I completely agree. I personally saw no problem with Helper's comments, and agree that the reaction was... well, to call it overblown would be an understatement. While I would probably never use "Helper Mode" if it was available, it would be useful to have.Maybe instead of adding Hepler Mode, developers should make games where the story and gameplay are in harmony instead of competition. But if Hepler Mode is possible - if combat is nothing more than an obstacle between cutscenes and nothing you do in a fight will have consequences later on - then I don't see any reason not to give players the option.
I'll go you one further and say that, while the hybrid "storyplay" method is more streamlined and organic, even that's not an either/or deal.Shamus Young said:In Defense of Hepler Mode
Shamus offers support for a "Hepler Mode" in games.
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I fixed that for ya. ;pZhukov said:If someone enjoys their entertainment in a different way to me they are doing it wrong, they are a lesser form of life and I hate them.
People, ladies and gentlemen.
Wonderful history-slash-psychology lesson. I greatly appreciate it.Dastardly said:I'll go you one further and say that, while the hybrid "storyplay" method is more streamlined and organic, even that's not an either/or deal.
Take movies. I love a good horror-comedy, but that doesn't mean I want all of my horrors to also be comedies, or vice versa. Sometimes I want pure distilled horror. Sometimes I want straight-ahead comedy. And yeah, sometimes the combination is just what I want.
Artsy-fartsy comparison follows:
Opera has fallen out of favor over the centuries, basically replaced by the modern musical. In opera, the idea was for the singing and the story to seamlessly combine... and instead, you got the arias (the musical numbers people really wanted) separated by spans of recitative (the more 'talky' parts, far less melodic or catchy). Recitative moved the story forward through dialogue and exposition, while arias were the payoff. And that formula stayed and stayed.
Why? Because audiences liked that better than the operas that tried to do both throughout. But even then, when it finally occurred to folks to just make the recitative sections spoken dialogue, audiences liked it even better. Why? Because they want their story to be story, and their songs to be songs.
That's pretty much it, right there. The visual novel-type game is more fun than a lot of self-professed "hardcores" think it is. I'm rather fond of them, especially at this point in my gaming life.rtisan said:Personally, I refuse to call it "Hepler-mode" and will call it a visual novel instead. I love visual novels (mostly those from Japan with English translation)!
The same way people get invested in television, or movies - and also books, because frankly, I'm not invested in books because I'm so personally attached to my ideas of the characters/environment/whatever, I'm invested in them because I'm finding the various elements of the story to be Interesting - same with games. Yeah, this would allow the removal of gameplay elements, but for the people who pick this option, those same elements can actually detract from their investment in the story.-Torchedini- said:Hepler Mode is fine by me but is it still a game then. If you are skipping the combat then it simply becomes an interactive movie or the stories that appear on here sometimes.
I don't mind Hepler mode, maybe I had finished ME1 instead of skipping that one and going to 2 and 3, but all the 'Game' elements are gone then.
Also I want to raise the point that if you don't play the game how do you become invested in the story ? In books its fairly simple because you're using your own imagination.