Inspired by this thread [http://www.escapistmagazine.com/forums/read/9.176414-Most-impractical-JRPG-weapon].
I was just looking over the character design for Lulu from FFX, and realised just how goddamn impractical her outfit is for anything.
I mean, seriously, how many belts is she wearing? And she's battle-ready, right? She's wearing heels and a fur coat, and little else. Not most protective thing for someone who is going up against the embodiment of evil itself. It's not even really ablative (heavy fur and, you know, the skirt made of belts), which should be priority for a spellcaster who's ditching protection.
In fact, a lot of games suffer from this problem. Yahtzee wrote an article on it not long ago with some good examples [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7071-Extra-Punctuation-Darksiders], War being the main one. Nobody needs that much armour, especially when none of it really goes together more than being a random assortment of scrap metal.
So, what do you (yes, you) consider bad character design? Examples? Any particular games or designers? Or maybe I should shut up and let you post already.
(inb4 JRPG hate)
I was just looking over the character design for Lulu from FFX, and realised just how goddamn impractical her outfit is for anything.
In fact, a lot of games suffer from this problem. Yahtzee wrote an article on it not long ago with some good examples [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7071-Extra-Punctuation-Darksiders], War being the main one. Nobody needs that much armour, especially when none of it really goes together more than being a random assortment of scrap metal.
So, what do you (yes, you) consider bad character design? Examples? Any particular games or designers? Or maybe I should shut up and let you post already.
(inb4 JRPG hate)