I actualy had no problems with FO3, minor stuff here and there but nothing worth mentioning or to ruin the game
I have, it made me rage, I quit. I've never played it further until half way through the hospital level. F that game, seriously.Ghengis John said:Spoken like a man that has never played SUUUUUUUUUUUUUUUUPER MEAT BOOOOOOOOOOOYYYYYY!!!snakeakaossi said:Can I add that I don't find it normal at all to rage at anything that is for your entertainment?
In regards to the patch notes, I said that Fallout 2 was a mess with bugs and that the majority of game breaking bugs were not addressed by the developers. The patch notes shown are only a few of the bugs they addressed (mainly global issues) and even then, the game was still far from polished. As mentioned earlier, the Unofficial Community patches addressed most of the issues the developers missed... as quoted by the Patchers themselves on the last update:Ghengis John said:Not one of those is "game breaking" sorry, hyperbole for the fail. I mean seriously, you say "game breaking" then you give me a list that includes spelling corrections.Ragsnstitches said:snip
Possible exception for this guy. No idea if that would fix on reload. Should say though, it's not my intent to antagonize. All things considered fallout 2 was my personal favorite, and New Vegas was enjoyed more than fallout 3 for me as well. Might sound trite but I hadn't given you enough credit, took you for a johnny come lately with an axe to grind, apologies.-Fixed the leaving maps with party member crash. This could potentially fix
lots and lots of thing out there since it was killing memory at this
point(this is what helps fix the cars).
Here's a link to the notes for the sake of brevity:Killaps Unofficial Fallout 2 patch ver1.02.27.3 said:This patch has been in production for several years now and it fixes well over 800+ bugs left in the game since the official 1.02 patch
I would say no, it isn't. The game played perfectly fine for me ever since I bought it on Day 1.Joey Corlett said:Well is it?
Between some rather annoying missions and the V.A.T.S. fucking me over sometimes... I would just like to know if it's normal.
Also btw I only just bought Fallout 3 two days ago.
Don't talk shit about Fawkes.ChupathingyX said:Thinking of a character with more personality than the companions in Fallout 3 isn't very difficult. Those companions were as bland as they come, even Rex had more background story than those companions.Sebenko said:And don't you dare speak ill of Goris. ************ had more character than any of the useless companions in F3. Also, he was a motherfucking deathclaw.
Just a little cherry-pick here, because I essentially agree with the snipped bit... though we were arguing different points there... but...Liudeius said:Well, if you're looking for difficulty. Anyway, why do FPS's and RPG's have to be at odds?loc978 said:Fallout is a series of RPGs, why the hell would you treat one of the games as an FPS?Liudeius said:Turn the difficulty slider to max, free aim everything like an FPS (no stealth suit + melee), now repeat what you just said.reiem531 said:No, Fallout 3 is easy as balls.
Personally, I go the opposite route for challenge. I don't allow myself to free-fire at all in 3 or New Vegas. I attack with VATS only. As it was meant to be. Attacking takes action points in the S.P.E.C.I.A.L. system. Period.
Even though it does make it easier in limited situations (mainly long range since bullets have less spread), you have to pay so much more attention to your ammo reserves because hit rate is reduced close up, and against multiple targets it is quite a bit more difficult thanks to the aim movement.
Actually you are Meant to use VATS as an advantage and free-fire when you run out, so neither of us are doing what is Meant to be when we are looking for a challenge.
Is that method really that hard though? With Grim Reaper's Sprint and max AP, you should be able to stay at full AP constantly if you have an acceptable weapon.
No, this is exactly the thing I loved about Fallout! You nailed it right there!Misterian said:From what I gather, it's mostly the veteran Fallout fans that played the first 2 Fallouts that rage on 3.
I personally don't get why, I played the first 2 once I got my hands on them, and that was after I played 3, and comparing the 2 PC games with F3, I personally found F3 to be in some ways better.
But then, I played Fallout 3 on my 360, and I'm not used to PC gaming, but I found Fallouts 1 and 2 pretty hard to figure out.
For instance, with Fallout 1, I went to the one Vault that was marked on my map where I'm supposed to find a Water Chip, I couldn't find it anywhere (even though I got a leather jacket and a SMG as reward for my effort), so I decided to head to what I think is Junktown, I went and talked to the 1 merchant (I forgot his name) who had a 'talking head' seqeunce on him and when I finished, a bunch of thugs suddenly arrived and started attacking, when I pulled out my weapon to fight back at the thugs,the merchant and his buddies started attacking me!
