I know how to use basic Ren'py (like, REALLY basic), though I'm not sure that might ever become relevant. If you need another voice actor I'll be happy to help though. Or writing, but you seem to have quite a few of those guys already.
No offense, but I'd rather not work with people who just learned the tools that will be used. Nevermind that using Unity for an open source project probably calls for terribleness anyway. (Does that even have/properly work with source control?)Basically, these two teachers from a coding school in Britain are promising to develop a project based course for the Unity 3D engine.
I've never been upper with something.I call it...
Moving on up!
It's a game about moving furniture up stairs.
It's about co-op, stamina management, and positioning your arms.
Actually, I think a floating tuxedo would be just as cool of a mascot. Perhaps, with a floating martini...or make the martini apart of the ensemble you must collect! Hmm, but it needs a purpose...cool points? Maybe have a "Cool Meter" that allows you to pull off over the top spy moves. Or just make it easier to pull of attacks? Or maybe just increased health?twosage said:"Dressed to Kill"
An action platformer where you play a pair of boxers shorts and each level you must collect your clothes and equipment. You must collect each article of clothing and secret spy gear (adding each one to your ensemble) until you are a full super-spy tuxedo ready to shoot baddies and woo ladies...
Edited one last time. The original idea was better. The floating boxer shorts mascot would just be great for marketing.
Ha, I love this idea! I can definitely see this being played with a dual stick game pad. Each hand corresponds to a stick on the pad. L and R triggers represent the players feet. So you have to balance the sticks while walking with the triggers.Souplex said:I call it...
Moving on up!
It's a game about moving furniture up stairs.
It's about co-op, stamina management, and positioning your arms.
indigo945 said:I've never been upper with something.I call it...
Moving on up!
It's a game about moving furniture up stairs.
It's about co-op, stamina management, and positioning your arms.
If it helps, I've already picked out a themesong.Kricketz said:Ha, I love this idea! I can definitely see this being played with a dual stick game pad. Each hand corresponds to a stick on the pad. L and R triggers represent the players feet. So you have to balance the sticks while walking with the triggers.Souplex said:I call it...
Moving on up!
It's a game about moving furniture up stairs.
It's about co-op, stamina management, and positioning your arms.
You wipe "you're sweat" with B or Circle. If you don't it's harder to balance. Your "Catch your breath" or recover stamina with X or Square. You re-adjust slight footing position with the D-Pad. Ohhooo imagine the harder difficulties...like bigger furniture...or circular staircases!!!
Could possibly cause hand cramps...![]()