In-Game Attack Costs EVE Player $1200

aussiesniper

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Aethren said:
I'm kinda curious about EVE, but I'm not sure if the ships in the game have stealth capabilities, and since stealthy types are the only thing I play as...Yeah. I'd so wanna be a spy-type ship, able to vanish off all sensors at a moment's notice, be able to sneak around, possibly plant mines while I'm sneaking behind enemy lines, things like that.

I wanna be the ship your mothers warned you about.
There are stealthy ships (covert ops, stealth bombers, recon cruisers and black ops) but they're quite difficult to get and use effectively. Covert ops frigates are pretty much just used to scan down other ships, and they have no firepower (they can move faster than light while cloaked, though). Recon cruisers are less sneaky, but they can shut down a much larger ship's targeting systems/turrets almost instantly.

Black ops battleships are very fun, especially in groups (they come with a specialised covert jumpdrive, a fancy name for the ability to teleport to friendly black ops ships across solar systems instantly and quietly).
 

chieften

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Still doesn't beat the three year long infiltration of Band of Brothers corp (I believe) and the complete house-clearing.
 

FallenJellyDoughnut

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NaziKitty said:
This doesn't sound like such a fun game...

How do newer players not get assraped instantly?
Probably because newer players are in the more secure areas and have nothing worth fighting for?
 

Cazza

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No MMO has stories like this. EVE has truly made a reality which shit happens.
 

BobisOnlyBob

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Fearzone said:
Meh. As soon as you can trade in-game currency for real money the game is broken. Pets are okay, mounts I can let slide, gear... depends but you are on really shakey ground, but money is too central to everything particularly in Eve. If you buy money from gold farmers, that's cheating. But if you buy it from the company, it's a broken game.

Sorry to see they went this direction. It had potential if there were more you could do with your avatar and there was more content to keep you going in the early game.

It may still be a good space corporate fantasy simulator, but it's not a game.
Actually, converting back and forth is a pain in the ass, and can only be done using PLEX, cards for game time. The same mechanism also allows people to essentially play for free (by earning enough in-game cash to purchase PLEX) and to allow people to buy in-game currency, which barely defines you within EVE; your skills determine what you can fly and how effective you are in it, and you can only fly with so many modules and equipment, although this particular guy demonstrated the extreme of it.

NaziKitty said:
This doesn't sound like such a fun game...

How do newer players not get assraped instantly?
There's no profit in attacking them, usually. The cost of killing a newbie is the cost of fitting a ship and having your security status lowered, since newbies stick to high-security (hisec) space. Hisec is protected by CONCORD, the police. You attack a newbie or any player who isn't flagged as permissible to shoot (ie. the worst pirates and people you're at war with) and CONCORD will warp on top of you and pop your ship. Also, said newbie will barely lose anything but starter equipment they can likely get for free from NPCs, dirt-cheap on the market, or by nagging their corpmates. Newbies also tend to be in NPC corps, which you can't declare war against, or in megacorps, who you REALLY don't want to declare war against, as they have so many members and will quite happily "blob" you to death with sheer numbers.

Pugiron said:
So there is no point in getting too successful in Eve because the more you have the more likely you are to lose it all. Wow. What fun. Fuck that.
Only if you're going it alone and insist on over-fitting your ship. EVE is not like any other MMO, and your priceless equipment is best kept in storage until you know you're going to need it. You can be incredibly successful in EVE, but it's not by flying a ship lined with the top-tier modules; it's by running a corporation with several hundred members, and claiming dominion over multiple solar systems and their resources and manufacturing.
 

Ruairi iliffe

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Ahh, always brings a smile to my face when i see EvE news posted here.

oh well time to wipe off that smile and watch a gate for the next hour, Lots of wars, but most cold ones.
 

De Ronneman

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Losing that much money is not funny. No matter who you are or how big your wallet is, that sucks. I feel sorry for the guy.

Also, one of the reasons I don't like EVE, it's too easy to lose reallife cash...
 

