Genocidicles said:
Is this a good thing, for me? From where I'm standing, all diversity in gaming has brought us is shit like Gone Home. How can I get on board with 'diversity moving gaming forward', if it just means more crappy games I won't play on Steam? How is this a good thing exactly?
Well... I've always suspected that I may have a bit of a strange view of diversity, but let me see if I can't put together the sort of utilitarian argument you might find appealing...
The thing about diversity is that people tend to forget that diversity is a means to an end, not an end in itself. Diversity for diversity's sake is not a good thing, it is a neutral thing. Three straight white dudes sitting in a bar enjoying each others company are neither inherently better nor inherently worse than a gay black guy, a trans native american woman, and a sentient rock lobster sitting in a bar enjoying each others company. Setting aside for a moment the absurdity of trying to sort radically unique individual human beings into shallow, broad-brush boxes in the first place, the fact is that the diversity of the groups in question is absolutely meaningless in this situation - three friends sitting around enjoying each others company. That one group is superficially diverse and the other isn't is neither a good thing nor a bad thing - it's just a thing.
Diversity becomes important, however, when we talk about collaborative projects, such as running a business, building a bridge, designing a videogame, or just the big collaboration that is human civil society. Think about that bridge example - you have the engineer who knows how to design it, the construction workers who know how to operate the tools to build it, the politician who knows how to needle the public into coughing up the money for it, and the Mafia Don who knows how to get the unions off your back so you can actually build it

. These people have a diversity of talents, and without it, progress would be much slower, because fewer people would need to know how to do more and more things to build the bridge, and that just isn't practical.
By now you're probably thinking "Well hey, sure, I can see how having a diversity of skills is important, but what the frack does that have to do with the discussion we're having now? We're not talking about skills, we're talking about... other things." And I concede that the answer isn't immediately obvious. But the thing is that our diverse upbringings and life experiences give everyone a different lens through which they view the world, and this causes us to all solve problems different ways. Those different points of view are tools in our toolbox for tackling the problems of everyday life. And it behooves us to keep as many tools on hand as we can, because it's sometimes hard to know a priori which of these different tools are going to be useful and which aren't. For example, if I knew nothing whatsoever about the games industry, I wouldn't guess that a person's nationality would be something that would influence their ability to create a fun rail shooter game. And yet, Killer 7 is in my top 5 games of all time in no small part because of it's distinctive Japanese-ness. That's really the biggest example I can think of - without the diversity of culture that exists, most of the genres of games that only really come out of Japan could not exist. To put it simply, diversity is our repository for different modes of thinking.
But sometimes (in fact, most of the time) most types of diversity *really don't* matter. Think back to the bridge example. Does it really matter if the engineer in question is a latina woman or a black guy? Of course not. Because the beams supporting that bridge don't give one red damn either way - the only thing that matters is whether it's a thick enough piece of steel to support the cars driving over it. But lately it seems that some people have lost sight of that fact, and treat diversity as some sort of idol to be appeased, rather than a tool we can use to help make everyone's lives better, and that's where the problems start. A prime example - I hear a lot of calls for more LGBT characters in games. And when people respond that they'd rather not have identifiably LGBT characters unless they have some good, plot-related reason for being there, they're shouted down for heteronormative thinking. But the thing is, I think these people misunderstand the objection. The objection being made here isn't "All characters should be straight unless there's a good plot-related reason for it", it's "Overt sexuality is probably best left out of games altogether unless there's a good plot-related reason for it". Off the top of my head, I can think of very few games that actually feature any real exploration of the main character's sexuality at all. I have no idea what the protagonist of Bioshock's sexual identity is. If they ever told us if Chris Redfield is straight or gay, I sure missed it (although RE6 had a hell of a lot of homoerotic overtones...) Does my villager in Animal Crossing need to have a customizable sexuality? And then there are the games like Smash Bros, or Titanfall where none of these questions even really make sense to ask. Shoehorning sexuality, whether straight, LGBT, or whatever, into games where it otherwise doesn't exist isn't a neutral change - it actively makes them worse. If you're going to bring sexuality into your game, have a reason for it.
I will say, though, that I really bemoan the dearth of women in high-level design positions within the game industry. It's pretty well known within the neuroscience community that women and men tend to perceive and process information differently (on wide, population-scale average, nobody freak out on me). That the average man tends to lack an intuitive, experiential understanding of the way the average woman integrates information is at least one of the reasons that female programmers are so in demand right now. It's not just affirmative action, it's that female users (again, on gross population-wide average, there are plenty of individual exceptions) tend to think about computing differently than men do. I loved Killer 7 at least in part because the game featured a novel Japanese way of looking at and processing the world. I wonder what I'm missing out on because I don't have any games featuring a novel female way of processing the world.