Industry Stays Flat For November But PC Skyrockets

GonzoGamer

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GodEmperor47 said:
It's pretty tiresome seeing all these people bash Skyrim. "Oh it was ported so poorly, oh it's so buggy, oh the graphics are so bad." Look we get it, you're a contrarian hipster who cannot like what other people like, but stop telling us about it.
No the "contrarian hipsters" are saying things like "Skyrim has too many options" and there's too much to do." Hipster or not; nobody likes their game freezing.

People have been saying PC gaming is going to die since the NES but it wont. Every once in a while the consoles are just going to be overpriced and crappy. And people run back to the PC. That's pretty much what I've done. I saw a lot of potential in the ps3 when I bought it but poor firmware support and a shiton of incredibly bad ports has made it a thing that I just rent games for. If they're worth buying, I'd rather buy them for the PC as the crappy ports on the PC get fixed.
 

Frostbite3789

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SonicWaffle said:
Absolutionis said:
Ah well, it's sad to have my preferred platform of gaming be dying for as long as I've been alive, but I'll live.
I've never really understood allure of PC gaming, personally, apart from an RTS or point-and-click that just doesn't work on console. Consoles are so much easier; put the disc in, play with a controller moulded to your hand rather than fiddly keyboard & mouse set-up, and that's all apart from the occasional patch.

As far as I'm concerned, my PC is just a magic box that makes porn happen :p
You must have an awfully old/cheap mouse if you don't have one that conforms to your hand. I got my nice, hand fitting mouse for $15. And I can change it's DPI on the fly! My hands tend to hurt more after a console gaming session than a PC gaming session.

People aren't really meant to hold their hands in that position for very long, so close together.

It's probably more a personal thing though.
 

RhombusHatesYou

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Keava said:
How...what...where...wha-...Wait. How can You say mouse is imprecise when it's pretty much the most precise (after drawing tablet's pens, but that's pretty much only for drawing) peripheral?
Graphics tablets are great for strategy games once you've got the slightly different hand-eye coordination down pat. Wouldn't advise FPS games unless you want to wear out your tablet right quick.

You know, there is very simple method to not have it clogged too - clean it every now and then. For the sweeps - You don't need them, to move the pointer from one end to another of the screen all You need is slight wrist motion, it's all about proper DPI and mouse sensitivity settings.
I think some people new to PC gaming find mouse controls too 'twitchy' and don't think to turn adjust the sensitivity to suit them. Personally I use much lower sensitivity settings for things like TBS games than I do for FPS (otherwise edge scrolling drives me batshit).

As to the topic - surprised actually boxed sales go up in US. Guess people still love the lovely smell of freshly unwrapped box.
I like having a manual I can read in the toilet... even if the manuals are disappointingly small these days.
 

ElPatron

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SonicWaffle said:
Well, I don't use it myself, but I've heard plenty of people whinge about problems with Steam. DRM, something about having to be permanently online, having problems in other countries blah blah blah. I dunno, not my field./quote]

Never had any problem with Steam, and there are not that many games that require permanent connection. My computer is almost permanently online but games requiring permanent connection are a pain so I just don't buy them.

Any other steam game? I just play with Steam offline.

SonicWaffle said:
But consoles are certainly easier for the non-techies like myself.
I'm what you call a "non-techie". I just read numbers and understand English.

If you can do that, you can understand computers.


SonicWaffle said:
Whereas with a console, I know whatever game I'm trying to play is going to work, because it was designed specifically for the hardware I'm using. I'm not a console-over-PC fanboy, in fact I don't really care either way, I'm just saying that I find consoles much easier to use.
My experience with consoles has been:

-- Insert game.
-- Console needs update.
-- Wait.
-- Install update.
-- Requires HDD install.
-- Wait.
-- Downloading patch
-- Think about killing my friend for buying Sony.
-- Update creates a conflict with another thing I didn't even know it existed. LOL PS3 FIRMWARE.
-- Search problem on the internet.
-- Need to wait for the problem being solved by others because I can't solve it myself.

My experience with PC has been:

-- Check if my drivers are up to date.
-- Months old? Pfft, whatever.
-- Download game anyway.
-- Already installed, thanks Steam. Start up.
-- Crashes on startup.
-- I should have updated mah drivers and this whole process wouldn't be so long if I wasn't so stubborn and just updated my drivers more often.
 

RhombusHatesYou

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Frostbite3789 said:
My hands tend to hurt more after a console gaming session than a PC gaming session.
Yeah, my hands HATE controllers... Except for games where you're basically dicking around with menus then watching things happen, I can't use a controller for more than an hour before my right hand starts painfully cramping up (and if anyone is curious as to how that can happen, let me come around and break your hand in 11 places and bust up your knuckles).
 

Valkraye

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I hope this means the rise (resurrection?) of PC gaming. I mean, hell, $600 can grab you a PC that can play games better than a console. Given how expensive consoles are at release, and how cheap a good PC is these days, I think we will see a resurgence in PC gaming over the next few years.