Tibike77

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WilliamRLBaker said:
So whats mine or any ones incentive to play EVE? or for that matter do any thing big in EVE collect anything in EVE? try to do any of the missions and other such things that would require this type of ship?
Nothing _REQUIRES_ this type of ship. Just about anything is achievable with a ship that costs 1/100 of that.
That's due to the fact the price-vs-performance curve is exponential (or logarithmic, depending how you look at it) - a tiny increase in performance "past optimal" (which is quite cheap) will cost you oodles extra. Talk about diminishing returns, eh ?
Hawk eye1466 said:
so if your ship is destroyed it dosent respawn?
you have to build it all over again?
Well, just buy a new one mostly. There is some heavy-duty compartmentalization between different "branches" of the game. Very few people "do it all" because it would simply take too much time//effort to do it like that.
But yeah, everything you had "on you" at the moment you were killed is either destroyed (the ship is gone for sure, and about half of the contents too) or will be picked up by your killer(s) immediately after.
That might sound tragic if you never played, but fact is, anybody that flies around with a significant portion of their assets//wealth is considered to be quite reckless in EVE.
Usually people invest only a small portion of their financial power in any single ship they fly. Whenever somebody DOES NOT follow that rule end up... well... pretty much the same way the guy in the story did. Although to be fair he probably still had a lot of stuff to lose other than that ship, because he didn't sound especially crushed by the loss.
Pugiron said:
So there is no point in getting too successful in Eve because the more you have the more likely you are to lose it all. Wow. What fun. Fuck that.
You can only lose what you CHOOSE to bring with you out of the complete security of a space station.
Whatever you leave in your hangars across the galaxy, nobody can ever touch except you.
But yeah, if you gather all of your belongings and invest everything in a single ship, you can totally lose everything you have in a single stroke.
Whenever that happens and you rage about it, most of the game laughs at you for being stupid enough to do that at all in the first place.
lastcigarette said:
I'd like to know the value of the all the ships they lost taking him down.
If they were using Tech 1 battleships with low-grade equipment, and if they subsequently had other friendlies looting and salvaging their own wrecks too, the actual financial loss on the aggressor side could have easily been as small as half a bil ISK, or even less.
Fearzone said:
Meh. As soon as you can trade in-game currency for real money the game is broken. Pets are okay, mounts I can let slide, gear... depends but you are on really shakey ground, but money is too central to everything particularly in Eve. If you buy money from gold farmers, that's cheating. But if you buy it from the company, it's a broken game.
You CAN'T trade in-game currency for real money. You can trade it the other way around though.
ISK is quite important in EVE, true, but only to a certain extent. Player (as opposed to character) experience, having the right network of contacts/friends, and knowing how to make use of the other people you work with... THAT is far more important for success than a high-SP character and uber-expensive gear.
Also, no, you CAN NOT buy in-game money from the company. You can only buy it from other players, in exchange for gametime.
NaziKitty said:
This doesn't sound like such a fun game...
How do newer players not get assraped instantly?
They have nothing of value to clobber them over the head with, for starters. While there might be some people that do get their kicks from baiting and slaughtering newbies, it's far from a frequent occurrence.

Also, while on a 1-vs-1 footing a new player might almost always lose, this game more than embraces the first M in MMO -- a swarm of relative newbie characters with ubercheap gear not only could, but almost always WILL overpower and slaughter a small handful of long-time players in expensive ships... assuming similar player (not character) experience.

The only chances the older characters have are to either avoid the fight entirely (which is one of the first skills that differentiate a newbie from a vet, knowing how NOT to get into a fight they have no chance of winning) or keep up with a hit-and-run tactic, making some quick kills from the periphery and make a clean getaway before the enemy can zerg'em, then repeat as long as possible while also "encouraging" the newbies to break formation so they can pick the stragglers off with less risk.
So, in reality, while the newbie characters (if led by a veteran player, even if the vet doesn't actively participate in combat) would almost certainly wipe out the vet characters, in reality, the vets will win decisively most of the time since the newbie swarm is usually made up of actual player newbies (not just new characters) and are horribly disorganized.

Having a good FC ("fleet commander") and having the guys in the fleet able to properly follow orders even if the fleet is made up of mediocre-skill-total character in low-cost ships is noticeably more important than having a mediocre FC with a fleet full of high-skill-level characters flying expensive ships which don't follow orders because they can't be bothered or don't trust the FC.
 

Tibike77

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boholikeu said:
Lightslei said:
People on this thread need to learn to read. The guys not remotely mad about it.
Seems kind of stupid for a suicide attack like that though.
Why isn't he mad? He just lost $1200 dollars worth of play time?
I would only be mildly annoyed if I lost 30 bil ISK in EVE.
That's like, oh, what, around 8% of my current total in-game wealth ?
Once you can pay for a couple of decades of gametime with ISK, all the extra ISK isn't looking all that valuable anymore. Nowhere near as valuable as it looks to a relatively in-game-poor player anyway.
:)

Still, I would try to avoid to put myself in a situation where I could lose so much ISK in a single swoop... it seems just wasteful, and I didn't get to amass such a wealth by being wasteful.
Heck, I NEVER flew a ship worth more than 1 bil ISK, and the ships I usually fly are worth a third of a bil ISK tops (with potential drop value negligible).

On the other hand, OTHER players crave the adrenaline of combat more than anything else. For those players, risking a noticeable percentage of their wealth is a prerequisite for "feeling the rush", and the loss of those expensive ships are a "necessary evil". So it's no wonder if a very ingame-wealthy guy is not all that upset about a massive loss.
 

DTWolfwood

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How did they manage to suicide into a paladin? That ship has a godly tank! and especially that it happened in high sec.

Hmmm i guess if they had enough stealth bombers [http://wiki.eveonline.com/en/wiki/Manticore] they could one shot the poor schmuck. XD (they dont cost too much for a roughly 15 bil return)
 

Celtic_Kerr

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Keava said:
Pipotchi said:
Did his ship put up a fight at all? Did he not spend some of that cash on weapons and the like?
Not much you can put up against suicide attack really. According to the official news on Eve's site they barely managed to get him down.

