I saw an ad on a website a bit ago that prompted me to write a blog post. [http://www.maxwelldb.com/2011/06/the-reaper-is-watching/] It's not required reading for this thread at all, but it does describe where I'm coming from with lots of pictures, I guess. Alternately, here's a quote from Dave Sirota's 'Back to Our Future':
As gamers, do you ever feel that you're being manipulated by games to adopt a certain mindset when it comes to relating to the world? Obviously, things like CoD and the Battlefield series might come to mind, but even simply having violence used as a tool for problem solving a disproportionate amount of the time rather than making available things like speech checks in Fallout or sneaking in Thief can count.In that capstone event of eighties militarism, the Gulf War, much of the American combat was waged electronically through Patriot missiles and smart bombs. Today, one of the military's strongest growth sectors is drone warfare, a form of combat that has soldiers sitting in Las Vegas at glorified arcade machines attacking targets in Afghanistan via video-game-style consoles that control unmanned aerial vehicles (UAVs).
This gets to the deeper figurative truth of Reagan's prophecy about video games: While most of the gaming generation that came of age in the 1980s and beyond will never literally enlist and remote-control bomb Afghan villages, the games we've been playing for the last three decades have prepared us in the same way they?ve prepared those drone pilots.
Grounded in electronic simulation, video games decontaminate and dehumanize their subject matter. Viscera such as pain, injury, death, and "collateral damage"-i.e., the brutal consequences of war that might make us question militarism-are reduced to pixels if they are even depicted at all, and most times they aren't. Most often a game's player is killed only to instantly reappear unscathed.