Frizzle said:
AzrealMaximillion said:
DVS BSTrD said:
Snip Image
As long as there are RTS and RPGs there will be PC gamers.
As a PC gamer i'm going to have to agree that PC gaming isn't dead.
As a person who wants to makes sure people know the facts I can tell you that the U.S. PC gaming industry revenue has gone down by %50 in the past 10 years.
http://vgsales.wikia.com/wiki/PC_gaming
WOW has lost a million players and League of Legends is more popular.
S.T.A.L.K.E.R.2 is in the dark and the developer GSC is uncertain of its future.
The Witcher 2 has been pirated 4.5 million times. (and this is after Spore was the most pirated game ever at 500 thousand in 2007)
My point is while PC Gaming isn`t dead, it has been very, very diminished.
If you're going to say things, and then link a source for your quotes, it would be best if the source ended up being a bad one instead of you not being able to comprehend the writing.
From your source:
It's important to keep in mind, however, that this NPD data concerns retail data only and does not include sales of digitally downloaded games, micro-transactions, online subscriptions (e.g. World of Warcraft), etc. The NPD Group recently started paying more attention to online revenue, but this data does not include that.
(Emphasis mine)
Also, there is really no way to prove how many times a game has been pirated. If there was then we'd have heard about it by now.
I just want people to know the facts.
I'm not trying to be a douche, but come on. it was written right there.
Edit: The paragraph right before it says that PC sales were 1.4B in 2005. but the table says they were 953million. I would not use this source, as all of the figures are supposedly from NDP, but only 2 of the sources are NDP.
Everyone that's argued with me seems to have the same excuse with the, "NPD doesn't count digital distribution." argument. That only works with U.S. sales. That and not everyone like the idea of having a credit or debit card linked to an online account.
There's a reason DRM exists. Not all DRM has been handled well but the reason is not unfounded. Especially when more and more of the PC market is becoming console ports.
Again I'm speaking as a PC gamer.
Also for your edit.
The paragraph right before it says that PC sales were 1.4B in 2005. but the table says they were 953million.
Yes, because if you to the time to read the following sentence:
Nonetheless, in 2005 consumers spent $1.4 billion on video games for PCs in 2005, according to research released by analysts NPD Group.
Of that, $344 million came from subscriptions to online games and gaming Web sites, according to NPD's estimate.
You'd see that the $344 million was factored out to show just raw sales. And really even with that extra $344 million in online sales and subscriptions tacked on to 2005, 1998 still had higher sales on the PC. Now revenue on the PC is at under a billion without counting online sales. Also there's a different between revenue and operating income.