Intelligent Metal Gear Solid Review.

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CrazyMofo

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harhol said:
The review itself isn't that great but I found NewClassic's incomprehensible & bitter trolling to be far more offensive.
NewClassic's annotations of a review are similar to what an English teacher in school SHOULD do to pupils' assignments. It is the best type of feedback because it addresses every point as it comes rahter than giving a general overall statement.

Hell if NewClassic did something similar to my review(s) I wouldn't be angry at him I'd be over the moon. The quality of the feedback is outstanding and can really help people improve. (Subtle hint there if you are ever bored mate).
 

boholikeu

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CrazyMofo said:
harhol said:
The review itself isn't that great but I found NewClassic's incomprehensible & bitter trolling to be far more offensive.
NewClassic's annotations of a review are similar to what an English teacher in school SHOULD do to pupils' assignments. It is the best type of feedback because it addresses every point as it comes rahter than giving a general overall statement.

Hell if NewClassic did something similar to my review(s) I wouldn't be angry at him I'd be over the moon. The quality of the feedback is outstanding and can really help people improve. (Subtle hint there if you are ever bored mate).
My Honors classes teachers in HS and college professors all annotated papers like that. The comments weren't always so snarky, of course, but the effect was the same.
 

RedDiablo

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boholikeu said:
RedDiablo said:
boholikeu said:
mg66368 said:
Now that I'm being a comfortist to the MGS fanboys, I have one last thing to say; The MGS games storylines are about as provacative as a PBS cartoon.
QFT. The OP should have focused on the horrible story/complete divorce of narrative and gameplay rather than criticizing the stealth mechanics. I don't like the MGS series all that much, but as far as stealth titles go the gameplay isn't all that bad.
How is the story horrible? The story is probably one of the greatest stories in gaming. It makes you think about the world and about philosophical subjects like Free Will, What technology might do if we let it control ourselves, Why war is bad, and the like. To me, its the greatest way to tell people what Kojima really believes about everything, and it got me thinking about life in a different way.
One of the golden rules of storytelling: show, don't tell. Even if you are able to forgive the cliched plot twists and asinine dialogue, there is no excuse for artlessly having the characters spell out the game's main themes in speech after speech. It's just sloppy.

Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
Actually, I have read lots of books and movies about subjects that MGS touches upon, but MGS actually got me into it. It combined characters I liked and was interactive at least so you could at least do something. And pretty much all movies and books have people making speeches about what they believe, so it's nothing new.
 

Samurai Goomba

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steamednotfried said:
Meado said:
I've never really liked the MGS series. Don't get me wrong, I don't hate it, I just would have been perfectly happy to never play it, or maybe pick it up in a bargin bin in a few years time. That said, I disagree with pretty much all your points. I'm not going to go into detail as I can't be bothered right now. Maybe once I've slept...
steamednotfried said:
You guys are all idiots, you just don't understand. This is why a peice of crap like the MGS series can be so popular.
steamednotfried said:
I have never before received such unanimously negative feedback for any of my writing, so I had another look through my review just to check. While the delivery is slightly awkward at times, it is a good analysis of the gameplay and if you guys can?t see that then god help you.
Your reactions to these comments aren't helping your case. Simply saying "you just don't understand" or "if you guys can?t see that then god help you" just makes you sound egotistical, as if you rate your opinion higher than ours. It is an extremely snobbish move, and one that isn't going to make you any friends.
Also, as a general rule, never tell people what you think of your own work. EVER. If you say you think it's good it appears self-centered, and if you say it's bad/ok people will think you're faking modesty. That's not you specifically, it goes for everyone.
I don't care how immodest I seem. I call the review intelligent because it needs to be distinguished from the rest of the shit on the net. My review isn't very good, but as far as I know it's the best that's been written so far on MGS, and one of the best game reviews written so far. The only reason my review isn?t very good is because I?ve pretty much had to do all of the thinking about how videogames work myself because almost no one else writing in this area has any brains, so I have nothing to build on. I guess the reason none of you like my review is the same reason that writing on the field is in the state it?s in. Still though, I usually get a couple of appreciators when I post, maybe it?s the time of year.
You're about as modest as Maddox, and 1/1,000,000th as awesome. Try actually reading some of the other MGS reviews out there. Try Gamespy, for one. You might not agree with what they say, but the reviewers there can at least write something that isn't painful for my eyes to look at.

And this is coming from somebody who agrees with your opinion. Actually, people like you make me sad to share your opinion, as if I've suddenly become less credible by any association with you. Your review reads horribly, and has terrible flow issues. The dialogue is clunky at best, your explanations for your opinions are insufficient to support your conclusions and your attitude is condescending at best.

http://darkwing.uoregon.edu/~uocomp/wr121.htm

There you go. That should prove quite helpful to you.
 

