In all seriousness a full crash of the Video Game market is HIGHLY unlikely. That would necessitate virtually everyone to stop buying video games at the same time, what we are seeing now is a slump. Keep in mind that this can be more equated to the economy than the actual business practices of the publishers. People are still being careful with their money, and videogames can be a very expensive pastime.
Firstly what caused the crash of '82 was caused not by shitty DRM or heavy-handed developers publishing for the masses. No, what caused the crash was a LACK of regulation and quality control by the hardware manufacturers. The actual cost of manufacturing a cartridge in '82 far exceeds the cost of manufacturing a dvd, blu-ray, or digital downloads. The high profile failures of Pac-Man and E.T, which lacked any form of quality control and were manufactured in troves lead to Atari suffering abysmal losses.
Second on the list was the mountains of shovel-ware published by third parties for these early systems. Hell in 1986 Hiroshi Yamuchi went on record to say "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." In order to prevent a repeat from happening, Nintendo limited the number of games a publisher could release on the nes annually to maximum of five, hence the Nintendo seal of quality.
Looking at today's video game marker, we see a landscape DOMINATED by high profile releases of only a handful of games. Shovel-ware still exists in the console market, but most of it has migrated over to ios. Furthermore, we see publishers diversifying their portfolios. Let's say the next CoD utterly flops in terms of sales, despite popular belief this would not spell doom for Activision. Their ownership of Blizzard, Skylanders, and perhaps Destiny ensures the publisher as a whole won't fail. A repeat of the crash of '82 is nigh impossible. Furthermore, stricter quality control prevents the quantity of shitty games we saw back then being published is impossible. Sure some truly bad high profile games do get through the cracks, but they are the exception not the rule.
In summary, no. What I do think will help the games industry in the long run is not a crash, but a resurgence in the economy. As people start buying more, publishers will become more willing to take risks. I mean hell, look at EA in 2007-08. This publisher released Mirror's Edge, Dead Space, Mass Effect, Rock Band, and Cryis(remember these games had started development before the recession). All of these games were new I.P's, and furthermore many of them were unique.
Furthermore all of these games required immense funding to fulfill their potential, and substantial marketing campaigns to spread awareness of these new games. Despite all the promise of Kickstarter, the feasibility of a project on the scale of say Crysis or Mass Effect receiving the necessary funding for not just development but also marketing is regrettably bleak.
And hey, if you don't want to deal with all the B.S with publishers indie games are currently undergoing a bit of a Renascence thanks to high profile releases such as Minecraft. And now we have crowd funding, which has already given me FTL as well a funded a myriad of promising games that may have never seen the light without sites such a kickstarter.
Firstly what caused the crash of '82 was caused not by shitty DRM or heavy-handed developers publishing for the masses. No, what caused the crash was a LACK of regulation and quality control by the hardware manufacturers. The actual cost of manufacturing a cartridge in '82 far exceeds the cost of manufacturing a dvd, blu-ray, or digital downloads. The high profile failures of Pac-Man and E.T, which lacked any form of quality control and were manufactured in troves lead to Atari suffering abysmal losses.
Second on the list was the mountains of shovel-ware published by third parties for these early systems. Hell in 1986 Hiroshi Yamuchi went on record to say "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." In order to prevent a repeat from happening, Nintendo limited the number of games a publisher could release on the nes annually to maximum of five, hence the Nintendo seal of quality.
Looking at today's video game marker, we see a landscape DOMINATED by high profile releases of only a handful of games. Shovel-ware still exists in the console market, but most of it has migrated over to ios. Furthermore, we see publishers diversifying their portfolios. Let's say the next CoD utterly flops in terms of sales, despite popular belief this would not spell doom for Activision. Their ownership of Blizzard, Skylanders, and perhaps Destiny ensures the publisher as a whole won't fail. A repeat of the crash of '82 is nigh impossible. Furthermore, stricter quality control prevents the quantity of shitty games we saw back then being published is impossible. Sure some truly bad high profile games do get through the cracks, but they are the exception not the rule.
In summary, no. What I do think will help the games industry in the long run is not a crash, but a resurgence in the economy. As people start buying more, publishers will become more willing to take risks. I mean hell, look at EA in 2007-08. This publisher released Mirror's Edge, Dead Space, Mass Effect, Rock Band, and Cryis(remember these games had started development before the recession). All of these games were new I.P's, and furthermore many of them were unique.
Furthermore all of these games required immense funding to fulfill their potential, and substantial marketing campaigns to spread awareness of these new games. Despite all the promise of Kickstarter, the feasibility of a project on the scale of say Crysis or Mass Effect receiving the necessary funding for not just development but also marketing is regrettably bleak.
And hey, if you don't want to deal with all the B.S with publishers indie games are currently undergoing a bit of a Renascence thanks to high profile releases such as Minecraft. And now we have crowd funding, which has already given me FTL as well a funded a myriad of promising games that may have never seen the light without sites such a kickstarter.