Bhaalspawn said:
Ports of Console Games? They were released at the same time. You wouldn't call of XBox version of MW3 a port of the PS3 version. Especially not since the FPS was born on PC.
No, but I would call the PS3 version a port of the 360 version, because by definition, it was developed for the 360's architecture first, and modified to run on the PS3 later.
Within the very same franchise you cite: in last year's iteration of Black Ops, players of the PS3 and PC versions reported critical bugs, and couldn't even access the online servers on launch.
These problems weren't limited to specific hardware configuration, but were universal.
Activision did not anticipate such a strong response from the PC and PS3 markets for the game(showing that Activision considered them secondary markets at best), and failed to provide an appropriate number of servers to handle the load.
The 360 version of Black Ops had *none* of these problems. Why? Because it was the native version the game was developed for; NOT PC.
The FPS might have been born on PC, but most shooters are created and marketed to consoles these days. Which do you think is more relevant to this year's sales reports?
What exactly makes a "port" anyway? Does a PC Game have to be drastically different from a console version to be a PC game? No.
A "port", means translating a game from its native system to another system.
There's nothing inherently wrong about that, but I find it odd how people claim something to be "PC-Gaming" when the games in question were developed primarily for consoles. It IS important because the PC versions are doing little/nothing to distinguish themselves from the console experience; so it might as well be a console game you can play on your PC.
(so rarely is the opposite true; due to the differences in available processing power, or interface/controls. If you're doing a multi-platform launch, it only makes sense to develop on the most stable platform first, and port to the others)
And when the experience proves to be significantly different, it's usually for the worse due to consequences of sloppy translation.
-Bugs/glitches (numerous games. Black Ops, Skyrim, Fallout 3, GTA4...not just relegated to the whims of varied PC hardware either)
-Leftover interface design (Skyrim's interface, anyone?)
-Skewed Gameplay Balancing (Mass Effect 2 is far easier with a mouse than I think it was intended to be)
Also, there are potential secondary consequences of ports; if a publisher considers your market to be secondary, chances are, you will get second-rate treatment. Not because they hate you, but because they're a business that wants to minimize their marginal cost.