I have no problem with a story-mode if it doens't affect the game in any significant way.
But I fear that if the Hepler mode shows any kind of success and the possibility to make more money out of it, Bioware (and any other company) would immediately change the gameplay to fit that mode better.
Just look at how MP has changed the gameplay of ME3: yes, I am one of the few who prefers ME2 gallery shooting because it felt more rpg-ish and less of a proper shooter. Not to mention how MP actually affects the ending, no matter what the devs said on the argument.
What are we going to see then? More cinematics. More heavy handed "storytelling". Less exploration. Less depth in the gameplay. Less proper RPG elements.
My solution? Allow story mode if you finished the game once (even at the easier difficulty level). Accomodate the easy level to be more similar to a proper story mode, removing all filler combat and having very easy and short boss fights (no multi-phased boss at easy/casual level).
But I fear that if the Hepler mode shows any kind of success and the possibility to make more money out of it, Bioware (and any other company) would immediately change the gameplay to fit that mode better.
Just look at how MP has changed the gameplay of ME3: yes, I am one of the few who prefers ME2 gallery shooting because it felt more rpg-ish and less of a proper shooter. Not to mention how MP actually affects the ending, no matter what the devs said on the argument.
What are we going to see then? More cinematics. More heavy handed "storytelling". Less exploration. Less depth in the gameplay. Less proper RPG elements.
My solution? Allow story mode if you finished the game once (even at the easier difficulty level). Accomodate the easy level to be more similar to a proper story mode, removing all filler combat and having very easy and short boss fights (no multi-phased boss at easy/casual level).