Oh please, you know what I'm talking about. I'm talking about game that are meant to appeal to the Straight White Male demographic. Plenty of JRPGs appeal to the Straight White Male demographic, even if they aren't meant to - They give the same violent and sexual content that has universal appeal. Tomb Raider...Eh, I'd give you that, but I generally don't play games with a female protagonist.
When I play an MMO, I make a straight white male. When I play an RPG, the character's also a straight white male. (Or the closest equivalent: Dark Souls would be a male Undead, Mass Effect would be a straight, male Commander Shepherd.)
I can't believe that you're seriously comparing something like Tomb Raider or Tales of Xilla to Gone Home or Depression Quest. There's a massive gulf - You might as well say that something like Agarest Senki is feminist, because there are female characters...When the emphasis is on titillation and clunky JRPG combat...But mostly titillation.
More, I never said that 'only' straight white males buy games and comics. That's prevarication. I am, however, saying that the majority of gamers are indeed straight white males. (All right, straight males in general - I'll give you that one.) That's where gaming companies know their bread is buttered on: The bulk of their sales come, overwhelmingly, from that demographic.
They should be punished with less sales and bad press for moving away from it, instead of people desperately trying to tell us 'this is what we should want'. If they embraced the social justice warrior crowd, they'd be sadly disappointed in how much they expect profits to jump - And in fact, profits should drop as compared to a game aimed at the majority demographic.
edit: In fact, I would say that Japanese games in general are more appealing to the Straight White Male (Or really, just the Straight Male) demographic than Western games are. For one thing, the women are generally more attractive and feminine. They also don't have to try as hard to be 'one of the boys', manly and masculine and GRAAAAAH.
It's like there's this overwhelming fear that correlates feminity and attractiveness with sexism. Anita is simply throwing fuel on the fire, by feeding this mistaken assumption.
When I play an MMO, I make a straight white male. When I play an RPG, the character's also a straight white male. (Or the closest equivalent: Dark Souls would be a male Undead, Mass Effect would be a straight, male Commander Shepherd.)
I can't believe that you're seriously comparing something like Tomb Raider or Tales of Xilla to Gone Home or Depression Quest. There's a massive gulf - You might as well say that something like Agarest Senki is feminist, because there are female characters...When the emphasis is on titillation and clunky JRPG combat...But mostly titillation.
More, I never said that 'only' straight white males buy games and comics. That's prevarication. I am, however, saying that the majority of gamers are indeed straight white males. (All right, straight males in general - I'll give you that one.) That's where gaming companies know their bread is buttered on: The bulk of their sales come, overwhelmingly, from that demographic.
They should be punished with less sales and bad press for moving away from it, instead of people desperately trying to tell us 'this is what we should want'. If they embraced the social justice warrior crowd, they'd be sadly disappointed in how much they expect profits to jump - And in fact, profits should drop as compared to a game aimed at the majority demographic.
edit: In fact, I would say that Japanese games in general are more appealing to the Straight White Male (Or really, just the Straight Male) demographic than Western games are. For one thing, the women are generally more attractive and feminine. They also don't have to try as hard to be 'one of the boys', manly and masculine and GRAAAAAH.
It's like there's this overwhelming fear that correlates feminity and attractiveness with sexism. Anita is simply throwing fuel on the fire, by feeding this mistaken assumption.