Yeah, but WRPGs are one the few genres that have actually improved since the millennium (most have declined), and even at the time of its releases Sonic Adventure 2 was a bit iffy gameplay-wise.shrekfan246 said:I agree with you, but from a technical and mechanical standpoint there's really no denying that Black/White are better than Red/Blue.Joccaren said:Wowowowowow....lacktheknack said:Pokemon Red/Blue < Pokemon Black/White.
Ok, opinions and everything, but if I was going to argue the case of something better than Red/Blue that was released later it would be Ruby and Sapphire. Black and White struck me as the worst pokemon games to date really.
A couple of interesting concepts, but designed around what I can describe as nothing more than gimmicks that really make me hate the game.
As an example, that city that is a circle. WHY FOR THE LOVE OF GOD. Its a pain to navigate, poorly laid out, the perspective is slightly confusing, all to say "We can do circles". And the bridge. That freaking massive bridge that in Red/Blue would have had some battles on it, some interesting things to do, some team Plasma plot or something [Or more likely been a large cave filled with Zubats that, whilst annoying, was fun to explore], but instead its a large, empty bridge that exists to say "We can do pseudo 3D, and curvy walking paths". So much that could have been interesting, could have been fun, could have made me like the game... but no. And another fire fighting starter but lets not go there...
Really, I want to like it, but I honestly can't. It does some things right but... God, the things it gets wrong just piss me off to no end, and are a big part of IMO one of the most important parts in a Pokemon game - the world you explore.
And that I'd say hit its peak in Ruby/Sapphire with not only a good looking world with varied environments that were well designed and interesting, but also with a variety of different things to explore with - like diving as well as surfing - and a couple of fun minigames that made it a joy to play.
Granted, I'd say the actual peak was HeartGold/SoulSilver, because they took the awesome world of Gen II and combined it with the much better graphics/gameplay later used in Gen V. Gen III was really good, but the combat is still far more sensible after the DS games.
To get a little back on-topic again: A few months back I tried playing Sonic Adventure 2 again after it launched for the PC, because I played the hell out of it when I was younger and had really fond memories of it.
Except for the Sonic/Shadow levels (which make up a grand total of 1/3 of the game - Less if you count the Chao Garden), I absolutely hated it.
I've tried multiple times to get into the "classic" WRPGs like Baldur's Gate or Morrowind, and every single time I either get so frustrated with the obscenely obtuse UI and unintuitive controls/combat or just bored out of my skull half an hour in. It took me three separate attempts to actually finish Liberty Island in Deus Ex. Diablo II isn't nearly as fun as Diablo III. The first Starcraft has rather abysmal unit pathfinding, and combined with the strict limit on how many infantry units you can select at once makes it pretty difficult to effectively micro even after hotkeying 'squads'.
I always see a lot of people conflating complexity with depth, but that's not how it works. "Modern" games might not be as complex as they were fifteen years ago, but there's a lot more depth behind them once you look past the sight-seeing-tour games like Call of Duty -- Depth beyond just skill trees or insane amounts of inventory micromanagement.
I've actually given specific examples repeatedly. And no, I don't think this is just 'subjective'--most lists of 'greatest games ever' disproportionately feature games from the fourth and fifth generations, and about one-third of the people on this thread have expressed a similar discontent to the one I'm describing. So evidently, this phenomenon isn't confined to me.Chris Tian said:Internet debating rule number 1. opinion equals fact.EzraPound said:This is a fact: most acclaimed games today are just shittier versions of games that came before them
All kidding aside, are you sure you know what the term "fact" means? Because you are using it very wrong.
Basically all your posts just say: "I liked gaming better fifteen years ago". You rephrase that as if it were facts, and to prove those "facts" you state your personal opinion of some games over the years, again as if they were facts.
There is just no way good or interessting discussion can come from that, especially because you do not once give examples why you think all those games of old were better than they are now
Some games are objectively better than others--it's not a very effective or thorough response to just claim everything is relative...