Bethesda needs to spend less time worrying about stupid technicalities and more time developing Elder Scrolls V. Who's with me?
Sometimes that's a useful skill.ciortas1 said:This is stupid beyond fucking belief (from Bethesda's side). Why don't they collaborate and make Fallout bigger than it ever was, subsequently bringing both companies bigger profits?
Not to mention this only increases my distaste towards the way people can legally twist words.
Ausir said:Or good business sense.Ultratwinkie said:They sold the IP but licensed back the rights to develop and publish the MMO. They actually offered to sell the MMO rights to Bethesda too, but Bethesda declined, because that would cost them extra. So now they're trying to get these rights for free by claiming that all Interplay had rights to use was just the title, which is ridiculous.
Without specifics I can only speculate, but since the franchise itself was sold, and the MMO rights re-licensed to Interplay, what seems to have occurred does not actually match up with your description. Presumably Interplay had to pay a licensing fee to make the MMO, and the price of this license either was either reduced from the sale price of the franchise, or offset in some other way that made it attractive to Bethesda for Interplay to continue development. The licensing fee may even be nonrefundable.
So for Bethesda, the prospects work out like this:
1) They buy Fallout and get the profits that result from the games they develop/publish using that property.
2) Interplay pays Bethesda a license fee to make their MMO. If it comes out, great. It's possible Interplay would have to pay a percentage to Bethesda, which is even better.
3) If the game doesn't come out, Bethesda keeps the license fee and the rights revert.
4) If the game comes out, but sucks, there are no profits to share and the property's reputation is damaged. Bethesda may still get to keep the license fee, but this may not be fair compensation for the loss of a share of profits of a successful MMO, or for the indirect losses caused by releasing a bad game.
It seems clear to me from Bethesda's actions that they think #4 is the most likely scenario and are taking every possible action to prevent the game from being completed or released.
Would Bethesda offer the licensing fee back? Probably not, unless there's an obligation in the contract for it, and since they want to show that Interplay doesn't actually have, nor actually can have, a Fallout MMO, they probably don't feel returning the fee is warranted.
Would Interplay accept the refund if offered? Again, probably not. It probably isn't large enough to cover their costs to date, and it doesn't help them do what they want to do, which is make the Fallout MMO, which, if it were to be released and successful, would gain them profits, potentially future development deals, or at least give the principals a good chance to move on to other employment or projects.
You apparently don't realize the power of the microtransaction market. A while back I played a game on my wife's old iphone that was a medieval take on the "ville" idea because I was curious about the whole casual thing. I ended up on a brand new server and after 3 days there was one guy that topped the boards at about 60000 points higher than the next person who had about 4000. I ended up in a guild with the top guy and one day I asked him how he got so much higher than everyone else. He told me he bought 12 of the 99.99$ packages and had been spamming his build queues. Before I had left the game(the game was pretty boring, chating was nice though) there were 4 other people who started to buy and use the 99.99$ packages to try and get ahead of him and each other. I forgot to mention I only played for about a week.Exort said:I don't believe Casual market know what Fallout is so how would the name FalloutVille be superior to AnythingVille.Chalksoup said:I guess if it goes sour for Interplay they can use the Fallout trademark to make "FalloutVille" just to be an arse to Bethesda. That and make millions off of the casual market.
And after you make a game like Superman 64 you can't make a WORSE game. So it's all good.TheAbominableDan said:I wonder how many people would be as supportive of Interplay as they are if they realized the guys in charge now are the guys responsible for Superman 64.
For specifics, please read the Vault article linked from this very newspost.Narcogen said:Without specifics I can only speculate, but since the franchise itself was sold, and the MMO rights re-licensed to Interplay, what seems to have occurred does not actually match up with your description. Presumably Interplay had to pay a licensing fee to make the MMO, and the price of this license either was either reduced from the sale price of the franchise, or offset in some other way that made it attractive to Bethesda for Interplay to continue development. The licensing fee may even be nonrefundable.
Did you forget their Robocop game?Frozengale said:And after you make a game like Superman 64 you can't make a WORSE game. So it's all good.TheAbominableDan said:I wonder how many people would be as supportive of Interplay as they are if they realized the guys in charge now are the guys responsible for Superman 64.
Apparently I was too nonspecific in my admission about not having specifics.Ausir said:For specifics, please read the Vault article linked from this very newspost.Narcogen said:Without specifics I can only speculate, but since the franchise itself was sold, and the MMO rights re-licensed to Interplay, what seems to have occurred does not actually match up with your description. Presumably Interplay had to pay a licensing fee to make the MMO, and the price of this license either was either reduced from the sale price of the franchise, or offset in some other way that made it attractive to Bethesda for Interplay to continue development. The licensing fee may even be nonrefundable.
Exactly my thoughts. I love the Fallout series and Bethesda did a fantastic job with Fallout 3 but they are being dicks with this.InterAirplay said:Shit, Bethesda making me hate them?
I think I see a flying pig....
They won't see the revenue from it.SL33TBL1ND said:So, why does Bethesda want to prevent Interplay from making an awesome Fallout MMO which would boost popularity and awareness of previous games again?
Fair enough. But the Caen brothers still pretty much run Interplay. Can't see much good coming from this if those guys are involved. Those two alone destroyed Black Isle Studios and nearly ended Interplay with stupid decisions.Ausir said:Er, no, they didn't - you must be talking about the Caen brothers, who are company executives, not developers. The original Fallout developers I'm talking about (Chris Taylor and Mark O'Green) actually originally left the company back in the Fargo days and rejoined Interplay in 2008-2009, long after Black Isle was dissolved, to work on Fallout Online.AzrealMaximillion said:Those two original Interplay devs are the ones that fucked over the Black Isle Employess hard.
Actually, The Vault has full text of the APA and TLA linked from that very article too. I also have the ELA, but in scanned form, not as text that can be easily posted as a Vault article.Narcogen said:I mean the actual full text of the agreements in question, not quotations from court filings but the contracts themselves. The summary I wrote above is based on the Vault article-- that Bethesda purchased the entire franchise (APA) and then licensed back to Interplay the rights to develop the MMO (TLA).
There was no actual licensing fee - the license was part of the payment for the IP.For instance, the purchase price of the franchise is quoted from the APA, but not the licensing fee in the TLA, if any.
Yes, as I said before, Bethesda is actually weakening their case by adding ridiculous claims and contradicting their own statements (which is a big no no in court) instead of focusing on the counts where their case is pretty strong. While my opinion of the current management of Interplay is not stellar either, Bethesda has demonstrated that they've been acting in bad faith here.That said, the current interpreation of the agreement by Bethesda does indeed seem silly and unsupportable. I would speculate that this is their response to the judgment that Interplay is not in violation of the agreement as it stands.
It does if you want to buy out all their franchises in one purchaseUltratwinkie said:Interplay is a publisher, not a developer. A publisher buying a publisher does not make any sense.