WilliamRLBaker said:
So whats mine or any ones incentive to play EVE? or for that matter do any thing big in EVE collect anything in EVE? try to do any of the missions and other such things that would require this type of ship?
Nothing _REQUIRES_ this type of ship. Just about anything is achievable with a ship that costs 1/100 of that.
That's due to the fact the price-vs-performance curve is exponential (or logarithmic, depending how you look at it) - a tiny increase in performance "past optimal" (which is quite cheap) will cost you oodles extra. Talk about diminishing returns, eh ?
Hawk eye1466 said:
so if your ship is destroyed it dosent respawn?
you have to build it all over again?
Well, just buy a new one mostly. There is some heavy-duty compartmentalization between different "branches" of the game. Very few people "do it all" because it would simply take too much time//effort to do it like that.
But yeah, everything you had "on you" at the moment you were killed is either destroyed (the ship is gone for sure, and about half of the contents too) or will be picked up by your killer(s) immediately after.
That might sound tragic if you never played, but fact is, anybody that flies around with a significant portion of their assets//wealth is considered to be quite reckless in EVE.
Usually people invest only a small portion of their financial power in any single ship they fly. Whenever somebody DOES NOT follow that rule end up... well... pretty much the same way the guy in the story did. Although to be fair he probably still had a lot of stuff to lose other than that ship, because he didn't sound especially crushed by the loss.
Pugiron said:
So there is no point in getting too successful in Eve because the more you have the more likely you are to lose it all. Wow. What fun. Fuck that.
You can only lose what you CHOOSE to bring with you out of the complete security of a space station.
Whatever you leave in your hangars across the galaxy, nobody can ever touch except you.
But yeah, if you gather all of your belongings and invest everything in a single ship, you can totally lose everything you have in a single stroke.
Whenever that happens and you rage about it, most of the game laughs at you for being stupid enough to do that at all in the first place.
lastcigarette said:
I'd like to know the value of the all the ships they lost taking him down.
If they were using Tech 1 battleships with low-grade equipment, and if they subsequently had other friendlies looting and salvaging their own wrecks too, the actual financial loss on the aggressor side could have easily been as small as half a bil ISK, or even less.
Fearzone said:
Meh. As soon as you can trade in-game currency for real money the game is broken. Pets are okay, mounts I can let slide, gear... depends but you are on really shakey ground, but money is too central to everything particularly in Eve. If you buy money from gold farmers, that's cheating. But if you buy it from the company, it's a broken game.
You CAN'T trade in-game currency for real money. You can trade it the other way around though.
ISK is quite important in EVE, true, but only to a certain extent. Player (as opposed to character) experience, having the right network of contacts/friends, and knowing how to make use of the other people you work with... THAT is far more important for success than a high-SP character and uber-expensive gear.
Also, no, you CAN NOT buy in-game money from the company. You can only buy it from other players, in exchange for gametime.
NaziKitty said:
This doesn't sound like such a fun game...
How do newer players not get assraped instantly?
They have nothing of value to clobber them over the head with, for starters. While there might be some people that do get their kicks from baiting and slaughtering newbies, it's far from a frequent occurrence.
Also, while on a 1-vs-1 footing a new player might almost always lose, this game more than embraces the first M in MMO -- a swarm of relative newbie characters with ubercheap gear not only could, but almost always WILL overpower and slaughter a small handful of long-time players in expensive ships... assuming similar player (not character) experience.
The only chances the older characters have are to either avoid the fight entirely (which is one of the first skills that differentiate a newbie from a vet, knowing how NOT to get into a fight they have no chance of winning) or keep up with a hit-and-run tactic, making some quick kills from the periphery and make a clean getaway before the enemy can zerg'em, then repeat as long as possible while also "encouraging" the newbies to break formation so they can pick the stragglers off with less risk.
So, in reality, while the newbie characters (if led by a veteran player, even if the vet doesn't actively participate in combat) would almost certainly wipe out the vet characters, in reality, the vets will win decisively most of the time since the newbie swarm is usually made up of actual player newbies (not just new characters) and are horribly disorganized.
Having a good FC ("fleet commander") and having the guys in the fleet able to properly follow orders even if the fleet is made up of mediocre-skill-total character in low-cost ships is noticeably more important than having a mediocre FC with a fleet full of high-skill-level characters flying expensive ships which don't follow orders because they can't be bothered or don't trust the FC.