Inside the Sick Mind of a School Shooter Mod

night_tiger9

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Nov 8, 2010
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how much do you wanna bet there is ganna be an extra credit on this? we can only hope that they will call out how many wrongs this 'game' has....even if half the people on this comments already did, I think they did a good job on EA and can call this out.
 

DanDeFool

Elite Member
Aug 19, 2009
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Hoboy. Here we go.

Although the choice of subject matter is tasteless to say the least, you've got to admit the guy has a point. If we're willing to get up in arms about this mod, then how can we stand up for games like GTA and Saints Row when they can be played the same way?

You could argue, I suppose, that senseless violence isn't the real point of either of those games, and that more often than not your progress is hampered by killing innocents rather than leaving them alone. Then again, Saints Row 2 had the "Mayhem" mini-game where you try to cause as much damage as possible within a set time, which can be accomplished, in part, by killing civilians and police officers, and the Trail Blazer mini game where you drive an ATV around a commercial district and set people on fire.

I hate to say it, but we might not have a leg to stand on here.
 

CosmicCommander

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Apr 11, 2009
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lacktheknack said:
Actually, if you bothered to read the article, this is the product of someone claiming that games have NO artistic value whatsoever. Meaning, this is what happens when games are NOT considered art, according to the developer.
I did read the article, and I am aware the dev doesn't consider games art. But I was under the assumption that a work of art doesn't have to be considered such by it's creator to be seen as it. This is called Transgressive art, children- the worst, shittiest, and most pointless excuse for art there is. My point is simply this; films, TV, and music get away with artists making shit like this in their mediums, but when games do, it's all godamn uproar. Why don't we grow some balls and ignore the news and media hurling mud at us?
 

Gentleman_Reptile

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Jan 25, 2010
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Pawnstick...thanks alot you fucking retard for fucking up everything gamers have worked so hard to change. You stupid fucking piece of shit.
 

Sodoff

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Oct 15, 2009
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Does the Free Speech act only apply to classy or non-offensive games?

There is alot of anger directed at the california case going on right now, but still you seem to

have made yourselves the Kings of deciding what games are cool to make and what games are not.

It flies directly against the point you are trying to make, that games and developers shoulden't be censored. That is unless they make or are something that you don't like?


Either there is Free Speech and everything is allowed (for which I am an advocate) or we start with chipping away little pieces of it.
 

theultimateend

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Nov 1, 2007
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CosmicCommander said:
lacktheknack said:
Actually, if you bothered to read the article, this is the product of someone claiming that games have NO artistic value whatsoever. Meaning, this is what happens when games are NOT considered art, according to the developer.
I did read the article, and I am aware the dev doesn't consider games art. But I was under the assumption that a work of art doesn't have to be considered such by it's creator to be seen as it. This is called Transgressive art, children- the worst, shittiest, and most pointless excuse for art there is. My point is simply this; films, TV, and music get away with artists making shit like this in their mediums, but when games do, it's all godamn uproar. Why don't we grow some balls and ignore the news and media hurling mud at us?
I seem to recall Jackson Pollock arguing many times that he wasn't creating art and that he didn't ask anyone to like it.

As for the mod, it's just a game it has no baring on reality.

While he contradicted himself 2-3 times it is true that entertainment doesn't need to exist for killers to kill, without any sort of help they'll get stimulated by some event somewhere, maybe a drop of rain hitting them at the wrong time. Violent games, movies, music, or any of those three things with any main theme doesn't lead people to do whatever that theme does.

So ranting about it seems more childish than the product itself. Also worrying that irrational people will use it as ammo just legitimizes those irrational folks debate tools.

If folks can circle jerk to war games, which is people killing people (and based off of a real world scenario where hundreds of times more unarmed people than the population of a school are killed), I just can't find the division.

How do we judge just how acceptable it is to kill someone? Does age naturally constitute a higher level of likely poor actions in their life that would justify murdering them?

At what point does shooting a soldier in the head become just as terrible and diabolical as shooting a child in the head?

I'd argue it always is the case. If we find killing acceptable in fantasy environments, we should find it acceptable in all fashions. Murdering someone doesn't exactly have multiple levels. If you've killed them, they are dead.

Taipan700 said:
Pawnstick...thanks alot you fucking retard for fucking up everything gamers have worked so hard to change. You stupid fucking piece of shit.
Actually I'd argue that gamers with this kind of overly emotional response are the problem. Since your post is a walking stereotype.
 

