So you're against other people paying or convincing women to dress or behave in ways that objectify themselves? Does it hinge on the mentality of the model? For example, if a model loves her job and genuinely wants to do that work, does that somehow change the legitimacy of the objectification?nonhoration said:The place where I draw the line is whether a person is able to legitimately make their own decisions. So if a woman decides to wear a particular thing, she is making that decision for herself. A model in a Victoria's Secret ad, on the other hand, isn't really making her own decision since she's being paid (beyond knowing before going in that she's going to be in a lingerie ad, of course, but the framing of the images and that weird unhappy facial expression that people think is sexy are things set up by the director, not the model). A video game character doesn't exist and thus can't make her own decisions. A lot of female artists still draw problematic art, and there are tons of male artists who can draw excellent female characters.
Beyond that, how do you believe that this translates into lines of code which can make no choices of their own whatsoever? If the developers produced multiple clothes variations of which the code could randomly "choose", would that somehow change things if there were modest clothing options available? For that matter, what of games where the player chooses what they wear? Are the developers at fault for including more explicit garments or is that acceptable since choice is involved?
Sorry for so many questions, I'm just trying to get down to the nuts and bolts of your side of the discussion.
Well, the ever present "sexy" female look is present in all forms of media and real life. It certainly isn't going away. I think the desire for it plays off of fundamental desires found in either sex (the lust desire and the desire to be lusted after/found attractive). It isn't necessarily a problem so much as it's core to who we are. As with all organic life, if your genes aren't passed along then it's as if you never lived genetically. So unless something huge happens to us as a species then we're going to want sex to be a theme in a lot of what we do.Oh, obviously they have a right to do it or it wouldn't be happening. There is never going to be (nor should there be!) a Cleavage Police or something to make sure characters are appropriately attired. On the other hand, I think that the samey look a lot of 'sexy' female characters have is endemic of a lack of creativity in the industry and it would be great to see a more diverse pool of characters along the entire gender spectrum.
Ah, great! You do enjoy the show. I figured from our discussion that we may share a mutual appreciation for it. I think the reverse gender casting and the taste with which it's done is a great example of it done right. It's actually exciting to think about what other possibilities it can open up.I think one of the things that makes Elementary fantastic is that the writers obviously respect all of the characters. They are all capable in different ways and even the character who is trans* isn't the butt of any jokes.
Spoilered for novel-length response:
The removal of porn isn't as important as educating people on what a healthy sexual relationship should look like. Porn basically serves as misinformation and can lead to some SERIOUS problems in the bedroom. America in particular is really repressed and so legitimate information/advice isn't as commonly sought after (for embarrassment of asking questions) nor is it commonly given unsolicited. In that way, porn has an innappropriate position as sex education when its real intention is visual sensory stimulation rather than realistic portrayals.It's true that perhaps I'm underestimating porn's impact on people. As you said it's difficult to quantify the actual effect because most people aren't going to admit to their friends what they watch or what they expect from women on that front if their friends are also women. I'm also not one of the anti-porn feminists, though I do believe that the industry needs more regulation in order to be a safe place for women.
I'd say that video games are an extremely marginal example of media portraying women in unrealistic or objectified ways. The ways they're portrayed are also extremely mundane in gaming compared to other media due to already more stringent rating systems.I do want to make it clear however that I'm not 'attacking' anyone. My problem with objectification in gaming does not have as much to do with how said objectification might psychologically impact women (our entire culture does that, not one particular art form) as it does with a disappointing lack of creativity and a belief that seeing those images as representative of gaming is driving away women who might otherwise be interested in the hobby.
A damsel in distress being used as a plot device isn't necessarily bad. We don't necessarily need to know anything more about her anymore than we need to know about a zombie that's between us and our goal. That is the difference between a plot mechanic and a character. I agree that some of the most enjoyable stories combine the two (I'm psyched about the Last of Us) but I ultimately don't believe it to be necessary. As long as they don't overtly objectify the plot mechanic then it doesn't matter that it's a blank slate. That can ultimately make things more personal than if she ended up being a real whiner or something abrasive.My problem is more that this is one of the few roles for women in stories that games attempt to tell. We rarely see situations from the perspective of the damsel, and sometimes she doesn't even speak. We don't know anything about her personality aside from the fact that the lead character presumably likes her (or at least the reward for rescuing her, depending on the character). This woman isn't a character, she's a plot device to motivate the male character into action. The bad guy could kidnap the protagonist's cat and the plot would play out basically the same way.