Balgus

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Some valid points which are over shadowed by the pure volume of text used. Think of the demographic of people who will read this thread, the people who played the MGS series and cared enough to read through your entire rant; of course your going to get negative feedback.
MGS is all about tactics and timing, you seem to be rushing things and then complaining about how bad the game turned out because it didn't conform to your play style.

Your bashing the game for leaving supplies in lockers, for having the guards not seeing you when your out of their sight cone, your talking about making the game UNPLAYABLE. be more realistic with your points and present them in a readable manner and you will go far.
 

D_987

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Enough with the "intelligent" reviews...

The authorial voice is terrible; NewClassic has already mentioned all the grammatical errors. (At least in your original post)

The review is just a collection of nit-picks, you seem to want to hate the game. Particularly as you complain about its "design" flaws, when the game was created for the PS1, of course it?s going to have flaws.

Your reviews are pretty poor - I wouldn't be so harsh, because you have the potential to write a decent review - but your arrogance (you actually think this is one of the best reviews on the web? Its not even the best review on the front page of the user reviews at the time of writing!), and complete lack of what amounts to common sense "you guys are all idiots".

If we were idiots, why would you post your reviews here? There are plenty of other sites - possibly because this is an (mostly) intelligent community - I don't know, but insulting people who criticise (rather correctly) your review is not a great way to improve.

You seem to have taken your Halo review (which was nothing special) and tried to review a game you dislike. I assume your Halo review gained credit because people read the first sentence and title, assumed it was a good review and posted accordingly.
 

Axolotl

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boholikeu said:
Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
You know MGS 2 is used to teach Meme theory in serious institutions right?
 

MrBrightside919

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Why is everyone still giving this moronic "review" more hits and comments? If anything, people should want this thread to die.
 

-Seraph-

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yea this thread should just be locked now since it's goin south rather fast. We don't want to review section to be a place for flame wars so it just be good if a mod locked this.
 

boholikeu

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Axolotl said:
boholikeu said:
Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
You know MGS 2 is used to teach Meme theory in serious institutions right?
Sorry to bump this lame thread, but I really would like some proof of the above. I really doubt MGS2 would be used by a serious institution to teach Meme theory...

RedDiablo said:
boholikeu said:
One of the golden rules of storytelling: show, don't tell. Even if you are able to forgive the cliched plot twists and asinine dialogue, there is no excuse for artlessly having the characters spell out the game's main themes in speech after speech. It's just sloppy.

Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
Actually, I have read lots of books and movies about subjects that MGS touches upon, but MGS actually got me into it. It combined characters I liked and was interactive at least so you could at least do something. And pretty much all movies and books have people making speeches about what they believe, so it's nothing new.
If MGS's characters got you into it's themes whereas other books and movies didn't, well, then I guess there's no accounting for bad taste. There's a big difference in characters making speeches about what they believe in, and Kojima spelling everything out for the player as though they are too stupid to get his "deep themes".
 

RedDiablo

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boholikeu said:
Axolotl said:
boholikeu said:
Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
You know MGS 2 is used to teach Meme theory in serious institutions right?
Sorry to bump this lame thread, but I really would like some proof of the above. I really doubt MGS2 would be used by a serious institution to teach Meme theory...

RedDiablo said:
boholikeu said:
One of the golden rules of storytelling: show, don't tell. Even if you are able to forgive the cliched plot twists and asinine dialogue, there is no excuse for artlessly having the characters spell out the game's main themes in speech after speech. It's just sloppy.

Not to mention that none of the themes in MGS are all that new, and they've all been done better (even in other games). I know this is going to make me sound really pretentious, but if MGS made you think about life differently you haven't read that many books (or seen many movies).
Actually, I have read lots of books and movies about subjects that MGS touches upon, but MGS actually got me into it. It combined characters I liked and was interactive at least so you could at least do something. And pretty much all movies and books have people making speeches about what they believe, so it's nothing new.
If MGS's characters got you into it's themes whereas other books and movies didn't, well, then I guess there's no accounting for bad taste. There's a big difference in characters making speeches about what they believe in, and Kojima spelling everything out for the player as though they are too stupid to get his "deep themes".
To me, the way Kojima tells the story in MGS is his way. He likes to have the story told in a way that you can understand it easily, and know what Kojima is pleading the world to be, a world without war. Some people may not see the themes Kojima is telling you, he tries to make it easy for some people.
 

