In your opinion, what's the most overrated video game ever?

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FFP2

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Hands down FF7... In addition to the flaws pointed out in previous posts, Mr. T irritated the shit outta me and that cross dressing bit is really messed up if Cloud gets chosen. I get that for it's time it was an incredible achievement in all aspects but it just doesn't hold up anymore.

Also DMC3. I get why people say it's the best hack and slasher ever made but I gave up like 2 levels before the end. And it ain't got shit on Bayonetta.
 

Zeh Don

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Grand Theft Auto IV.

While a technological masterpiece, the...

"Hey cousin, you want to go bowling?"

...game part of GTA IV is pretty boring, repetitive and, frankly, not very fun to play. It's...

"Hey cousin, you want to go bowling?"

...not realistic enough to be on the same level as Goodfellas, and not "fun" enough ...

"Hey cousin, you want to go bowling?"

...to be on the same level as GTA: SA.

Criminally overrated game.
 

Nazulu

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Jun 5, 2008
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I have no idea. I usually look for the greatest instead of the worst (you know what I mean).

I'm gonna go with the Pokemon games. It's probably because there is still many around me that believe they are the best games for the hand helds, but what ever.

They are hardly challenging, at all, for any one. I got addicted to them because of all the Pokemon popularity at the time, but this seriously needs to be fixed. You may have probably found some Pokemon so much stronger than the others that most are pretty useless. Also, I've had someone try to defend it saying how deep the game play can be, but that's with all the coding changed just for the official tournaments, and even then there is still a lot of luck involved.

WoW Killer said:
Oh go on then.

Mario 64. Horrible camera, horrible controls. As soon as the whole novelty of a 3D Mario game wears off you've got to realise that platforming is flat out superior in 2D. Feel free to disagree.
I disagree, but I'll give it to ya since I found it disappointing that Bowser was always the main boss, and it took me ages to learn how to swim with out getting stuck :p

Direbaka said:
I would have to say the team ico games. Don't get me wrong, they are not the worst games I have played. I just think that for all of the praise that is heaped upon them, both games leave a lot to be desired.

Ico is one giant escort quest. Go do something to advance, run back every so often to fend of shadow things before they whisk the girl away, run back to accomplish more things, repeat over and over. I felt like the game actively wanted to piss me off. I really dislike escort quests so I guess that makes sense.

Shadow of the Colossus is visually and thematically interesting, but there is only so much of the "move, hold on for dear life, move some more" gameplay that I can take. Even when other games use the same mechanic (Castlevania: LoD, God of War, etc...) it is still annoying, but at least those games have something else to do. I wanted to enjoy SotC, I really did, but it just wasn't enjoyable.

I won't decry others for enjoying either of them, but they are overrated in my opinion.
You know, you may just win this. I liked both games but there was a lot of room for improvement and it really bugs me.
Like the giant flying snake thing for example. It didn't even want to attack me so I literally felt unchallenged. It just floated away from me. And trying to reach the second last colossi's hand to kill it was lame and boring compared to the previous challenges.
 

Nazulu

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camerinian said:
Can we all agree on Tetris being hideously overrated? I mean yes it's fun, yes it can be addictive, but so can so many $.99 games on the App Store. Despite this, Tetris is regularly rated as one of the greatest games ever, alongside the Marios, Zeldas and Grand Theft Autos of this world, reaching the Top 5 of countless best games ever lists. It was influential, yes, but that doesn't instantly make it a brilliant game. It only gets so much love because it's "classic", otherwise why would it get more acclaim than something like, say, Jetpack Joyride? Or literally any other endless runner? It's fun, but one of the greatest games of all time? Not in a million years
I'm with ya, but I also understand why people see it as 'the greatest'. It's important to realise they say greatest but not 'best', because they believe that it was very influential and made video games in general, a lot more popular. You see it a lot more often when people like to make the greatest songs lists. Most of them are filled with mainly classic music because of either how popular it was, or how it effected the industry, or both. While I'll pick games that gave me the most exciting/interesting experience.
 