I agree that this is part of the perception. But I'm not sure how it makes the perception any less true/valid.You're right that men tend to be the perpetrators of violence in modern society, but I think the thing that makes a man attacking a woman more egregious than vice-versa is that the position of power that men generally hold over women in our culture. Women often feel like they can't escape violent situations without something much worse occurring, and authorities aren't always willing to help women who are in or survivors of a dangerous situation. There is a different social context to images of men hurting women than there is to women hurting men, and this is at least partly because it isn't a relatively recent development that men beating their wives was no longer seen as something that just happens.
Please keep in mind that men are truly stronger than women by a significant margin. On average we're much larger, stronger and faster. That is not a trivial difference if a male wishes to take advantage of the female. Even in today's society, this is a very real possibility and any person may come across a situation that demands they respond to such a scenario with the same sort of heroism displayed by protagonists in games. (e.g., woman screams for help due to a man assaulting her. The other individual is in earshot and runs to her rescue).
Not really, any story is going to be protagonist centric. If something happened to my wife it would be a very real loss to me and any friends of mine who aren't friends of her's would be more concerned for me. In the story of my life it would be something bad that happened to me. In the story of her life it would be something bad that happened to her. That's not a story problem, that's just a focused perspective. All it's doing is putting you in their shoes and asking you how to feel if something like that happened to someone you care about. Empathy towards what she went through is also part of that calculation but shouldn't be the focus unless it was the protagonist's fault or if the protagonist is in danger of going through that too.Any time a female character is hurt and it is framed by the story as something bad that happened to a man, then the story has a problem.
Elaine, nice reference. The damsel is not (usually) the protagonist in those kinds of games. It isn't her story. So it's not about her necessarily having agency of her own. That being said, I would prefer stories where the female characters have legitimate personalities and roles rather than just being some blank slate. Then again, perhaps the blank slate helps the gamer to be able to apply their own preferences onto the character. As an avatar, the characters should stand for people you relate to. If I'm playing a game where the character is saving a love interest, then mentally I transcribe that into me attempting to save my wife. While it of course doesn't illicit the emotions that would really be involved in the process, that is what makes such game mechanics universal. It isn't Mario saving the princess, it's me saving the princess/girl that I imagine her to be.As I said earlier, many of these kidnapped/imprisoned/comatose characters have little to no character development. They may not even be seen on screen until the very end of the story. There never seems to be a question of the character trying to escape her own imprisonment (except for poor put-upon Elaine from the Monkey Island series, but her capabilities tend to be framed as a joke about how inept Guybrush is at life).
A missing love interest or child is an instant motivator and allows writers to avoid having to come up with any kind of character motivation. It's not necessarily a bad story, but when it's as common as it is, it's lazy and it robs pretty much any damsel involved of any agency of her own.
A damsel or kidnap victim or whatever that can free themselves is in no need of a hero. It is an important concept that only you can save them because no one else will if you don't. If I'm playing the Legend of Zelda and put my controller down, no other Link is going to waltz in and rescue Zelda and none of the village population is capable of obtaining the necessary tools to do the job. We have seen scenarios where the victim helps out against the boss once they've been freed (Zelda helping Link against Gannon).
Yes, because that's likely what the most people wanted the scars to look like. How many people do you think wanted to play as a woman that looked like that? Do you think that number was significant?In the case of the Mass Effect scars, however, the textures are already created and available for the male character. It actually used more resources to create prettified versions for female characters than it would have to simply port the male scars to the female head morphs. There is a mod that replaces the female scars with the male scars and it is a simple texture replacement.
That being said, Mass Effect was all about letting the gamer decide things like that. However, being in software myself, a "simple texture replacement" isn't always what it appears to be. That may have required more resources than you think depending on the factors involved with the character modeling.
We're beginning to see more variety. What with Borderland's Ellie and The Last of Us' female characters, there's a lot to be hopeful for. There are a lot of situations where having unnattractive characters would detract from the intended purpose. As a female you may not want to play as an unattractive individual if you have the option to play as someone more like your idealized self which is assumed to be attractive.It is another part of my problem with the game industry that every female character needs to be attractive all the time. Maybe someone who has survived in the wilderness as long as Sole Survivor Shepards have isn't as physically attractive anymore, but those scars tell part of the story about her life. I don't think it's too much to ask that if an option is already available to a male character, it should be available to a female character as well.
