 2010
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Infantry: A mindless rabble with no weapons, low movement speed, low HP, low everything basically.

Vehicle: One of those electric scooter/unicycle things that people stand on.

Air: I dunno. A paper aeroplane. Or something useless like that.

Uber: One of the pathetic infantry who managed to get their hands on a rock. No improvement in any way.

Hero: Me. See above. Take away rock. Maybe give bits of metal stuck in flesh. Lower health/movement/damage/everything.

I'll do a better one... never.
 

Dogstile

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Jan 17, 2009
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Well, I think i'd go for something a bit different.

Infantry: Irish/Scottishmen. Specifically drunk ones who've gotten their hands on street signs.

Vehicles: Trolleys. Like the ones you push into a... store, is it called for you guys? Can transport two with a third pushing it. Can be thrown down hills at charging enemies.

Air: You know those little remote controlled planes? Those, with spikes on the front. However, being piloted by the infantrymen (who will then join the ranks as their planes hit the enemy) they are rather inaccurate.

Uber: Douchebag. That tremendous tool who goes to a party, gets wasted and tries to get a girl so drunk she can't walk. Luckily he's turned his efforts into getting the enemy army wasted in an attempt for forgiveness.

Hero: Cockblocker Connor. Is surrounded by an aura of grateful drunk girls. Units near him cannot attack (both sides) and he cannot be targeted out of sheer respect.

For fun

Pansy unit: Steve.

...Fuck Steve.
 

Vrach

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Jun 17, 2010
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Infantry: Sith Warriors (or, if applying TOR rules, Sith Inquisitor Assassins, for the unacquainted, the Darth Maul archetype). Beat that :D

Vehicle: Am not a big ground-based vehicle fan, but since I went with Star Wars above, off the top of my head, a pile of AT-AT walkers. I think I just realised my favourite vehicle (I don't tend to drive tanks in games a lot, too slow and bulky for my taste)

Aircraft: Those super sonic Aurora bombers that fuck shit up in C&C Generals: Zero Hour. Man I love those things (and I tend to be a pilot in Battlefield, so it's really my thing).

Uber: A dragon. For power's sake, one out of Dark Souls :p

Hero: A ridiculously powerful Darth. If you played Empire At War, you remember how you could have a Sith unit (I think it was Vader himself) and he'd go up to a building, shake his hands and make the whole fucking thing collapse? Yeah, can't beat that for a hero.
 

Exocet

Pandamonium is at hand
Dec 3, 2008
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Hmm, let's see...

Infantry: Imperial guardmen. Effective weaponry when in large numbers, cheap and in huge supply.

Vehicles: Apocalypse tanks from Red Alert, because fuck logic and reasonable firepower.

Air: The batmobile in Batman:Beyond. It has everything you need. Missiles? Check. Infrared vision? Check. Speed? Check. Deus Ex weapon to stop the bad guy's getaway vehicle? Double check.

Uber unit: Megalith from Supreme Commander. A gigantic amphibious crab robot with two battleship turrets, torpedo launchers, Flak cannons and a unit production system.

Hero: Commander Shepard. When he dies, he gets revived and gets angrier. When people questions his tactics, he punches them. Shepard just does not give a fuck, so Shepard on board a Megalith, surrounded by Imperial Guardmen, apoc tanks and batmobiles? Yeah, any opposition is pretty much fucked.
 

Lunar Templar

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Sep 20, 2009
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BOOM headshot65 said:
Kitsuna10060 said:
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You got me there. One of my mottos is "Overkill>Underkill" and As I said, any reason why I wouldnt use Heavyarms Custom is purely mobility related, NOT firepower related.
well, if we're going by the anime (yay for cross medium discussions :D) then mobility was never an issue ether, in endless waltz it looked to be pretty much the same mobility wise as it was to it's TV counter part, the only thing it lost was the knife. which i remember not getting used much anyway

Fijiman said:
Kitsuna10060 said:
Fijiman said:
Kitsuna10060 said:
'i need to reload'.
In an ideal world, this is something one should never half to say.
:( i know, but such is the way of things *sighs*
when will we get the important invention of infinite ammo, WHEN!! *shakes fist at sky*
If not infinite ammo, then at least bottomless clip.
damn right!! preach it brother!!
 

wolf thing

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Nov 18, 2009
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infantry- the commonwealth commandos from red faction 2, they look bad ass
vehicle- scorpion tank from halo
air- aries mechs from gundam wing
uber- golums from dragon age
hero- snake pliskin because he is a total bad ass, an unstoppable awesome machine
 

Subbies

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Dec 11, 2010
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I'm gonna go more for a swarm/hive mind sooooo:

Infantry: Ants. Big ants, not giant ants mind you, just big. And lots of them.
Vehicle: Why would I need vehicles? Ants don't know how to drive, silly. Soooo MOAR ANTS! (caps makes it important)
Air: Ants can fly.
Uber: Ze Qveen, to mass prodouce my ant soldiers.
hero: Cthulu, since ants have no sanity the god of madness will have no effect on my troups.

Strategy: ....ANTS EVERYWHERE!!!
 

Zorg Machine

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Jul 28, 2008
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DOCTOR WHO TIME!

Infantry: Ood are the expendable foot soldiers, Judoon and U.N.I.T soldiers as the main infantry with Cybermen and Sontarans as the elite soldiers.

Vehicle:well there aren't any...

Air: Standard air vehicles are Atraxi and other normal alien ships with the elite ships being (once again) cyberman and sontaraan ships. (possibly a Tardis but only for transportation)

Über: Daleks, the Vashta Nerada, and weeping angels. Daleks are the most powerful units in the game other than heroes

Hero: The Dotcor, The Master and captain Jack Harkness. The doctor and the master have low health but they have a regen system, making them change abilities every time they regenerate (which can be exploited by killing them once or twice by yourself) and after their final regeneration (as far as the series has come) you have to revive them at your base.

each regeneration has an ability that they can only use once. Eccleston can call upon the bad wolf for a deus ex machina moment, Tennant can call upon the Doctor-Donna and the Donna-Doctor and matt smith can call River and "sexy".

The master has the ability to call the Toclafane as well as permanently revert into his degrading state and gaining a ranged lightning attack.

The captain only gets downed temporarily and has a teleporter. He can also seduce non hero units (even daleks) causing them to join his side.

Unfortunately I have only seen the new series so there may be many other things that need a place here.

Edit: Forgot to mention, if one side gets to the end of their tech tree they can make a time-lock. this causes the game to be never ending war with soldiers resurrecting the instant that they die, making a rage quit the only possible ending.