I'm going to throw a few names out there; some will be people and some will be games. When you read them, I want you to take an introspective self-aware moment and think about how you feel as the words on the screen dance across that little ball of grey matter of yours. If you don't know all of the names, that's fine, just think about the ones you do:Pauline Kael said:In this country we encourage "creativity" among the mediocre, but real bursting creativity appalls us. We put it down as undisciplined, as somehow "too much."
Tim Schafer
Indigo Prophecy (Fahrenheit)
Hideo Kojima
Halo 3
Little Big Planet
Shadow of the Colossus
Eternal Darkness
Call of Duty: Modern Warfare 2
Hironobu Sakaguchi
Tetris
Will Wright
God of War
Heavy Rain
So... for those who knew all the names, I imagine you're probably questioning some of those names on that list given the title of the post. It's that very contrast that highlights the divide that exists in the world of gaming today.
It seems we live in a world where the cost for creativity is success. With a game like Shadow of the Colossus, which was near-universally heralded as being a bastion of creativity, peaking at just over a million units in sales (according to various internet sources), and a game like Call of Duty: Modern Warfare 2, which arguably does absolutely nothing creative that hasn't been done before in some form or another, smashing sales records across the board, it certainly raises the question of incentive when it comes to risk.
It seems as though as an audience, we shy away from the unknown, while at the same time we beg for it. We are revelers in our own irony; we ask for "cinematic gaming" and blast a game for being "too much like a movie." We complain about games being "too easy," then demand a patch be released to lower a games unforgiving difficulty to make it "more accessible." Each and every time a creative mind tries to give us something new, we complain about how it's not like what we're used to.
I remember back when the Gamecube came out, the launch title was Luigi's Mansion. People were genuinely shocked out of their overalls that there wasn't a "Mario" game to be found on the system at launch. After all, what's a Nintendo system without a Mario game at launch? Retrospectively, Mario games pre-Gamecube have been the gold standard of what games should be, right? I mean thinking back to Super Mario Bros. , then Super Mario World, then Mario 64... all of those games would be on or close to everyone's Top 10 lists for best games of all time. Then I read, "Miyamoto is getting lazy, all he's doing is Mario and Zelda games... where's the innovation?"
It's head-through-a-wall confusing. The Legend of Zelda, A Link to the Past, Ocarina of Time, Wind Waker, Twilight Princess; Wind Waker releases and people complain about the art direction; about not having "adult Link" in a "real Zelda game," then Twilight Princess comes out and people blast it for not doing "enough that's new." After which, they ask "when's my next Zelda game?" It's maddening.
Let me ask you this: What if your next Zelda game never came? What if Miyamoto cast of the red and blue mustached shackles and devoted his time to a game that actually does something new and innovative, like Wii Cooking or Wii Bottled Water Drinking, would you give him your money out of appreciation? Would you drop your hard-earned cash (read: allowance) to play Wii Barista, where you make as many cups of coffee as fast as you can, timing the pulling of shots, pumping syrup, etc.; or would you sit back and complain about the fact that Mario Galaxy 3 never came out?
If you want creativity in games, you must be creative with your money. I recently read an article on The Escapist called Going Gold: Why You Need to Buy Heavy Rain [http://www.escapistmagazine.com/articles/view/columns/going-gold/7211-Going-Gold-Why-You-Need-to-Buy-Heavy-Rain] in which the writer encourages you to purchase a game based on the threat that if you don't, it will kill the future budgets for anything outside of a Halo or Call of Duty franchise-established game. From what I am reading around the world of the internet, I think that's what people want.
For every Sid Meier there are far more David Jaffe's waiting in the wings to capitalize on the success of waters tested; developers willing to hike themselves up onto the shoulders of the fallen and exploit the trials and errors of those who were truly willing to put their standard of living on the line in order to bring you something you've never experienced before. The real question is, "is that what you really want?" Do you want the risk of playing complete rubbish on the chance that something amazing might come through, or do you want your $59.99 to guarantee you a makeover on the same person you've been bedding for years?
-SP