Yeah, I'm down with the idea of every single encounter being 'skippable', through dialogue skills. Have the game save at each one, and if you mess up, it lets you know you failed, and then you can battle anyway (If you're a hybrid fighter/talker) or restart the conversation.
Not necessarily as an alternative to Hepler Mode, but rather because I seriously want to play a true pacifist in more games (ie NOT just waiting for my allies to win for me.)
On HM itself... I have no problems with it? Just include a "Pacifist mode" available at the start, lock the character into all dialogue/passive skills (if applicable) and let them play normally, removing any enemies. Write the story so it accomodates a passive player anyway, so you don't get any "Congrats for vanquishing the goblin queen" when you really just walked to her house and back.
Instead, you'll pop in for a chat, tell her to fuck off, and if you fail the dialogue? Bam, restart that section. Gameplay, that lets you fail. (Obviously, when playing normal mode, failing the dialogue will just make her really cross.)
Not necessarily as an alternative to Hepler Mode, but rather because I seriously want to play a true pacifist in more games (ie NOT just waiting for my allies to win for me.)
On HM itself... I have no problems with it? Just include a "Pacifist mode" available at the start, lock the character into all dialogue/passive skills (if applicable) and let them play normally, removing any enemies. Write the story so it accomodates a passive player anyway, so you don't get any "Congrats for vanquishing the goblin queen" when you really just walked to her house and back.
Instead, you'll pop in for a chat, tell her to fuck off, and if you fail the dialogue? Bam, restart that section. Gameplay, that lets you fail. (Obviously, when playing normal mode, failing the dialogue will just make her really cross.)