crepesack said:
Control will never come back. Combo might not either. WotC have stated that they don't want control to ever be the meta again. They said control was not the play style they wanted. It promoted bad games that were long and drawn out and was really prohibitive to new players. I mean if you're just starting would you want to sit for 25 minutes while your permanents kept getting bounced, your lands got tapped out and your spells countered?
I thoroughly disagree but this is the truth of mtg now and forever.
And yes, I'm a big fan of combo decks too. My Scapeshift deck is still my best deck in multiplayer formats like twin headed giant.
Aggro is so incredibly stupid imo. It promotes bad play styles in new players: over extension, poor resource management and mindless play. Fae control was probably the last good control set we're going to get...
I'm sorry, but have you been not paying attention the last 12 months?
You had cawblade, a control deck, utterly dominating the format - to the extent that two of its cards got banned. You had three or four good combo decks - things like splinter-twin and pyro-ascencion.
You have solarflare and UB control, and UW control, which are all viable.
The top 8 is not necessarily an ideal view of how well the various standard decks went; someone could have gone 3-3 on the standard day and blitzed days two and three. Looking at the 4-2 or better standard decks (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds11/topstd) you have a fair number of control decks - including Andrew Cuneo's undefeated deck with two creatures, total. And most of the other undefeated decks are wolf run ramp, which is sure as hell not an aggro deck.
Fangclaw
thanks to both of you, your responses help, but they are not really what i was after, i think.
you see, it is my card and it seems like a really good card, but i don't want to use it until this one issue is resolved.
let me give you a senario:
i attack with darksteel sentinal (3/3) and my opponent blocks with a (2/2) and a (1/1) neither of which have abilities.
does darksteel sentinal still take damage?
what if i was instead blocked by a (3/3) monster instead?
If your opponent blocks with a 2/2 and a 1/1 with no abilities, then the following happens.
1) You order the defenders. We'll assume the order makes no difference, but it happens anyway.
2) They assign 2 damage and 1 damage to your guy. You assign 2 and 1 back.
3) State based effects are checked.
Two creatures - the 1/1 and the 2/2 - have suffered lethal damage, have no relevant text, and therefor are put in a graveyard.
Another creature - the 3/3 - has suffered lethal damage. However, it is indestructable, so the game rules determine that nothing further occurs. It has still taken three damage, but can't be killed by damage, so it survives (and has still taken three damage, if somehow it stops being indestructable it will die).
At the end of the turn, the three damage clears from the sentinal and then game continues.
Blocking with a 3/3 makes no difference in this situation.