Tilly said:
Gaming is going through a tough transitional time, no doubt. There are so many issues that are conspiring to make gaming less relaxing at the moment.
1) The rise of the indie scene, the fact that it largely destroyed the mid-range developers.
To an extent, but I wouldn't say indies "largely" destroyed mid-range ("AA") developers.
There's a few big things that lead to AA's demise:
i) AAA stopped funding "AA" projects entirely. Why? To focus on big-budget broader-appeal blockbusters, because that's where the megabucks were. I lay the blame largely on them because prior to the 360/PS3 generation, AAA basically owned the market and fronted the cash for nearly all significant works, mid-range included.
ii) Online distribution. Duh. This is essential for the current indie market to exist at all.
iii) The cycle of consolidation and reemergence of talent.
The quick and dirty version: AAA focuses on big budget games, AA productions get slashed, layoffs ensue, many ex-AA developers find new employment elsewhere -AS- indie devs.
In this sense, I agree that the rise of indies did contribute towards further killing off AA productions simply via economic clout (efficiency matters; cheap game with a bit of creativity is more effective than expensive game with similar creativity), but at the same time a number of these indies would not exist if not for the influx of talent and other resources caused by AA's demise.
Also, There is a silver lining where indies are concerned: Some may become tomorrow's AA producers (developers and publishers). I say that, because their success is predicated largely on filling the void AAA left. They may never be as big as AAA, but they have the advantage of offering actual diversity.
These things go in cycles; ~25 years ago, SEGA was a legitimate, major competitor to gaming's (former) kingpin.
Today, not only do they effectively work for said (former) kingpin, but they're a pathetic joke in their own right; a company whose name inspires more punchlines about "Sonic" than anything...or vitriol for irritating Lets Players with DMCA takedowns of games that haven't been relevant in 12+ years.
2) The transition towards youtubers and away from written gaming media.
3) The problems with swelling AAA budgets that have forced developers into releasing shoddy messes of games/ huge delays.
4) The rise of people eager to force social issues into gaming, sometimes well thought-out and welcomed. Often for cynically pushing an agenda that has no benefit to the industry at all but is surprisingly lucrative.
That I can agree with.
Gaming has become more political because it's becoming a mainstay form of media.
And with politics comes the power to inspire, preach and pander.
It's always bugged me that for all the talk of promoting "diversity" or "progressiveness" (or whatever euphemism they choose) in gaming, the modus operandi of many such advocates is based more on deconstructing existing gaming culture; removing what they hate rather than adding what they want.
Which isn't really promoting diversity, but doing the opposite and hoping others fill in the void with stuff they like.
As for the "social justice" angle: I'll be frank here: I find a big difference between correcting irrational hatred/behavior based on misconceptions and thrusting artificial guilt onto an audience for social leverage.
And yet, that guilt-tripping is always at the forefront of "social justice" topics in gaming now. To the point where, I'd be so bold to say a disturbing amount of online "social justice" outrage operates on the subtext:
"Others have had it too good for too long, so my actions and opinions are justified! No matter how irrational, hateful or hypocritical they may actually be."
Granted, gaming isn't the only place I've seen that, but it's certainly a major arena for "social justice" types currently.
I for one just don't want all of the external hassle. I just want gaming to be my go-to escapism (maybe why I'm at the escapist) that I can pick up at a moment's notice and then forget about when I put it down.
Frankly, I want the same.
That's a big part of why I'm taking my game-centric discussions elsewhere and why I'm basically receding from the growing social-media knee-jerk culture associated with it (which is not as easy as it sounds).