Unless, of course, console fanboys clasp their hands firmly over their ears, shut their eyes and scream until mummy has bought them the latest Xbox 1080 so they can play CoD 12.
 

TheComfyChair

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Crono1973 said:
TheComfyChair said:
Crono1973 said:
TheComfyChair said:
Crono1973 said:
The horrible UI.
It's not as bad as oblivion, at least it's the right size now.

Plus there was a UI mod after a day.
Oblivion let you sort your stuff. Skyrim does not. I don't think it's better than Oblivion's UI (which wasn't as good as Morrowinds UI).

Mods don't count.
Mods count quite a lot actually.

Hence why any game with a console and mod support get's a free pass for small issues with things like UI, because they are instantly fixed.
Mods don't count when we are talking about Bethesda porting the game poorly to PC. Which we are!
The UI wasn't badly ported o_O it's just not ideal for a mouse. Badly ported would it not working with a mouse at all.

The rest of the game is fine. Works vastly better than the 360 :p
 

Continuity

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Valkraye said:
I hope this means the rise (resurrection?) of PC gaming. I mean, hell, $600 can grab you a PC that can play games better than a console. Given how expensive consoles are at release, and how cheap a good PC is these days, I think we will see a resurgence in PC gaming over the next few years.

Unless, of course, console fanboys clasp their hands firmly over their ears, shut their eyes and scream until mummy has bought them the latest Xbox 1080 so they can play CoD 12.
Oh don't worry, PC gaming is poised to make a major comeback over the next several years, with services like onlive meaning you don't have to own gaming hardware and internet capability being built into TVs not to mention mobile phones and tablets, very soon the idea of a console will be obsolete.
 

omicron1

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Well, considering that the witcher 2 sold 1 million copies at (assumption here) an average of $40 each, If we know where it placed we can estimate the market.
If steam sold a billion (or more; one assumes similar growth rates digitally as compared to physically) dollars worth of games this year, retail another billion, the combined third party digital distributors another billion (all those copies of bf3!), etc., you have a pc market that, without factoring in subscriptions, is competitive with any console marketshare. (assuming ten billion dollars spread across 2.5 platforms, with the .5 being wii, ds, and 3ds)
In addition, I wonder if console sales figures include used games...
 

Fat Hippo

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AzrealMaximillion said:
As a PC gamer i'm going to have to agree that PC gaming isn't dead.

As a person who wants to makes sure people know the facts I can tell you that the U.S. PC gaming industry revenue has gone down by %50 in the past 10 years.
http://vgsales.wikia.com/wiki/PC_gaming

WOW has lost a million players and League of Legends is more popular.

S.T.A.L.K.E.R.2 has been cancelled and the developer GSC is closed.

The Witcher 2 has been pirated 4.5 million times. (and this is after Spore was the most pirated game ever at 500 thousand in 2007)

My point is while PC Gaming isn`t dead, it has been very, very diminished.
"It's important to keep in mind, however, that this NPD data concerns retail data only and does not include sales of digitally downloaded games, micro-transactions, online subscriptions (e.g. World of Warcraft), etc. The NPD Group recently started paying more attention to online revenue, but this data does not include that."

Steam, baby. Steam.

EDIT: see here -> http://www.afterdawn.com/news/article.cfm/2011/02/04/steam_revenue_nearly_hits_1_billion

Just Steam alone, 1 billion. That's not even counting all the other digital distributors and MMORPGs.

Diminished my ass.
 
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"problem, ubisoft?"

comes to mind right there....

still, they should've included digital download numbers into the crunch and pc would've REALLY looked good..
 

Epona

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TheComfyChair said:
Crono1973 said:
TheComfyChair said:
Crono1973 said:
TheComfyChair said:
Crono1973 said:
The horrible UI.
It's not as bad as oblivion, at least it's the right size now.

Plus there was a UI mod after a day.
Oblivion let you sort your stuff. Skyrim does not. I don't think it's better than Oblivion's UI (which wasn't as good as Morrowinds UI).

Mods don't count.
Mods count quite a lot actually.

Hence why any game with a console and mod support get's a free pass for small issues with things like UI, because they are instantly fixed.
Mods don't count when we are talking about Bethesda porting the game poorly to PC. Which we are!
The UI wasn't badly ported o_O it's just not ideal for a mouse. Badly ported would it not working with a mouse at all.

The rest of the game is fine. Works vastly better than the 360 :p
If the mouse worked at all, it's not a bad port. Of course, your OPINION of what qualifies as a bad port is all that matters.

LOL whatever.
 

Keava

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SonicWaffle said:
Keava said:
You know, there is very simple method to not have it clogged too - clean it every now and then.
Oh, I do, but it doesn't usually seem to make much difference. Plus it's a pain in the arse to clean once all the fuzz has gotten caught up in the rollers.
Eww. Rollers. Haven't used mouse with those for more than 10 years now. Laser mouses are just so much better, and if You can spare the money for a proper pad (Razer, Steelseries or any other good gaming-gear brand) it's like completely new experience all together. It just goes exactly where You want it to.
 

