squid5580 said:
I wonder how long it will take to kill retail. I remember trading in my NES games at stores just like GS and yet 20 years later here we are.
Also how did I get the game to trade in in the first place if I didn't buy it? You logic is confused. Why am I going to steal something when I don't want to steal it? What is your fasination with associating used games to piracy? I mean Gamefly is a fuck of a lot closer to piracy than GS is. I also don't see how GS is fucking people over but a pawn shop isn't? They pay the same price as GS does (in terms of value vs how much they pay).
You seem to be misunderstanding where I am coming from. Whenever possible I buy new. If there is a game for 5 bucks less sitting next to a nicely wrapped game (with that new game smell) I will pay the extra 5. It is when I get it home and pop it in to find a big bouncing ball of disappointment that the game goes into the used game biz. The better the game the further it stays away from GS. So riddle me this. Why should I have to pay all that money for a product I am not satisfied with and then have to eat the entire cost? Not like anyone is going to give me a refund because I wasn't satisfied are they? So GS is my only way of getting some form of refund. Which goes back to my point. Make better games and you won't see so many used game sales because people are going to hoard them. Half ass it and enjoy the bed you made. Sounds perfectly fair to me.
Ah.
You see, if not for the used game bullshit, you'd be able to return crap games for a full refund. Instead, if you trade-in a bad game (for $3-$7, naturally), the retailer just sticks it on the shelf for 9 to 6 times the trade-in value. Which means every time a customer trades in a bad game, the retailers almost triple their profit.
Publishers commission dull games because they lack confidence in the market, the market responds by rewarding the retailers for not carrying very many new copies. Its a catch 22 because retailers aren't going to let publishers see any real money for their work and publishers aren't going to suddenly start taking risks.
As far as used games vs piracy, for a long time, piracy was the boogeyman. It was going to steal all the money and games and movies and music and destroy the entire entertainment industry, yadayadayada. The reason its relevant here is at one time, people thought in terms of every pirated copy was a lost sale. Then studies found people who pirate actually buy more of what they like, never would've bought a good deal of what they pirated, and a good portion aren't even in places viewed as viable markets by ... well, anyone.
During the peak of the piracy debate, publishers were losing money and blaming piracy while retailers quietly started posting record profits and experiencing unprecedented growth. Games were "selling" millions of copies but publishers were acting like they weren't getting any money from it. The peanut gallery just dismissed the publisher's claims as greed, overextension, idiocy, etc.
The reality is the used games business model is siphoning money away from people who matter, by using a legal loophole to essentially become extremely high profit rental chains. Difference being, first sale doctrine doesn't protect rentals. Blockbuster and such must turn over proceeds or buy "rental licenses" from copyright holders. So while publishers actually get money from rentals, they're being fucked by used "sales." They should be more openly pissed, but there isn't anything they can do. No legal recourse and retailers would defend the existence of that legal loophole to their very last dollar.