Dornedas said:
Casual Shinji said:
I've been playing it for the last three weeks straight, though I won't deny I haven't remembered every bit of the story since there's so fucking much of it.
As for the dwarf's forge burning down... I think that had more to do with him making weapons for Nilgaardian soldiers and less with him being a dwarf. Just like that lady who got her face smashed into the counter of her own bar because she replaced the Temerian banner with a Nilfgardian one.
3 weeks straight and still not finished now this is what I call a dirty casual
For the dwarf: I think you might be right and he only believed that it was because he is a non-human.
I think he says something about " blah blah thought I was finally being accepted after 50 years of living here. blah blah"
And for the other elves that are being beaten up. They are not exactly part of some larger story. Which makes sense since beating up elves is just something that happens because of racism. You just get the "quest" when you are riding nearby and suddenly there is an exclamation mark on your compass because some elf gets beaten up. I had that happen 4 or 5 times I think. Once it was elves beating up a human .
The point with the dwarf in White Orchard was that people were more mistrustful of him because he was non-human. A human blacksmith could shrug and say "They'd kill me otherwise," and get sympathetic nods, while dwarves care only for money and would sell out Temeria for an extra crown or two, in the eyes of his neighbours. They're old prejudices that receded a little during Foltest's reign because it was (relatively) peaceful and there wasn't as much use for scapegoats, but during
The Wild Hunt, the peasants couldn't very well fight the heavily-armoured Nilfgaardian knights, so they invent some supporters to target.
If you think about it operating like anti-immigrant sentiment tends to - Willis, the dwarf in White Orchard, is the only local dwarf and has no family members who would stand up for him. He would be relying on the good graces of his neighbours and customers, half of whom are starting the pogrom in the first place, and so in their determination to lump him in with Nilfgaard, they drive him into Nilfgaard, so to speak.
On the racism note, I could tell you several jokes taught to me by Polish friends where the punchline is "there are no black people in Eastern Europe." One involves an American spy, who, after the best training and the best funding from the CIA lands in the Russian wilderness, whereupon he encounters a farmer's daughter. He greets her in fluent, perfect Russian and behaves exactly as a local man would. She takes him into her house and offers him food, and he accepts, even eating in a Russian way (whatever one of those is.) At length, the girl asks him, "So where in America are you from?" Taken aback, the spy pauses for a moment and in doing so blows his cover, and winds up asking, "How did you know I was from America? Did I say something wrong?"
She replies, "There are no black people in Russia."
If you draw parallels between the
Witcher and reality, with Nilfgaard taking the role of the Holy Roman Empire and Redania and Temeria the assorted Slavic states laid out before them, you'd find even less ethnic minorities there than there are now, and anybody with anywhere to run to would certainly have run there by now. There's an overwhelming sense of entrapment in Velen, and it doesn't help matters that I didn't hear anybody saying anything nice about Zerrikanians. Somehow I suspect they'd be met with as much suspicion and xenophobia as anybody else who wasn't a true, patriotic Temerian.
I only say so much because I didn't notice the lack of ethnic diversity in the game until it was pointed out in this thread. Seemed perfectly normal to me that the only people left in a war-torn European land would be the people who had nowhere else to go, or were too bound by senseless patriotism to even try. The only real complaint would be that there are no ethnic witchers, but then we've only met four from the Wolf and...two from the Cat? Oh, and one Viper. That's not a lot of witchers.
But, finally, on-topic. Is
The Wild Hunt too big? Only if you play your games with the intention of seeing the end as swiftly as possible. I had the problem in
Skyrim where I wound up ignoring most of the side-quests for the sake of the story not because I had any particular desire to see the game end, but because nothing particularly interesting happened in the side quests. No witty dialogue, no interesting characters, just a variation of 'clear this dungeon,' which isn't a
bad thing per se, but it takes a little more to really make a world interesting. I liked Velen and Skellige. I liked exploring them. The fact that half the Skelligers had Ulster accents and the folk in Velen sounded like Midlanders made me feel right at home - and the Brummy Baron never bored me.
I think that might be where some of the allure was, at least for me. Being surrounded in-game by the same accents I meet in real life gave it more of a sense of realism, whereas
Skyrim had a mix of Nordic minor characters and American major ones, and, no offence to Americans, but you do not have an interesting collection of accents. Except Letho's Texan drawl, of course, that was pretty great.
Really makes a game for me when only the anti-social, out-of-place man-robot is saying the word 'erbs.'