1337mokro

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On the overall feel this review feels like a rant on how you would have liked to see MGS 4 to be made. True the game I bought and returned the next day because the cinematic cut scenes were so useless and overly present, I felt that if I kept it it would have been an amazing waste of money, seeing as I would barely get an adequate gameplay to money ratio for 60 euro's that instead bought me Left4Dead.

But that fat man guy you keep whining about that you have to shoot enough times so he falls over and you have to hit him on the head. All I am saying is have you ever played on of the billion, trillion, bazillion, 'another big number word here' platformers and shooters that had you do the exact same thing.

That is Gaming 101, if faced with an enemy immune to damage on the body there are 2 options. You need to crush the fucker, or he has a big, BIG oozing wound somewhere that you need to shoot at and most of the time glows read. Now seeing as there is little to crush him with in the area the only logical option is to shoot at it until something happens.

My nephew of 8 could figure that out and honestly if you could not figure that simple thing out I suggest you stop gaming before you hurt yourself.
 

Ionami

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Aug 21, 2008
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harhol said:
James Raynor said:
harhol said:
OK whatever. I probably overreacted.
I just don't like seeing people treated so harshly and hauled over the coals like they've just written their final PhD thesis.
Constructive criticism has a limit.
Asking him to explain his point isn't a bad thing.
No, but it was far worse than that.

The intent was clearly to humiliate the OP.
I didn't think so, NewClassic's post seemed quite helpful. He was harsh at times, but so was the OP. The OP humiliated himself with the review.

And for the record OP? Just because you use a thesaurus and a dictionary, doesn't mean your review is "intelligent."
 

D_987

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We've already established the OP's reviews are not "intelligant" and that his gaming abilities / knowledge is severly lacking - lets just let this "review" die now.
 

boholikeu

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Aug 18, 2008
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Sorry to bump this again, but I really couldn't let the below comment slip by without a response (maybe RedDiablo and I should just start a new thread in another forum...).

RedDiablo said:
To me, the way Kojima tells the story in MGS is his way. He likes to have the story told in a way that you can understand it easily, and know what Kojima is pleading the world to be, a world without war. Some people may not see the themes Kojima is telling you, he tries to make it easy for some people.
I'm sorry, but saying it's a stylistic choice does not change the fact that it was a poor decision. There's a difference between making a work's thematic message easy to understand and flat out telling the audience what your point is. The former can make for a deep work of art, whereas the latter just makes me question why I sat through hours and hours of horrible dialogue when I could have just watched the last speech on youtube.
 

excessum ado

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MrBrightside919 said:
Why is everyone still giving this moronic "review" more hits and comments? If anything, people should want this thread to die.
Can you see the hypocrissy?
 

darktheif28

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Nov 11, 2008
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Catkid906 said:
Here's a few questions about your 'intelligent' MGS review.

1. Which Boss is it when I have to throw grenades at someone, because gunfire is useless?

2. Since when is the fight with fatman (the mad bomber) about Luck? You have a sensor to tell where the bomb is on the radar.

3. Do you need a game to make sense for you perfectly? Does it matter if realism isn't great? Mortal Kombat has a guy with Ice powers. Fallout 3 has a window which asks whether you want to change aspects of your childhood as you leave the vault.

4. Why do you need a walk through for this game? I managed perfectly fine without (Except MGS1 wasn't perfect, but I never used a walk through.

5. I happened to stumble into rations constantly by chance. Plus you can shake down guards for them, Dead or Alive.

6. Do you actually like stealth games or are you a fast paced counterstrike player who prefers first person shooters.
Thank you for saying that, this review isn't very good
 

Jack and Calumon

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Dec 29, 2008
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darktheif28 said:
Catkid906 said:
Here's a few questions about your 'intelligent' MGS review.

1. Which Boss is it when I have to throw grenades at someone, because gunfire is useless?

2. Since when is the fight with fatman (the mad bomber) about Luck? You have a sensor to tell where the bomb is on the radar.

3. Do you need a game to make sense for you perfectly? Does it matter if realism isn't great? Mortal Kombat has a guy with Ice powers. Fallout 3 has a window which asks whether you want to change aspects of your childhood as you leave the vault.

4. Why do you need a walk through for this game? I managed perfectly fine without (Except MGS1 wasn't perfect, but I never used a walk through.

5. I happened to stumble into rations constantly by chance. Plus you can shake down guards for them, Dead or Alive.

6. Do you actually like stealth games or are you a fast paced counterstrike player who prefers first person shooters.
Thank you for saying that, this review isn't very good
No problem, someone has to question the idiots, if not, who will?