Arfonious

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Diablo 3

Ridiculusly over-rated. The entire feeling of the older games are lost, the gritty artstyle is replaced with plasticy derp-fantasy stuff and the skill system so dumbed down that leveling stopped feeling noticable
 

blackrave

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I can think of few examples
Final Fantasy (all of them)
Resident Evil (all of them)
Sonic (not even the games, but that spiky peace of shit itself)
Diablo (all of them)
Starcraft and Warcraft(overrated knockoffs)
Mass Effect2


P.S. Overrated=/=bad
P.P.S. Overrated=not as good as people claim
 

Tom_green_day

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Oh ho ho this thread has so much potential just to be people attacking each other.
I'll have to go with Rockstar games. RDR I could stand, just. GTA4 is just painful. I find the controls stupid, the car mechanics baffling, story uninteresting and the city just boring.
 

s0p0g

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oh, that's easy!
...
......
damn, it's not; either Half Life 2 (hype much?) or FF VII (hyper hyper much?)

perhaps FF because its fans are waaaay more atrociously obnoxious than HL's
and HL 2 was fun, while FF just didn't float my boat (one of the very very few games i didn't complete) (although i've been given to understand it's something like the holy grail of (J)RPGs)

yep, it's easy: FF VII ^^
 

A Red Robot

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Dead Space, Final Fantasy 7 & 8, and Legend of Zelda: Ocarina of Time.

I never found Dead Space to be scary or creepy, and the combat felt too awkward to be a good action game. The necromorphs also seemed more funny looking than scary. I liked the real-time inventory and the universe it was set in, but not the res of the game.

Final Fantasy 7 I never found appealing. I didn't like any of the characters and I found the villain to be boring. The story was pretty average, like most FF games. I just don't understand why people like it so much other than nostalgia. And FF8 felt like it was trying to be too much like 7, but with a horrible magic system for some reason.

I didn't grow up with Ocarina of Time, so maybe that's why I don't like it as much as other people. My only experience with OoT was playing the HD remaster on the 3DS, and I didn't really enjoy the dungeons in the game, and I didn't really like the bosses. I can see it being good for its time, but it hasn't aged well.
 

AT God

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I have to agree it is Skyrim. It was a very well made game but the fact that the combat was almost criminally bad seems to be ignored by almost everyone.

I understand it was a big game for console gamers and that may be the major draw but for PC players who are used to high resolution, large worlds it doesn't stack up to even the most mediocre MMORPG, which is basically what Skyrim was but without other players.

That said, it is a good game and I will play it again once the 4.4GB high resolution pack finishes downloading.
 

elbrandino

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redknightalex said:
Other good picks would be God of War III and the Sly Cooper franchise. For Sly I played through the HD collection and was only mildly amused by the game. I may never understand why that game is a fan favorite of many.
I LOVE the Sly Cooper series. Though I completely see why you might consider it far from perfect. It has its issues. HD collection destroyed all the fun in the Mz. Ruby fight, too. So damn difficult when it gets out of sync. As for the OT, I'd have to say I'd agree with you on God of War III and actually expand it to all three console God of War games. Mediocre hack n' slash adventures at best, but still good enough to keep me playing through all three. So not terrible. I'd also like to mention Super Mario 64. Clunky controls, annoying-as-hell camera, and the same main boss fight three times.
 

Sigmund Av Volsung

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Dec 11, 2009
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Nintendo first party games.

All the bloody time, I hear gamers preach about how;
"Super Mario/Zelda etc. games are the best games ever made!"
and how
"Nintendo does not just release the same game each generation!They vastly improve gameplay and graphics!"

Honestly, I'm glad that I was disinterested in my brother's N64 as a child: every time I meet someone who was "raised" by Nintendo games, it feels like I'm talking to a cult recruiter.

The games aren't even that good:

Super Mario(any of them)<Braid & Quantum Conundrum(I liked the platforming as it felt like I was making an out-of the box decision when choosing how to progress to the next level)

Zelda>Dragon Age Origins & KoTOR II, hell even Borderlands 1 beats Zelda outright(deeper RPG elements, more interesting dungeons & loot, not to mention gripping stories(except for Borderlands 1))

Metroid, out of all Nintendo first party games, is the only one that I feel deserves its praise.
 

Therumancer

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The-Traveling-Bard said:
ShinyCharizard said:
The-Traveling-Bard said:
ShinyCharizard said:
The-Traveling-Bard said:
ShinyCharizard said:
The-Traveling-Bard said:
Guild Wars 2. Holy crap... so much wrong with the game itself, and is over-haul a pretty horrible game. Good idea, good philosophy, but just came out terrible. ._. Which is sad, because I love Guild Wars 2.. well I used to.
I also vote for Guild Wars 2. Insane hype and it turned out fairly crap. It promised to reinvigorate the MMO genre, yet to me it didn't do anything that great and all the things it promised to improve just ended up being worse.
Not only that but the combat is just terrible, and if you just take out the gimmick dodge mechanic.. It's just like WoW. I like the approach Cryptic did with Neverwinter. They made it stand-still combat, but made it feel like it had weight behind it instead of float-y-ness. Yeah, it's a little more boring, but in a sense. It's more appealing to the eyes.