Actually, you know what? I've seen a large number of female characters that aren't particularly attractive. I'm not sure this is such a valid complaint anymore. Main characters are usually pretty but not always and supporting characters can often fall anywhere. Too old, too young, plain, fat (less common but present), outright ugly, and everything in between.
Some of it is even subjective. I never thought Liara T'soni from Mass Effect was attractive. I mean, standard attractive body type but the face... Then there's Tali who is basically a blank slate (looks however you imagine her to look) for the majority of the series. If you want to blame the body type being attractive, it more comes down to having a standard character model.
The thing is, I remember ugly or less attractive more than I remember beautiful blonde. So it may be better to go with that. Symmetry is forgettable while asymmetry can be very memorable.
The thing is, you precieved Kratos as completely hulking like Arnold even though he isn't that blatantly muscular when you really look at him. This is what everyone mostly thinks of him unless the actual character model is deliberately reviewed. It's a funny concept, but they've managed to influence or to express a different image than what is there. I'm sure there's all sorts of interesting pyschology in there somewhere.The cut-scene muscles are probably the animators' attempt to make him look even more badass. Even little boys tend to draw characters with arms like Trogdor, so it is something that men like to see. Though I agree that the character model Kratos you linked is less ridiculously bulky than he is ridiculously well-defined. Maybe they're trying to imply that he's dehydrated like a body builder at a competition.
As said, above, I do not believe this to be the case anymore. I'm thinking of games like Borderlands, Mass Effect, Skyrim, The Last of Us, Uncharted (unless you consider Elena Fisher to be a supermodel), Red Dead Redemption, Gears of War and several more. Right now I think we're dealing with more of a perception problem hinging on examples that go the other way.I think I agree that everyone would prefer that their own avatar be attractive, but it's jarring to be present in a world where even all of the side characters have to be beautiful, especially when male NPCs tend to be more diverse. You can feel pretty silly when your character looks silly even if she is well written. There is a mod for Dragon Age II that gives the female Hawke the male Hawke's walking animation because the female character's walk is so exaggeratedly sexy that is looks ridiculous on a warrior. I think that many women enjoy playing as pretty or feminine characters, but it would be nice to see a wider range of looks for characters, especially now that they have a wider range of roles to play.
You're saying they're culturally trained as such? This would be an interesting concept to explore. Women may also be naturally inclined to be submissive to objectification and so there may be more to it than just social programming. As with most things, I like to think a combination of the two is likely to be true in humans. Whereas men may be more biologically and socially vested in being manly. We know "socially" for sure.I don't think I'd frame it as women are less prone to disliking sexualized characters, but as women are more used to seeing sexualized characters and thus don't complain about it as much. As a corollary, when they do complain about it, they're usually met with a deluge of angry internet men telling them to shut up, so there's also that.
There's a few things that could be at play here:You would think that game companies would want to increase their demographics to increase their profit margin, but this doesn't seem to be happening. A lot of women I know have a really negative impression of gaming, and many of their issues do focus on how women are portrayed in what bits of gaming they do see. It can be a chore to engage in a medium that feels like it doesn't want you.
1. Women may actually prefer different kinds of games than men do. Whether biological or social reasons for it is not the issue. But in agreggate they do appear to have different trends in game type. As such, certain genres would always have a gender bias even at maximum target market involvement. Please bear in mind that my wife is an avid FPS gamer and enjoys most of the same games I do. But this doesn't seem to be the case with the average woman and it's the agreggates that seem to matter.
2. Catering to women in a game whose current demographic is overwhelmingly male would be financial suicide. However, I maintain (as you probably do) that the changes being requested aren't paradigm shifting differences and rather just an end to such overt objectification and to be less lazy with character development. That being said, minor changes won't suddenly draw in a significant number of women at the drop of the hat which brings me to the next point.
3. Perceptions are damn hard to change. There are a lot of games, especially recently, that are trying hard to do things right but news is mostly going to hit games like Dragon's Crown because people doing something badly is newsworthy whereas someone doing something right is just their job.
4. There is a chicken or the egg scenario here. Women do not play games because games aren't made for them. Games aren't made for them because there aren't enough women gamers. Endless cycle.
