Riven Armor said:
HyenaThePirate said:
[snip]
What Arkham Asylum did was a step in the right direction, what Assassin's creed did was way to the extreme, but in between the two lies the Holy Grail of anti-pirate protection and in the increasing arms race between Industry and Pirates, I believe the Industry is on the doorstep to a total, final solution.
Of course, how much damage it does to us, the gamers who purchase our games legally and honestly will suffer in the process, but I don't blame the industry... I put ALL blame squarely where it belongs: at the feet of the pirates and pirate "apologists" who make excuses for people stealing. It is THEY who force the hand of the industry and cause the rest of us to endure the issues we've had with DRM.
Not sure what makes you think the industry is onto something with a hypothetical moderate anti-piracy mechanism. The subculture will always be a problem. I don't think it'll stop growing either. Corporations are made of people who make fallible products, and there will always be more people on the outside beating down the protection measures. It's easier to tear something down than to build it up.
In any case, I don't mean to come out in favor of the act of stealing games. But if piracy were to go away tomorrow the industry wouldn't stop overpricing games or installing DRMs. Piracy is a necessary evil that safeguards even legitimate gamers from the excesses of the big corporations. Nobody's all bad, but nobody is incapable of wrongdoing either.
I don't buy any of that... it is the video game equivalent of stockholmes syndrome. Essentially here is your example:
bandits keep raiding your town, so the town council hires body guards. The Bandit raids slow for a bit and the bandits realize they need to find a way to deal with the bodyguards.. so they enlist mercenaries to their "cause". The raiding increases more than before, because with the added mercenaries, the bandits can plunder faster and more efficiently than before. The town decides that the best option is to hire trained gladiators to deal with the mercenarie/bandit coalition. For a time, raiding decreases and the bandits are unable to act with impunity. To deal with the gladiators, the Bandits and Mercenaries beseech the aid of Ninjas. The Ninjas bring with them motorcycles. The motorcycles are cheap and in easy supply so it makes raiding more widespread and easier to do. The addition of ninja masks make banditing anonymous so less bandits are brought to justice. Soon, people in the town discover that motorcycles are cheap to buy and masks keep their identity secret so some of them decide to become bandits as well, due to the fact that
in order to hire the bodyguards and gladiators the town had to "raise taxes". The raiding and plundering increases exponentially, spreading like wild fire.
Now the town can barely afford to grow it's crops which the bandits want.
So the Town builds a giant wall, and requires identification to pass through the gates, all at great cost, which they are able to afford because the quality of their crops has increased with better farming technology. However the bandit/ninjas quickly discover how to counterfeit the identification required by the town's guards and are able to plunder by tossing the goods over the wall.
The Town having no choice, begins a policy that outlaws all motorcycles and ninja masks.
Everyone who loves motorcycles complains. The Bandits complain and begin raiding more in protest, declaring themselves the victim of an oppressive town that seeks to stifle their love of ninja masks, motorcycles, and crops.
and thus you have an analogy that I believe fits the situation perfectly, and points out, correctly, that pirates (like the ninja mask wearing, motorcycle loving Bandits) are NOT victims in this situation. They are the bad guys. You can not blame the Town for taking increasingly extreme measures to deal with the Bandits.
Piracy EXPLODED when pc's became affordable to the absolute mainstream, when hard drive technology exploded, and when broadband speed became a staple of nearly all serious internet users. Piracy became an issue when 10 year olds discovered how easy it was to torrent and when cracking groups made cracks easier and easier for the layman to use.
Thing is, the gaming industry will be just fine in the end, even if they DO go to the extreme with DRM... because sooner or later, people will get USED to it, they always do. Legitimate game owners and people who pay for their games aren't going to suddenly STOP buying games and go back to playing board games. If anything will suffer, perhaps it will be PC gaming, but with consoles increasingly blurring the line, gamers will be able to avoid a large portion of trouble by simply buying a console.
So essentially, if you love PC gaming, if it is your platform of choice, you have a vested interest in BUYING pc games and supporting those companies, while condemning piracy in all its forms. Because otherwise, the only two choices you will soon have are draconian DRM practices.. or the complete death of PC gaming entirely.
You choose.