The problem with difficulty is the lack of information and the ability to change and tweak the difficulty.
A - let's say you have Easy, Difficult and Hard - what does that say exactly? What changes when I choose hard over medium?
Also you should be able to change the difficulty level during any stage of the game (great example Forza and Gears of War which even allowed players to play together with different Difficulty levels).
B - There is a big difference between difficult and frustrating - everyone knows that you improve your skills when you need to play just above your game. So instead of huge steps between difficulty, why not a much finer scale which you can increase or decrease.
C - If i want a harder game, I want smarter enemies or more and better placed enemies (not the same soldiers which are now able to kill you from any distance)
D - difficulty and assists should be treated as 2 seperate things - to give a good example.
I can drive a super fast Mclaren Car with Traction Control on hard difficulty in Forza 5
A - let's say you have Easy, Difficult and Hard - what does that say exactly? What changes when I choose hard over medium?
Also you should be able to change the difficulty level during any stage of the game (great example Forza and Gears of War which even allowed players to play together with different Difficulty levels).
B - There is a big difference between difficult and frustrating - everyone knows that you improve your skills when you need to play just above your game. So instead of huge steps between difficulty, why not a much finer scale which you can increase or decrease.
C - If i want a harder game, I want smarter enemies or more and better placed enemies (not the same soldiers which are now able to kill you from any distance)
D - difficulty and assists should be treated as 2 seperate things - to give a good example.
I can drive a super fast Mclaren Car with Traction Control on hard difficulty in Forza 5