"What women want" isn't as well defined as the physical proportions of what men want. If you ask a woman what she wants in a man you'll often times get qualities like sense of humor and sensitivity with less of a physical focus. If you ask a man you'll much more likely get physical characteristics dealt into it. We've known this difference in responses for some time now. What's more, women appear to be a lot more flexible in what they're attracted to. I mean, heaven only knows why my wife married me, haha. It really does appear that women are more interested in the quality of a man than men are interested in the quality of the woman. The world would be a better place if both were more interested in quality but what should be and what is are not often the same thing.I just think that it's telling that even when we're jokingly designing 'attractive to women' characters we focus on what men want rather than what women would actually prefer.
In addition to that, you should remember that the average person gaming is male and the average perception of what women want isn't as stable as what men want. I mean, honestly, men try to bulk up like Arnold just because they think that's the kind of many women want nowadays. That does not indicate a healthy understanding of what the average female wants. Then again, there are women who very much want that so it's an interesting scenario. A man could see a very feminine character and think that women would think he's gay, not attractive. So this fails to meet the criteria of being features that are commonly known as significant and attractive components.
For example, I wrestled in High School and am extremely muscular. To the point that friends have been known to demand I show (despite my protests at being put on display) a group of people what they call the "baby head" or the muscles in my forarms that form a sharp bulge. I do not maintain these muscles, I guess genetically they just don't go away. I've also got a hairy chest (thankfully I did not inherit ye ol' back of fur). I bring that up to explain that my wife loves those things. Women I've dated in the past have also expressed attraction to them. One girlfriend even convinced me to grow a full beard which I have thankfully long-since shaven.
Are you saying that sexuality precludes or trivializes the possibility of the individual having a meaningful role in the story? I'd say that mass effect included characters whose development included sexual tension and situations but was not the sum of their being. Take a normal relationship in real life. There could be many meaningful aspects of the relationship that have nothing to do with physical interaction but that does not mean there isn't also a sexual relationship. We are complex enough to have all of them.My preference would be to see both male and female characters framed as characters whose stories matter outside of their physical attractiveness. I mean obviously in something like Leisure Suit Larry you are going to see a lot of objectifying camera shots and loosely drawn female characters, but in a game that wants to tell a serious story I would prefer not to see it. So I guess I'm trying to say that I would prefer to see neutral camera shots unless it's the type of game that would call for the other.
You may be offended that there were ass shots of Ashley and such but I also remember very clear posturing from the male individuals who were otherwise scripted (though the end with Kaiden was taken out due to social pressures) to be attracted to my Shep. I think in this situation that it is potentially part of it and you're reading it in the wrong way. Please keep in mind that I also completely agree that many games do it entirely gratiuitously without any such meaning or foresight other than, "Teen boys love T & A". I do feel that intention plays a role in whether or not it's blatant objectification.
How would you recommend they do that besides what I mentioned above? Is the solution just to not objectify them overtly and give them meaningful roles or do we need entirely custom made games for what developers "believe" to be what women want?What I believe is that while a male target market is being pandered to blatantly in this manner it will be difficult to make those numbers more even. As I said earlier, I would expect AAA game companies to want to increase their female demographic because AAA games are incredibly expensive to make and they want to make a profit.
Oh, I don't think all gender differences are biological by any means. We are absolutely social creatures and very much formed by that aspect. I do think testosterone makes a SIGNIFICANT difference between the sexes in a lot more ways than just physically. Aggression being the prime example. I think significantly different agreggate differences in aggression can seriously impact what kind of games we like to play and such.I agree that we are all a product of our environment and our current views are shaped by it, I just have a problem with the idea that women and men have been the way they are in modern Western society throughout time because all gender differences are biological, because it's not true. Also even today the spectrum is fairly broad regarding what any member of any gender wants to see or finds attractive.
It's also interesting to me that a lot of fictional societies portray the inequalities of our own society because it is so difficult for writers to imagine a world that is not like ours in the fundamentals (rather than just "flavor" stuff like 'they say hi by touching their noses' or something).
I'm not sure what you mean by the second paragraph. From what I've read, you can only make environments so alien before it frustrates the viewer. Including familiar features in an alien landscape can go a long way to avoid it. I hope that somewhat responded to your comment.
Ah, then the review would be misleading unless there's some context being missed here. That's a weirdly worded review then.From what I remember the lead actress was a model who'd 'aged out' into acting because 25 is about when they take you out back with a shotgun when you're a model. She was being terrorized by a male admirer and I think she got kidnapped from a parking garage? It was mostly the phrasing of the review that stayed with me (the film was an incredibly forgettable woman-must-escape-crazed-stalker affair) but I'm afraid trying to google it will make me look like a serial killer.
Thank you for taking the time!