HuntrRose said:
Yes, I see what you mean, and I moslty agree. Except on one point. The romans (as you called then) have tried burning down Rome several time now, but it seems the attackers are using firerepelants or something, cause it's just not working. So maybe they should try covering Rome in chocolate-chip cookies or other incentives instead? Get the carrot instead of the whip as it were? Start using DLC for more than just what it is today? maybe as an incentive for people to actually buy the game instead?
So essentially, what you are advocating is that the industry adopt a policy of "Rewarding bad behavior".. In essence, they should stop trying to protect their product from piracy and instead concentrate on incentivizing purchases?
Other than the fact that it pretty much requires the companies to go the extra inch to convince people to play a product they already obviously want to play since they have no problem stealing it (it's not like anyone pirates sucky games), but essentially the entire theory of "Let the pirates have their way, the people who want to pay will pay" is flawed from the very start. Why? Because of two simple words:
HUMAN
NATURE
Nobody is going to pay for something they can get for free. Why should they, unless there are severe repercussions for stealing? If you have two wells, one with regular, everyday water for free, and a well with purified spring water that you sell at a dollar a bottle, which do you think people will opt for by a majority? Sure, you may sell a good many bottles of the pure water, but ultimately, by nature, most people are just going to go for the free water provided its not contaminated... simply because it is FREE.
You can offer a free booth babe with every purchase and you will still have large portions of the gaming populace downloading away if you remove all DRM or anti-pirate measures.
What needs to be combated however is not necessarily the ABILITY to pirate, but the MENTALITY that piracy is acceptable behavior. Ever wonder why those somali pirates keep risking life and limb to hijack corporate ocean vessels? Because the payoff is much too tempting to ignore.. some of those companies have paid ransoms in the millions of dollars to secure their vessels back. Yet, one nation does not suffer its ships being hijacked with frequency... China. Why? Because they have an absolute zero tolerance for piracy and retaliate with overwhelming, unforgiving force. Which do you suppose is the greater deterrent?
In order for gaming companies to stop piracy they need to find out a way to discourage people from the practice of it to begin with. Part of that might be re-accessing their pricing structure, part of it might be adding benefits and incentives for players to purchase their titles, and part of it might be out and out draconian protective measures. Its the ultimate "Tower Defense" game for them, but as this article points out, the time, money, and resources are decidedly on their side. Sooner or later they will figure out the perfect formula and bring Piracy to its proverbial knees.
What Arkham Asylum did was a step in the right direction, what Assassin's creed did was way to the extreme, but in between the two lies the Holy Grail of anti-pirate protection and in the increasing arms race between Industry and Pirates, I believe the Industry is on the doorstep to a total, final solution.
Of course, how much damage it does to us, the gamers who purchase our games legally and honestly will suffer in the process, but I don't blame the industry... I put ALL blame squarely where it belongs: at the feet of the pirates and pirate "apologists" who make excuses for people stealing. It is THEY who force the hand of the industry and cause the rest of us to endure the issues we've had with DRM.