Impossible (to beat) DRM

HyenaThePirate

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Jan 8, 2009
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I would be very interested to know how much, if anything, gaming publishers receive for re-sold titles at stores like Gamestop.

Depending upon the answer to that question, it might very well be the reason game prices have hung around the $60 mark.
 

Uncompetative

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Jul 2, 2008
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DRM proposal:

- Every game console has a unique hardware id.

- Digital distribution only

- Every downloaded file is uniquely encrypted so only the console that payed for it can decrypt it

- No need for single-player games to be always on-line

- No disk swapping
 

Dogmeat T Dingo

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Sep 4, 2008
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Jinxey said:
Putting yourself in a developers shoes it's easy to understand why they get mad at people stealing (yes pirating is stealing) their product.

Whine and ***** about "oh but I didn't have a demo" or other pitiful excuse. The developer is providing you THEIR product on THEIR terms. If you don't like those terms, vote with your money but that doesn't enable you to steal with good conscience. You try working 2-5 years of your life while providing for your family at a small company and than have some entitled snot tell you he "deserves" it for free.

Sorry, but this hits home for me. Some of my best friends have been layed off due to "budget cuts". Furthermore many companies have had to shut down due to rampant pirating.
Actually I agree with you, and your friends have my sympathy.

I'm not going to say that I haven't downloaded the odd cracked game or two when I was a little younger and stupider, but these days it's a different story. As someone on a generally low income I often don't have the spare cash for things like computer games, but I don't see that as justification for piracy. If I can't afford a game I simply don't play it, I've never played Assassin's Creed 2 or Bioshock 2 or a lot of these other games the community deems essential. Gamers as a whole seem to have a strange sense of entitlement when it comes to games, as if the fact that they're a part of the community grants them the right to an experience without paying. I hate to sound like some sort of snotty capitalism worshipping prick, but if you can't or won't pay for a game then you can't legally own it, and in most cases shouldn't be playing it (making an exception there for things like local multiplayer for example).

That's not to say you have to play full price or be "killing the industry", I mean a lot of my current games came off of Steam during their sales, or out of a bargain bin. And back when I had a console I did a lot of second hand stuff and trade-ins. I mean yeah it doesn't help the developer as much as paying full retail at release but it's still helping them out to buy a discarded copy that will otherwise make no profit at all for anyone. Just because you're low on money doesn't mean you can't play games, it just means that a lot of the time you might not be able to get a shiny new release. You can vote with your wallet AND get a decent gaming experience without breaking the law. When that new release shelf game winds up on the table at EB for fifteen bucks it will still be as awesome or crap as it always was.

Just don't listen to idiots who tell you that you have to play everything right away or at all, because you don't. It wasn't true eight years ago (when frankly I think PC games were at their quality peak), and it's certainly not true now with all the homogenized, blinged up generic shit video game developers churn out for the masses these days.
 

dochmbi

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Sep 15, 2008
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Splinter Cell Conviction (Ubisoft DRM) has been cracked and has a proper (i.e. fully working) release out just three days after release.
Assassins Creed 2 took more than month to crack. Interesting.
 

jords

Once mauled a bear
Oct 20, 2008
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dochmbi said:
Splinter Cell Conviction (Ubisoft DRM) has been cracked and has a proper (i.e. fully working) release out just three days after release.
Assassins Creed 2 took more than month to crack. Interesting.
But not unexpected. The cracking groups are becoming much more familiar with the DRM. In a few months ubisoft games will probably be cracked just as fast as the securom ones.
 

Continuity

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May 20, 2010
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Lots of things worry me about this trend, not least how long will the servers exist for? say UBIsoft goes bust, or 20 years from now - can we still play the game?
Also piracy isn't as big an issue as the gaming companies think, most piracy is committed by people who cant afford to buy the games in the first place - kids, students, etc..sure their potential sales are reduced but there will always be gamers who pay. Heres an idea UBIsoft, if you're not selling enough of your product to make the profit you want, why not try making a cheaper product - cater to the reduced market of paying gamers and ignore piracy altogether. Or how about leading a loss on some products so that you can profits else where. e.g. create a gaming world that people love in a loss making but good and DRM free game, then transplant that world into a paid for MMO and make your profits there...
Think out of the box rather than flogging a dead sales model.
 

jpoon

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Mar 26, 2009
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Excellent article. Exactly the way I feel about DRM. It promots piracy and still doesn't stop it, waste of fucking time Ubi. Make your games better instead of wasting time on this BS.