The quest system? The only thing they truly changed.. THE ONLY THING. Was running back, and forth. Dynamic Events were for the most part.. a horrible idea. Well the way Guild Wars 2 did it made it horrible.

It's no longer ? + x = !
It's <3 + x = Mail.
Hell the combat isn't just like WoW. It's worse than WoW. At least WoW required strategy and teamplay (don't know if it still does, I haven't played it for a long time). Guild Wars 2 is just a massive spam zerg fest. And yes the dynamic events are just crap and boring.
Since did WoW really have any content that uses in-depth strategy, and teamplay? Hell.. get a good raid team together, and get a good healer. That's all you really need. That's ALL YOU EVER NEEDED. Maybe once a new dungeon is released, and people who haven't done it needed to learn the ropes.
You just answered your own question.
Oh come on now. Don't be a smartass. That's not real teamplay That's just telling someone. "Hey this boss has massive AoE circles. Make sure you don't go into them"

PVE vs actual people will hardly ever have deep meaningful teamplay once everyone learned how to do it. ( I did say hardly. :b)

Seriously even when I was new to WoW I was just told what to do, and everyone on teamspeak just talked about other things. I don't think I ever been in a WoW raid where the majority of the talk was actually about the raid itself.
It depends on the raid, the fight mechanics get substantially more complicated than that. Even in Lich King which was one of the easier expansions (and the last one I seriously played) you had fights like the Dracolich before Arthas (the name eludes me) which involved mechanics where all the spellcasters would get a stacking debuff that would blow them up if it got too big as they cast spells. In addition the boss periodically froze random raid members into blocks of ice, and the only way to avoid his attacks was to hide behind the blocks of ice, but the gimmick was the people in the ice blocks were suffocating so you had to time breaking them out of the ice so they wouldn't die, but also keep them frozen long enough to avoid the attack. In the final phase the dragon lands, has to be tanked sideways, and you need to position the people getting frozen near the head and tail and run between the ice blocks as the only place to avoid a radial DoT, and let it's stacks diminish, periodically smashing them to save the raid members and replacing them with new people being frozen.

WoW hasn't been "tank and spank while avoiding AoE" for quite a while, even the easy fights require some fairly obtuse mechanics and a decent amount of practice. After a while it gets easier, but typically learning new fights can take wiping a raid for days on end, until you finally get the timing and strategy just right, then it becomes increasingly easier as you progress, get better gear, and get the fight down. After a while it becomes easy to bring new people who don't know the fight at all and win because their contribution and getting it right doesn't usually matter.

To be honest having a good healer isn't nessicarly the key, though it does help. The reason being is that most WoW bosses require you to follow the fight mechanics (bypassing them can get you banned if there is even a way). This includes instant kill effects, with there being nothing to heal you from, it's just "Bam! your dead". In many cases what kills you might have nothing to do with your actions, but depend on someone else doing something to avoid killing other people in the raid. The old Molten Core "Da Bomb" mechanic was an example of this (Baron Geddon) but it got far, far, worse and more obtuse.

Now to be entirely fair, most MMO encounters now are a simple matter of "tank and spank while avoiding marked AoE", but that's because developers have been focusing for a more casual market. It's also what's been killing MMOs because people come in, gear up quickly, and then wind up with nothing to do with that gear since they exhausted all content. When you consider most endgame content is developed so people can sit down and do it in 45 minutes to an hour rather than needing a huge time committment or lots of people, and so that you can pug it without needing the same people to show up every day to try, it means that MMOs cease to be a time sink, which means people stop playing, which has killed the subscription model and has even hurt some FTP games in the long run because nobody is going to want to buy exps potions for example if they can't get exps anymore.

I see where the accusations are coming from, but to be honest WoW isn't a good example, and hasn't been for a long time. Ironically WoW is what developers are trying to get away from in making more casual friendly content, the idea being they will get a bigger market from people who can't commit to wow-type raiding and endgame, but in the end without that kind of an endgame it becomes difficult to sustain long-term interest since people finish the content too quickly, it's that long-term involvement that makes WoW what it is.