"He suddenly appeared near us. We knew CONCORD would come instantly and so it happened. We popped nearly instantanously. Somehow I survived long enough to launch two final salvos," he said. "I think one battleship less and we maybe wouldn't have killed him!"
CONCORD are the NPC guards in high-sec, for those who don't know, they warp within second to the location of fight and pretty much obliterate the attackers. That's why a mass of ships was needed for such attack. The guy who lost such precious toy doesn't seem to mind however

Solarius [QVC], issued a brief statement registering his initial surprise:"I'd had that ship fitted like that for some time, no-one ever bothered me until I started runnin' the odd mission in Cat, Vale and Auvergne... ganks like that are normally the preserve of 0.0 choke points!"
When asked about his own plans for the future he remained upbeat: "A drop in the ocean! That fit had netted me plenty of ISK durin' the time I had it, I could refit a Paladin to exactly the same spec if I wanted.. "
I like how he was upbeat about it, and his response basically boils down to "lets do it again"
 

McNinja

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Oh, EVE, the only game where losing in-game cost real money.

But seriously, if I had that happen to me, I would never play the game again. Although, could he have fitted more weapons onto his ship?

This is also my number 1 reason for my unfathomable hate for open world PvP. Any of your achievements might smashed by a bunch of douchebags looking for some loot.
 

McNinja

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Celtic_Kerr said:
Keava said:
Pipotchi said:
Did his ship put up a fight at all? Did he not spend some of that cash on weapons and the like?
Not much you can put up against suicide attack really. According to the official news on Eve's site they barely managed to get him down.

"He suddenly appeared near us. We knew CONCORD would come instantly and so it happened. We popped nearly instantanously. Somehow I survived long enough to launch two final salvos," he said. "I think one battleship less and we maybe wouldn't have killed him!"
CONCORD are the NPC guards in high-sec, for those who don't know, they warp within second to the location of fight and pretty much obliterate the attackers. That's why a mass of ships was needed for such attack. The guy who lost such precious toy doesn't seem to mind however

Solarius [QVC], issued a brief statement registering his initial surprise:"I'd had that ship fitted like that for some time, no-one ever bothered me until I started runnin' the odd mission in Cat, Vale and Auvergne... ganks like that are normally the preserve of 0.0 choke points!"
When asked about his own plans for the future he remained upbeat: "A drop in the ocean! That fit had netted me plenty of ISK durin' the time I had it, I could refit a Paladin to exactly the same spec if I wanted.. "
I like how he was upbeat about it, and his response basically boils down to "lets do it again"
Not to mention he said he had enough money for that fight alone to build a whole ship the exact same way again.
 

Keava

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McNinja said:
Oh, EVE, the only game where losing in-game cost real money.

But seriously, if I had that happen to me, I would never play the game again. Although, could he have fitted more weapons onto his ship?

This is also my number 1 reason for my unfathomable hate for open world PvP. Any of your achievements might smashed by a bunch of douchebags looking for some loot.
It. Does. Not. Cost. Real. Money.

Seriously, all those news about EVE should stop putting it that way.
Yes, of course, you can buy game-time cards (PLEX) for in-game money instead real money, but seriously, if someone pilots ship worth 30 billion ISK for mission grinding they most likely got enough savings to never again have to worry about buying game-time.
 

Tibike77

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Pugiron said:
Again, I understood all that and thats why I said "Fuck That". It's a game where griefing is built right in and earning more just means you lose more if you actually use what you earned. A game for douchebags, by douchebags. Saying "The rest of the game laughs at you" just shows they are all douchebags. Fuck them and fuck anyone dumb enough to play that.
Well, it's not a game for everybody, that's true.
But going so far as calling it a "game for douchebags" is a bit premature.
In RL, if somebody relatively rich would pull ALL of his life's savings out of the bank, then put all his belongings in an RV he didn't even bother locking, and finally go camping around the most crime-ridden areas of the country, you wouldn't exactly feel a lot of sympathy for him getting robbed, now would you ?

If anything, less-than-permanent-consequences multi-server games are far more douchebag-friendly (to use an offshoot of your terminology), since in such a game you can't exactly put a hit on somebody's head for being a douche and hoping that would mean anything to him.
Over in EVE, excessive douchebaggery will come back and bite you in the ass as soon as you meddle with less patient and less lenient ingame-wealthy people.
I never bothered to personally hunt down and destroy anybody (because I don't really hold that much of a grudge usually), nor have I bothered to ever hire people to make anybody's game life a living hell, but I know of people that have done that... and some of THOSE stories are also the stuff of news.

You tell me, what's more "douchy", spawn-camping newbies on many different servers for next to no consequences (except great stats, which isn't exactly a bad consequence), or preying on somebody in a game where the target could be an alt or friend of somebody much more wealthy or well-connected that could have you hunted down and killed repeatedly as long as they feel like doing it ?
Yes, you can be a douchebag as much as you like, but there are consequences attached to that. You have to be really good at the game to make a successful douchebag, and that's why the game doesn't have many of those. However, those it has, they're pretty high-profile thanks to their success rate.