Sean Sands said:
Imitation is the Sincerest Form
The guys who made Chrono Trigger: Crimson Echoes should've seen Square Enix's cease and desist letter coming a mile away.
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It's been close to a year since this incident. In that time, I read everything that the developers did for the game, creating new tilesets, adding new music, and creating a story that is coherent with both Crono Trigger as well as Crono Cross, to the point that I've actually wanted to play this PS1 game.
First, the law. We understand that the C&D could come and destroy all of their work, which it did. It's unfortunate but there is one key thing that we don't have. Permission. The one thing that these three developers wanted in order to create something brand new. So, my question is this, how are they supposed to GET permission? How is it that they were supposed to create a dialogue with a company that is unreachable except for a job offering in their newest games? Why not have a special license for fans of a work, who aren't showing that they want to compete with a work, merely show a new side to the story?
In all of this last year, we have heard nothing of a new Crono Break. We have heard nothing of a redux of Cross. Merely the same game, Trigger, with a few extra cutscenes. All these cutscenes do is try to segueway Trigger into Cross with nothing substantial to say this series will continue.
And yet, when someone successfully does exactly that, Square threatens them with $150000, for monetary damages. Yes, I went to Youtube and looked up Crimson Echoes. The story, was done exceptionally well and for a fan effort, it was fairly polished. I would recommend anyone interested in it to look it up.
Sadly, this argument doesn't age well. "It's the law" equates to heavy handed bias against new ideas and looking only at what worked in the past to try to milk it for what it's worth.
How ironic that Activision is doing the same to Infinity Ward. Even funnier is the fact that Activision destroyed another fan work that had an even longer cycle who HAD a license and at least dialogue.
What I'm finding is that a lot of bureaucrats in the big chairs aren't seeing the entire picture. The laws are changing to stifle the very thing needed in gaming right now. Innovation no matter where it comes. No matter how great the pro-IP touts the law, in the end, it comes at a price. It comes at turning our entertainment into nothing more than Big Gaming. Hmmm... I should make that a site. See how long it stays up.