BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
OT:
Infantry
MS-06F 'Zaku II': basic starter infantry suits, dose everything the upgraded units would do, but cheaper to get out, but weaker
MMS-01 'Serpent': the upgrade
its got 2 shoulder mounted missile pods as fixed weaponry, and optional high output Beam Cannon, Double Gatling gun and Bazooka. it's armor is made of Neo Titanium, which is a step below the alloy used for 'Gundam' class MS
Special

aka UBER types)
MS-18E 'Kamper': Low cost heavy assault unit, capable of soking more damage then a Serpent as well as dishing out more damage, weakest of the ground type specials
GATX-x131 'Calamity': Gundam class MS,capable of dishing out tons of damage, able to take down entire lines by it self
XXXG-01HS 'Heavy Arms Kai (Endless Waltz version): top tier ground type special much higher DPS then the Calamity
Air Forces
OZ-07AMS 'Aries': basic flight unit, weaker then the DINN, and armed only with missile pods and a machine gun
AMF-101 'DINN': the upgraded flight type mobile suit, thinner skinned then the Serpent but still well armed and maneuverable. fixed weapons consist of a chest mount multi purpose launcher system. while optional weapons consist of an 190MM anti-aircraft shot gun, and a 76MM heavy machine gun
Specials

even MORE Uber)
MSZ-006 'Zeta': low cost air type special more durable then a DINN with more fire power
XXX-01W 'Wing Gundam': high burst damage, high damage to hard targets like carriers and main buildings
FA-010S 'Full Armor ZZ':top tier air type, DPS/Burst damage,
Amphibious
MSM-07 'Z'Gok': a 'submarine' like MS, weapons are all fixed, the claws, for anti-ship maneuvers, to the 6 head mounted 240MM missile/torpedo tubes and the arm mounted Particle Beam cannons. armor is thicker then the DINNs by necessity due to water presure
Vehicles these would very, depending on terrain, from aircraft carries, to submarines, to large scale aerial transports, to 'aircraft carries on land'
Special Units(Chuck Norris in robot form)
units listed here are 'All Atmosphere' types, and as such are superior to all others (limit 2)
ZGMF-X10A 'Freedom': highest DPS damage
XXXG-00W0 'Wing Zero': extremely high burst damage, can obliterate even the 'hardest' targets with ease
MSN-04 'Sazabi': mixed burst/DPS damage, equipped with 6 funnels that attack independently
Hero Unit selected from ground or air type Specials at the start of the campaign.