Vidiot

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May 23, 2008
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It's a shame, really. This subject has a lot of potential to actually accomplish what the designer kept spouting off about. A game that gets into the mindset of a bullied kid, showing the bullying, showing the reason for the main character to be angry could be very powerful emotionally, if done right. This was not done right. If I want stupid shoot-em-up fun, I'll play GTA or Bulletstorm. A game of this subject needs to be more insightful than most. To me, it's the difference between a movie that's controversial because the main character deals with some sensitive issues from an unusual perspective, or a movie that's controversial because it's a snuff film.

There is the potential here to make an escapist fantasy for bullied kids who think they are running out of options. Reconstructing a traumatic scenario in which they are stripped of any power or defense, then granting them power at that moment is a great way to help someone get over the scars that come standard with being a social outcast.
 

MrMullet

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Apr 17, 2009
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This screams university undergraduates trying to be edgy. People who have just completed a semester and think they're god's gift to video games. I seriously hope this isn't their vocation, because if these people's identities are found out, in about three years when they all move on to get actual jobs in the industry, no one will hire them because they are chained to this controversial excrement of a mod.

In retrospect, this pleases me. It means I can rest easy knowing someone else has even worse taste in game rationale than I do. Also means less competition for serious artists, programmers and modellers, while these idiots get to be stuck making source mods for the rest of their lives.

Enjoy working at McDonalds to support yourselves! Hope it was worth it!
 

CosmicCommander

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Apr 11, 2009
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theultimateend said:
I seem to recall Jackson Pollock arguing many times that he wasn't creating art and that he didn't ask anyone to like it.
I don't consider it art. But people don't necessarily have to abide by his wishes.

theultimateend said:
If folks can circle jerk to war games, which is people killing people (and based off of a real world scenario where hundreds of times more unarmed people than the population of a school are killed), I just can't find the division.

How do we judge just how acceptable it is to kill someone? Does age naturally constitute a higher level of likely poor actions in their life that would justify murdering them?

At what point does shooting a soldier in the head become just as terrible and diabolical as shooting a child in the head?

I'd argue it always is the case. If we find killing acceptable in fantasy environments, we should find it acceptable in all fashions. Murdering someone doesn't exactly have multiple levels. If you've killed them, they are dead.
A sentiment I also possess. Thanks for iterating it.
 

Gentleman_Reptile

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Jan 25, 2010
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RebellionXXI said:
Hoboy. Here we go.

Although the choice of subject matter is tasteless to say the least, you've got to admit the guy has a point. If we're willing to get up in arms about this mod, then how can we stand up for games like GTA and Saints Row when they can be played the same way?

You could argue, I suppose, that senseless violence isn't the real point of either of those games, and that more often than not your progress is hampered by killing innocents rather than leaving them alone. Then again, Saints Row 2 had the "Mayhem" mini-game where you try to cause as much damage as possible within a set time, which can be accomplished, in part, by killing civilians and police officers, and the Trail Blazer mini game where you drive an ATV around a commercial district and set people on fire.

I hate to say it, but we might not have a leg to stand on here.
No I'm sorry but thats just bullshit. GTA, Saints Row, Red Dead Redemption, all these games...yeah you absolutely can just go around and gun down civillians just for the pure cathartic fun of it.

But those games have characters, voice actors, scripts, diolauge, emotional significance, orchestra composed musical scores, a heart, a soul, and a point. The games arent ABOUT killing civillians because you can. The games are about their own story and are justified in the depiction of violence through the genuine care and effort put in by developers who want to make a great story for a great game. Sure Saints Row or Prototype let you just mash civillians to a pulp, but games like that are closer in nature to a slapstick cartoon that anything else.

This mod on the other hand, has NONE of those things mentioned above. It's an absolutely bloody obscene creation that flies in the face of everything gamers have been talking about over the last few years. When the media catches wind of this, they are now going to have A VERY GOOD POINT as to why games and gamers are a pack of drooling, antisocial geeks. And we will have this stupid, pointless creation to blame.
 

johnsom

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May 28, 2009
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I object to the use of the word psychosis. People with psychosis aren't inherently bad the statement is ignorant at best.
 

T8B95

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Jul 8, 2010
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This guy seems like the antichrist for videogames.

I'm usually one to scorn when the media tries to pin down violence in real life to violence in games, but when (not if) they get their hands on this it might actually be justified.
 

Caliostro

Headhunter
Jan 23, 2008
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GrizzlerBorno said:
See you quoted the second part of my comment but apparently Didn't even Skim it. You missed the point of my comment completely. My point is that Self-Defense in a video game is the situation when The CHARACTER is SURPRISED by a HOSTILE Assailant. Should I bold that or...?

