Dexter111 said:
That doesn't work, if the games would cost 30$, the used-games industry (GameStop etc.) would sell em for 25$, if the games cost 20$ they'd sell em back for 15$ and so on, if it's 10$ they'd still sell em for 7$ and still make a profit... as the OP says they're parasites and they don't have to compete with anyone or anything else because they don't create a product... they just resell and take all the profit, and apparently the greed to save those 5 bucks will make lots of people buy used in the first place.
The only way to go is offer more content with a new copy of a game (both digital and physical) as they're doing with their "project 10$" and imbed some some form of CD-Key system in the next generation of consoles so if a developer chooses to lock a game copy to 1 sale only they can do so and they can even choose to unlock it against whatever price they deem right, effectively making them able to control used sales.
And yes, as much as piracy is nothing like stealing a car... selling a software product (in this case video-games) is nothing like selling a car, a car gets old and used and also needs to be repaired and parts from the manufacturer... cars are also used on a day-to-day basis and cannot be bought, used for a day or a weekend and resold (or they can, but it'd be retarded). Books als deteriorate over time and show signs of wear... movies get their main income from theatric releases. I'm sure if you could resell your movie ticket for other people to watch after you've seen the movie there'd be huge problems with that etc. etc.
Everything you've said is precisely what I think is the downfall of gaming. Offering more content with a new title and this 'Project $10' scam are precisely the wrong way to go. This 'more content' is likely stuff cut from the game to be sold on online stores so that users have to either buy new or spend a lot more and this little scheme to make a second-hand buyer pay to unlock the game they've already bought is ridiculous.
I would be all for offering more content for consumers who buy new if the price was a little more fair in the first place. Not only that, but if the price was more fair and I DID buy used I would be more okay with spending some to unlock the game but that's not the case. I'm not looking for freebies, I buy my games, I download content and I download titles using my money to do so but I don't like to be told that if I don't want a game in the first few months of it's release and I end up wanting it maybe a year later that I have to pay for it twice.
I'll admit, my proposed solution may be a little obtuse and simplistic as there are a lot of factors to take on board here but one thing I do know is that there isn't another industry out there that looks to punish the consumer for looking for a bargain. If I see a game for £40 on the charts shelf at a store then see the exact same game only a few feet away on the used shelf for £32 then I'm gonna go for the cheaper one because there are few games that I feel I really want to own brand new and I'm happy to wait for the prices to drop until I purchase most games, and I don't think I'm alone in saying that either.
One solution could be filling this gap in the market. If the big publisher's execs got together and pooled their funds how much better for them would it be to open a chain of 'ethical game stores' where all used sales give a percentage to the publisher. Again, it's an idea and it probably isn't that viable but it's got to be better than what it looks like we're going to be getting.
I'll certainly agree with your point that piracy isn't like stealing a car but the industries don't compare. When you sell a car you don't have to give a percentage of that sale to the manufacturer and the new driver doesn't have to pay a percentage before the manufacturer will unlock the steering wheel. Admittedly, they're making a bigger profit margin on the initial transaction but that's why you can't compare the industries. One sells what has become an almost necessary item that people need for their daily lives and one sells an entertaining piece of software. I'm okay with paying 5 figures for a car that I need to use every day on the basis that the manufacturer isn't going to tell me they have removed the engine but kept the price the same so that I'll buy it when it comes out. If a person wants to upgrade their car they are free to do so within the limits of the law and if someone wants to add content to the game they bought they are free to do so when a publisher releases that content.