To be fair though Molten Core, their original "big" endgame was somewhat overrated as the big trick of it was to get 40 people together. None of the boss gimmicks except for maybe Domo were all that hard to deal with, especially with decurse mods. That said BWL (Blackwing Lair) was known as a "guild killer" as many guilds could not even progress past the first room (with the eggs and huge crowds of spawning mobs) due to that transition point being where it took more than just tank, spank, avoid. If you didn't do the egg destruction/mind control orb perfectly, you WOULD get overrun, especially if your groups wreren't set up to kill the adds properly.
 

redknightalex

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elbrandino said:
I LOVE the Sly Cooper series. Though I completely see why you might consider it far from perfect. It has its issues. HD collection destroyed all the fun in the Mz. Ruby fight, too. So damn difficult when it gets out of sync. As for the OT, I'd have to say I'd agree with you on God of War III and actually expand it to all three console God of War games. Mediocre hack n' slash adventures at best, but still good enough to keep me playing through all three. So not terrible. I'd also like to mention Super Mario 64. Clunky controls, annoying-as-hell camera, and the same main boss fight three times.
Sly 1 was ok but the others went a bit downhill. The problem with the HD collection was that it never optimized games meant for a previous generation, like so many other HD collections. I'm sure it was a great game on the PS2 except as I played it, I didn't like it. I may pick up the new game, which received some decent reviews, but not right now. My backlog includes games like Spec Ops and Jak and Daxter so I will probably wait.

And God of War...I really enjoyed the first one -- thought it was a revolution in gaming when it first came out -- but the others just went downhill. Particularly the end of GoWIII where I just could not get over the contrived ending. It just sucked. Or it was an over-saturated IP by that point and I just didn't care.

Ugh, Super Mario 64 camera? What camera?! :)
 
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I'd say saying Final Fantasy being over rated is well over rated at this point. Really how often do you get FF fans(7 especially) coming on to the forums and saying how awesome sauce it is unless asked first? Although if I had to pick a game Portal is a bit too lauded.
 

Newtonyd

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Akratus said:
Newtonyd said:
Also Eve Online.

Seriously, how does Spreadsheets: The Game get as many subscribers as it does? All Eve does is stand in the genre's door, blocking more interesting space MMOs.
http://tacticalentertainment.tv/wp-content/uploads/2012/04/eve-wtd.jpg
Yes, and all that sounds very theoretically interesting. Then I remember that the game controls like ass and the leveling up system is literally just a progress bar that fills up by itself, regardless of what you do. Combat involves turning on your auto fire weapons while orbiting until either you or your opponent dies.

It's not like those theoretically awesome features would disappear if the game had actual controls, but Eve's strangehold on the space MMO market (admittedly, very few have even tried) ensures that an actual fun multiplayer space simulator is years in the future.
 

FoolKiller

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rob_simple said:
For me it's the Mass Effect games. I got about an hour into 1 and 2 before completely losing interest; there was just nothing there for me that set it apart from any other cover based shooter.
It has to be one of the worst beginnings to a game... its a grind to get the game going.
 

Murrdox

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I don't think there can be a bigger winner to this than Final Fantasy VII. The game was good, but now it is the stuff of Legend. It is nigh untouchable. I think Final Fantasy VII's success was largely due to the massive popularity of the original Playstation, and the fact that for quite a long period of time, FFVII was 1) The only good RPG available in the US and 2) Americans hadn't had a Final Fantasy game since the Super Nintendo, and to go from sprites to 3D Graphics was just mind-blowing at the time.

Also Halo. The only reason Halo ever did well is because it was a shooter on the X-Box. If you had an X-Box, and you wanted a shooter... you bought Halo. Personally I thought it was an utter piece of crap... but all the frat guys loved it.
 

Lovely Mixture

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Murrdox said:
Also Halo. The only reason Halo ever did well is because it was a shooter on the X-Box. If you had an X-Box, and you wanted a shooter... you bought Halo. Personally I thought it was an utter piece of crap... but all the frat guys loved it.
I'd argue the first Halo made some good steps in environmental level design (at the time it was rare to see games try such a thing). In terms of gameplay though, it's easy to see why you'd dislike it.

But I can't really say anything technically positive about the other Halo games, other than "they look nice."
 

The-Traveling-Bard

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xPixelatedx said:
The-Traveling-Bard said:
Holy crap Skyrim is insanely overrated, and it hasn't aged
I agree with it being overrated, however aged well? ...Are you a time traveler? Because gaming hasn't changed at all in the last few years.
Well yes it's only been a year, but for me. Skyrim has already lost it's charmed, and I really disappointed with the first DLC. All it ended up being is a bunch of fetch quests on the other side of the map. "Go over, and get this." "We need this person you can find them over there." "There's some vampire rings we need to collect. One's on this side of the map, and the other on the other side of the map"

Granted.. Dragonborn is some-what a proper DLC they promised but severely lacked detail, and the main boss doesn't really have much of a back-story, and you don't find out much about him.

So yes.. Skyrim hasn't aged well in my eyes.