Yes, you're controlling the character and you're not exactly surprised. But we're talking about Self-Defense in the context of a fictional storyline, so why would you're expectations have anything to do with it?

I hate pulling out the old "BUT movies can has...!?" card but, what you're saying is the equivalent of calling out any movie that uses Self-Defense as a plot device (protagonist gets framed for defending himself, or whatever), as "faulty" and illogical, because the "actor had already read the script" and thus had prior knowledge of the attack! Sorry mate, but that's broken logic
Except we're not talking about the character are we? You might be roleplaying that character, but we're talking about the psychological effects on you, the player. Nobody cares about the "Psychological(or physical) effects on game characters". They're game characters. We're talking about the effect on you, the player. And you, the player, the only living being that might be directly affect by the game you're playing, are perfectly aware that playing the game means simulating murder. And you do it.

Otherwise, if you're that far off removed from reality that you can't tell what's real and what's a game, you're either schizophrenic or psychotic, cause you're just detached from reality, and you shouldn't really be playing any game with guns... At all.

TheMaddestHatter said:
Okay, so let me get this nice and clear: You are saying that killing armed mutants, aliens, and cyborgs in overblown ridiculous ways that would never actually work in reality on some far flung planet as an insane caricature of a human being, is equal to loading up a gun and shooting a bunch of unarmed teenagers?

Here's a "shocking bit of truth" for you: Our psychological minds learn by conditioning. Your mind may not see any difference between these two scenarios, but mine sure as hell does. See, you are right, Bulletstorm would be horrible and sadistic if it were realistic in ANY possible way. But it's not. It's a game where one shot can instantly turn a guy into a skeleton, where a regular human has the upper-body strength to crush heads and blow up doors with a simple kick. Bulletstorm is far, far from anything even resembling realistic. This piece of trash, on the other hand, is gunning for realism. It wants to replicate the experience. While the events in Bulletstorm never, ever happened, the events of "School Shooter" are connected to some of the most horrific acts this world has ever seen. I had friends at Virginia Tech, who barely made it out alive. I knew people there. So unless you want to tell me that you personally knew an alien-cyborg-mutant who had his anus surgically removed with a grenade launcher, your argument doesn't hold water.
It's kinda funny because I'm actually doing a master's degree in the subject, and this kind of thing is going to be my thesis.

Conditioning is one form of learning. It was thought to be the only (or predominant) form during the 1960's, when Behaviorism was all the rage. We've since discovered that's just one of the ways we learn. We have other ways to learn... Like referential models that we use for inductive and deductive reasoning, but that's besides the point cause otherwise I'd have to spent the next year or so (at least) explaining the whole thing.

Another funny thing, you don't know what conditioning is. Classic Conditioning was the theory developed by one Ivan Pavlov. In very summed up terms, it was the association of a positive reinforcement to a neutral stimulus. In his study, he'd ring a bell, and offer a dog a treat right after. After doing this consistently and long enough, just the mere ring of the bell would be associated with the treat, and the dog would begin salivating even without any kind of treat.

This was later developed into the theory of Operant Conditioning by other such names as Thorndike and Skinner, which talked about how you can modify behavior through appropriate positive and negative reinforcements, etc, etc. Again, can't be bothered giving you an extensive class on the subject.

Funny enough, Bulletstorm or CoD are absolutely perfect examples of said conditioning at work, while this mod, as far as I've seen, is not, at all.

Both of those games, Bulletstorm and CoD, actively reward you for ANY act of violence you commit. In fact, the more violent and horrible the more points it nets you. Simply shot down dead? Meh. Shot right in the head? Better. Dismembered? Now we're talking. Dismembered, set on fire AND dropped off a cliff? Fuck yeah! The worse and more maladjusted your behavior is, more you're rewarded.

I know what you're thinking "come on, they're just flashy screens and random numbers!". They are. What if I was to tell you that that is, in fact, enough of a positive reinforcement? It really is.

I'll let you in on another secret, if these "aliens" have any kind of resemblance to human beings (like being humanoid, or in any way shape or form can remind us of humans), that's close enough as far as psychological effects go.

By comparison, the school shooter mod awards you no points for anything. It doesn't reinforce your behavior in any way. There's no story to progress to, there's no flashy screen saying "OMG CONGRATS YOU KILLED A PERSON!" and it certainly doesn't emphasize and reward more the worse possible behavior.

From an objective developmental point of view, the school shooter mod only desensitizes you to violence. So do Bulletstorm and CoD, except those actually reinforce the socially maladjusted behavior.

