I've always been partial to red/green weenie. When I change it up I add white and build Zoo. That being said I haven't played in ages.
mrverbal said:Secondly, with Tez you're mostly going to be +1ing him, and you're going to wiff a fairly high percentage of the time. He's not a great card if you're going to wiff one turn in 4; this deck will wiff one turn in two.
Third, royal assassin - did it become 1997 again and I not notice?
Well,fangclaw said:i may be stupid, which is a likely possibility, but i need some help with darksteel sentinal.
it says it is indestructible and that lethal damage doesn't destroy it, but that it is still put in the graveyard if it's toughness hits zero. so what does that mean? in my head im thinking this means that its toughness can't go below 1 by simple battle but im also pretty sure im wrong. so help please.
Minus counters are one way.fangclaw said:i may be stupid, which is a likely possibility, but i need some help with darksteel sentinal.
it says it is indestructible and that lethal damage doesn't destroy it, but that it is still put in the graveyard if it's toughness hits zero. so what does that mean? in my head im thinking this means that its toughness can't go below 1 by simple battle but im also pretty sure im wrong. so help please.
Tip: just check the daily section's articles and ignore the rest (wizards.com/magic/magazine/default.aspx). They've got really good people writing those articles.4173 said:It's a shame, but I like the idea of this series. The WotC site for Magic is so incredibly poorly designed it has stymied my earlier attempts to find out what's been happening...
I love a good White Knights deck! Knight Exemplar [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220139] (or 2) in play is fantastic!animehermit said:Cool article, nice to see MTG getting some attention on this site.
As for myself? I play magic casually with friends, currently running two almost, but not quite standard decks. Mono White knights(which plays by making my knights indestructible and then buffing them up to the point of insanity), which is kinda aggro, which is basically throw dudes at guys, with some fun removal and some great protection(mirran crusader FTW!). I also run mono blue mill with Invisible stalkers and trepidation blades for an alternate win condition.
Yeah, my main beef is with the the tournament coverage section. It wasn't great the way it was, but at least it wasn't a muddled mess. I was surprised by how few names in the top 8 of Worlds and a few other recent events I hadn't heard before.Vortigar said:Well met sir.
I started out a couple months earlier, tail end of the Dark, my first packs were Revised.
I've played everything up down and center. White weenie in various forms, red burn, tempo, green zoo (still keep a Troll tribal deck on hand that I update whenever an interesting new Troll hits), mono black discard (currently in the form of a Rat deck), pure artifact (back when Juggernaut was the bomb and again these days with a Commander deck around Bosh), 5 color battlemages (slow as molasses), GBR tokens around the Alliances days, Minotaurs, WU control, BU control, BU Ninjas (jeez, that deck's messy), GB control with plague spitters and pestilence and kaervek's spite, merfolk around the Fallen Empires merpeople, Orcs, BUW Clerics around wandering mage, GUW Pheldagriff commander, BUR allies, and some other stuff I've forgotten over the years. Oh yeah and I hate elves with a passion.
These days I just play casual games with a group of friends. Since I got a new job I've been out of it for a bit though I mean to get back into the swing of things.
Magic is a game that lures you in with excitement, even after all these years there's so much I still want to try out (redo Minotaurs RU, snakes UG) but will never find the time for. Its a pretty nasty addiction, but its brought me a lot of fun and I can easily go for months without it.
Tip: just check the daily section's articles and ignore the rest (wizards.com/magic/magazine/default.aspx). They've got really good people writing those articles.4173 said:It's a shame, but I like the idea of this series. The WotC site for Magic is so incredibly poorly designed it has stymied my earlier attempts to find out what's been happening...
Ok, "net deck" might not have been the best label, but what I was getting at is that regardless of whether one person or a couple people came up with that deck, 4 people in a top 8 used it. Sure, there definitely has to be some skill involved with sideboards and how the cards are played, but for me, when the number of competitive decks is so small, it becomes less about the fun, and more about the best cards and the money to acquire them. A broad generalization, I know, but the tournament world is simply not for players like me.mrverbal said:Just so you're aware; that 75 they all played isn't a net deck; it's a team deck. Thats what teams do; they find the best list and all play it.
And, sure, the decks in any given format tend to channel down to a smaller number, often half a dozen or less, of really good decks...but again, there is a lot more skill than people give credit in selecting which deck is right for the day and tuning it.
I too remember channel/fireball, decks with more than 4 copies of a card (lightning bolt, anyone? haha), Shivan Dragons as huge, Efreets, Djinns and Genies of various types, as well as Moxes and Lotuses... Those were heady days indeed.Redweaver said:I was lucky enough to discover M:tG very early on. As in, I bought the last three boosters of Alpha the comic shop had in stock, and the first seven boosters of the new Beta edition he opened up after selling out of Alpha (though they weren't called that then, and I was confused as to why those one cards were cut differently). My first starter deck (Beta) had a Lich in it. Those were some heady days in my gaming career. Channel/Fireball used to be a card combo.