Was this a glitch? or was there something I missed?
Again, the beauty about Fallout 1/2 is that you have to figure things out.Misterian said:It's not that I hate the first 2 Fallouts, as I said I haven't really figured them out completely, but Fallout 3's got great atmosphere, well-told storyline, decent gameplay, and there alot less you have to figure out in order to play it.
Fallout 3 does have some issues regarding glitches, but they're few and far between.
No rpgs are not about levelling and gear, your trying to remove any distinction between rpg combat and what an rpg is. Stats, levelling, gear, they are elements of a classical rpg combat system, say something like Dungeons and Dragons but can be readily applied to anything they are simply a governing rule system. I never argued that math is what makes an rpg, most (if not all regardless of if they are displayed to you) use math, stats and strategy. I said it relies on the player's character, RNG is often the easiest way to simulate a person without actually creating an extremely complicated AI hence why it is so popular. Also elements =/= genre. Interactivity is an element of video games but it is also an element of board games or a quiz.Liudeius said:So now RPG's are about leveling and gear? You were trying to argue that RPG's were about using only math, stats, and strategy, with not reflexive skill, to play. By that definition there is no problem between RPG's and FPS's. Wait... Now you contradict that? If they are recognizable elements but not actually what RPG's are, then they aren't elements that make something an RPG. Rendering your argument illegitimate once again.kingcom said:I honestly have very little idea as to what your trying to say so forgive me if i misintrepret this. Levelling and gear, the two most recognisable aspects of rpgs (though actually nothing to do with what an rpg is but justifyable as rpg elements)
RPGs dont have length requirements.
Dont know what you mean by actual RPG, do you mean turn based?
Does not matter, if your trying to outmaneover someone your sneak should be running that not your trigger finger.
Never played Legend of Dragoon, sounds like your talking about active reload stuff, find that incredibly boring and you appear to be betting me to play a game ive never heard of and not use a core mechanic of the game as it sounds like to beat it. Why would I do that? Seems like its stupid to not use something if have to play the game, doesnt mean I will like it.
No I did not say they rely on maths. All combat in games relys on maths. I said combat in an FPS is resolved by the player entirely and in an RPG its resolves as a result of the characters abilities (as a long term result of the players choices).
Well by your own definition an RPG must be purely turn based. You said that they rely on the Character, meaning the character's stats and damage output based purely on those, with absolutely no reliance on reflexes (like FPS's).
It relies on math, just showing these pixels relies on math, but in an FPS calculations are only done if you hit, hitting relies on reflexes and dexterity.
Active reload? It's not a shooter. Most RPG's these days use some sort of reflexive command or ATB putting more reliance on the reflexes of the player of the game than the stats of the characters. (and Legend of Dragoon is from the PS1 era)
"I said combat in an FPS is resolved by the player entirely and in an RPG its resolves as a result of the characters abilities (as a long term result of the players choices)."
So wait, once again there is not conflict between them.
In Fallout 3, the perks I choose and skills I level drastically influence how much damage I do, regardless of whether I use VATS or play it like an FPS.
Were you fails of the weak? There was someone named chupathingyChupathingyX said:It's not the gameplay and bugs of Fallout 3 that confused me or amde me rage, it was the lore, writing, story and characters.
No, that isn't just you, I think that way too. Fallout 2 had some stupid things and those things were the inspiration for the Wild Wasteland trait in NV (a smart move).AlternatePFG said:As for lore, there were some really weird and out of place things in Fallout 2. (Talking Deathclaws?) At least it expanded on it interesting ways, where 3 just kind of boiled it down to the most basic archetypes and went with it. The somewhat ambiguous Brotherhood became knights in shining armor, Super Mutants became generic orcs. It just seemed like the game was too black and white for a serious attempt at a Fallout game, but that's just me.
Besides, who didn't love this guy?
Fawkes is supossed to be an intelligent super mutant made from the same FEV that made th rest of the stupid Vault 87 super muatants, how is this explained? Apparently he learned his knowledge fromt he terminal in his cell;Belgian_Waffles said:Don't talk shit about Fawkes.
Hahahah, no that wasn't me, I don't have a Live account but I do love Rooster Teeth and Red vs Blue. However, my PSN account is ChumpathingyX.Monsieur E said:Were you fails of the weak? There was someone named chupathingy![]()