This leaves us with two options: Either you CAN do the distinction between reality and simulation, at which point this is all irrelevant, or you can't, at which point you shouldn't be playing either to be quite honest, but either way, the school shooter mod is actually, by far, the least harmful.
 

Speakercone

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May 21, 2010
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If I may address the dev directly, you have crossed a terrible threshold, sir. Your actions have harmed our community in ways from which we may never recover. In a time when the Supreme Court of the United States is considering whether games are covered under freedom of expression, this game is not merely ammunition for those poised against us, but upkeep for an entire bloody battalion. It is my sincere desire never to meet you.



Now then, back to the problem at hand; What do we do? I recommend writing to your Congressman/Senator/MP/etc. in support of the gaming industry and denouncing this guy as just some publicity-seeking idiot. It's difficult to disregard 10,000 letters if your career depends on people voting for you.
 

night_tiger9

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Nov 8, 2010
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Speakercone said:
If I may address the dev directly, you have crossed a terrible threshold, sir. Your actions have harmed our community in ways from which we may never recover. In a time when the Supreme Court of the United States is considering whether games are covered under freedom of expression, this game is not merely ammunition for those poised against us, but upkeep for an entire bloody battalion. It is my sincere desire never to meet you.



Now then, back to the problem at hand; What do we do? I recommend writing to your Congressman/Senator/MP/etc. in support of the gaming industry and denouncing this guy as just some publicity-seeking idiot. It's difficult to disregard 10,000 letters if your career depends on people voting for you.

not a bad idea. I think we can do this for the future of gaming. maybe create a drive or mass lettering thing (cant find the right word atm) to tell the senators that this is trash and or a troll for video game communities. Think we can do it? maybe post a 'call to arms' on youtube, facebook or any other mass media site to stop this in its tracks and try to denounce this abomination?
 

Wise_Smiling_Panda

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Nov 22, 2010
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Haha, 600+ replies? People getting upset?

Way to break the mould forum; can really see the free thinkers typing away... (sarcasm)
 

Shiftysnowdog

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Nov 7, 2006
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Dr_Steve_Brule said:
Shiftysnowdog said:
I don't have the time or the resources to write a book about how all of you knee-jerk "reactionists" are wrong. Don't like it? Don't play it, don't even talk about it.
To demand not to say ANYTHING bad to ANYBODY is a human impossibility to the nth degree.

Besides ignoring 90% of my post you also just managed to make a water temple out of a Deku tree, and I'm not even the only one to have said that if you don't like it don't talk about it. Seems to me like the only reason you quoted my post and ignored the significant information in it is because u mad and have absolutely no idea how to rebut my otherwise flawless argument.

Now for clarification. What I meant by, if you don't like it, don't talk about it was the following. A game like this will absolutely thrive off negative publicity. There is no denying that. It is one thing to disagree with the author of the games views, it is another thing entirely to fly off the handle and let EVERYONE you know how absolutely upset you are with the game. This is how games like rapelay, GTA and postal become popular and was also the basis of Dantes Infero's marketing scheme.

As far as I'm concerned, this has been 19 or so pages of point proven. I would have never even heard of the game if it weren't for Greg Tito, and the negative publicity he fabricated.
Thanks Greg, I'm gunna go buy the game because I saw it on this website first. NOW do you see how that works? Or would you like me to spell it out for you on some construction paper and crayons?
 

Joshic Shin

Level 8 DM
Apr 4, 2009
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frago roc said:
Joshic Shin said:
For instance, you can right now go to a synagouge and say that you think the holocaust never happened, Jews steal people's money, and any other number of terrible things. That is your right, but we as a society have made rules saying it isn't right.
That is simply wrong. Not only will you be tresspassing (as someone else pointed out), but the "free speech" BS that people like to spew is limited when it comes to infringing on others' rights, and invading a synagouge and preventing worship is also infringing (nuissance and religious freedom laws come to mind). If free speech was absolute then there would be no defamation laws.
I see you didn't finish reading the rest of my post, because that was the point I was making. The next paragraph goes on to say:
For example, Westboro Baptist Church has the right to protest, but society as a whole has come down hard on them. That is why people counter protest them. The argument of "He has a right to make this game so STFU!" is flawed. It is saying that since he has the right he is free to do whatever he wants. That isn't true, because we on the side thinking this game is bad can air our issues with it being made.
I was pointing out that one can not say whatever they want merely because they have the right to free speech. Not only are there some things that are considered wrong. What more, you CAN go into a synagogue and say those terrible things, and they can in turn kick you out. The point I was trying to make though was that we should all know that it is wrong to do those things.