Micalas

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ResonanceGames said:
Frizzle said:
I'm not trying to be a douche, but come on. it was written right there.
Ha, you beat me to it. If you add in Steam and WoW subscriptions, the industry is almost certainly making MORE money than it ever has in the past -- even if WoW is finally starting to taper off. A little. Steam's revenue for last year was estimated at a BILLION, though no one knows for sure.

http://www.afterdawn.com/news/article.cfm/2011/02/04/steam_revenue_nearly_hits_1_billion
Off topic, but is your avatar Urgot from LoL?

theultimateend said:
Playing Bethesda games and saying "Mod's don't count" is like playing Team Fortress 2 and saying "Multiplayer doesn't count".

Why on earth are you playing their games if you don't think Mods count. (Period instead of question mark because its Rhetorical)
His entire conversation is talking about whether or not Skyrim was made with consoles in mind and then (badly) ported to PC. When that is the subject, he's right to say that mods don't count. The subject is all about how well the developers did their job. Pay attention.
 

Atmos Duality

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Bhaalspawn said:
Well actually, there are differences, just not in the particular game design themselves.
Eh, there are certain design limitations and requirements that find their way into console ports even today. But, as with the end of the last console cycle, the technical gap is starting to become wide enough that the PC alternatives are getting more attention than before.

Problem was: Only a few companies dared to address PROPERLY adjusting their games for the PC market before (at least many of them eliminated Quick Time Events; thank you for that small mercy, Bioware. Thank you.), so the games weren't really standing out on the PC platform at all.

A lot of PC Gamers like to claim PC versions of console specific games as superior because the PC has superior hardware attached to it. Not only do PC's have processing and graphical power that is magnitudes better than most unmodded consoles (yes, Console modding is possible without voiding a warranty, but expensive) but PC's have superior input as well.
That's all well and good, but if the SOFTWARE doesn't support it, it makes no difference.
Case in point: All 360 titles rely on the comparatively ancient DirectX 9.0c. PC Gaming has moved ahead to DirectX 11.

Just in those two versions, graphics processing (and efficiency) has made incredible advancements.
Yet, until relatively recently, most ports of console games (which comprise an overwhelming majority of what you see from the AAA market) only supported DX9 or equivalent.

All sorts of advancements that console versions cannot use. And if you port your title to PC, you have to spend more money implementing those features; either for stability (32-bit -> 64-bit conversion isn't cheap; to date, only Blizzard and Valve have offered both versions, and Blizzard doesn't even count because they've been PC-only for the last decade) or for generating new content to make use of those features (hi-resolution textures and models).

If a company doesn't deem the PC market significant enough, they will generally just try to get it to run on most machines as-is, and never support/patch it again. And now you're just left with the original console-version, but with potential bugs and glitches.

Let me put it this way. Have you ever wondered why there is no Cross-Platform gaming out there, aside from a few MMO's? There was one online FPS that tried cross platform multiplayer, and the PC players were wiping the floor with console players, because no amount of console dedication is going help you when your opponent is using a mouse instead of an analog stick to aim.

If you're playing an online FPS on the PS3 and the other players become aware that you're using an Eagle Eye (mouse/keyboard interface for PS3) then you WILL hear the shouts, because you're going to be dominating.
Yeah, they actually tried the cross-platform gig with Shadowrun (PC and 360). Those with a mouse slaughtered those on a controller.
So I agree with that, but it's sort of side-tracking the point; most of these AAA titles are still designed and balanced for console controls/inputs. Giving someone access to better controls is going to give them an advantage, and skew that balance on PC.

As I said before, that is a significant difference, but it's one that we didn't want!
It's a product of consequence, rather than intentional design.

PC Gaming is less about specific differences to a game, but rather the differences between controls and what you can actually do with a game.
Reiterating my previous point above isn't going to accomplish anything, but I did notice this while thinking about my reply here: Good grief are there a *LOT* of the multi-platform games are shooters or other such first/third person titles.

Also, let me ask you. What's the difference between XBox and PS3? None. So why exactly should there be a clear difference between console and PC?
Depends on what those differences are. Are they of design? Or consequence?
I don't want the differences to include:
1) Lousy graphical limitations
2) Bugs/Glitches
3) Skewed Gameplay balancing

A game that doesn't let me take advantage of my system's capabilities is something of a waste, and an indicator that the game wasn't really made for my market.

There are games for PC which take full advantage of controls, interfacing, and graphical capabilities. Those games make up a TINY FRACTION of the AAA gaming market, which is what makes up the majority of the reported sales (based on the bestsellers' list provided).

Which harkens back to my original argument: "Console games selling well on PCs".
If "PC Gaming" were truly on the rise, we would see far more PC-centric games on that list.

(I have to run right now, but I imagine this post was entirely too long anyway so...)