I don't think the length of a game should be the primary metric as to measuring its quality. Otherwise I'd recommend getting into airfix, or reading books (which are far more cheaper by the hour entertainment). Whenever a game sells itself on huge environments and 50 hours of gameplay, it is implicitly assuring me I will be spending 45 hours of that game time running through copy-pasted interiors doing the same shit over and over. I don't think it is a selling point. Personally I look for shorter games that aren't deliberately trying to beef up the running time with filler content. (There are exceptions to this of course).Qizx said:Really?Silentpony said:Honestly, I can't think of one game I have ever played that was worth full price. Even games I love, games I'll play over and over like Mass Effect 3 or Bioshock Infinite were not worth $60+!
I mean damn, that's a lot of money!
I mean most of the games I've played I absolutely consider a fantastic use of money.
Skyrim? 200+ hours (I didn't buy at full price but assume I did) = 3.33 hours a dollar.
Fallout NV? 100+ hours (Also didn't buy at full) = 1.7 hours per dollar.
Let's compare this to a nice dinner out with the lady. I'm looking at dropping around 100 dollars for a 2-4 hour experience. Video games by their nature tend to be one of the best bangs for your buck.... Ok screw these new AAA games that cost 60 and you finish in 10 hours.
That said, I also don't think any game is worth $60 period. I will vary rarely put the money down for a brand new game whilst it is selling at full price, even if I am confident it is a very good one. I'll happily wait a year or more for the price to drop to a more affordable, reasonable level. I usually don't buy what are assuredly shit/mediocre games, even if they reach bottom dollar prices, but when I do, I know as a consumer that I am taking a tiny risk compared to buying full price.